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- Seen Oct 5, 2020
![[PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures [PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures](https://i.minus.com/ibamvqygYwLt5j.png)
Official Website: https://pkmnstar.blogspot.com/
Play it here: https://gamejolt.com/games/arcade/pok-mon-s-t-a-r-heroes-adventures/22722/
Official Trailer:
What is Pokémon S.T.A.R.?
Pokémon S.T.A.R. is simply Pokémon re-imagined as an Action RPG. Many of the elements of Pokémon you know and love are still there, while some features were added/dropped depending on what the developers thought worked best. Pokémon S.T.A.R. is HTML5-based and was made with Construct 2.
The aim of Pokemon S.T.A.R. is to recreate Pokemon as a fast paced, action RPG. In order for fans of the series to have an easier time with the game, many systems for the mainline series will be re-imagined with utmost care in an Action RPG fashion. EVs/IVs/Traditional Leveling/Evolving/Stats are all featured in the game, most of the battle algorithms have been faithfully recreated in S.T.A.R.
What's the difference between Heroes and Adventures?
"Heroes" uses the battle system created for Pokémon S.T.A.R in a mission-based arena. In "Heroes," rather than train Pokémon and explore, the player is only tasked with fighting battles using the provided Pokémon. This offers a unique set of challenges to the player while eliminating aspects of Pokémon outside of battle.
Naturally, those who enjoy the adventure of Pokémon should look towards Adventures. It will be a full-fledged RPG using the same battle system in Heroes. However, it will be fleshed out to incorporate the trainer, trainer battles, wild Pokemon, dungeons, gyms, and all manner of other things. This games' development will be more intensive, and can't fully start until the battle system in Heroes is perfected.
Key Differences Between Mainline RPG and STAR
- Stat buffs/nerfs last for a period of time, since "battles" and "turns" are more loosely defined.
- Accuracy and Evasion are no longer factors and depend on player skill. All moves that change those stats now change a new stat called Stamina.
- Moves no longer have PP, and instead use a common Stamina Pool.
- As an action game, the player cannot rely on traditional advantages such as type or level.
- There is no multiplayer, but there will be leaderboards for players to match their progress against other's around the world.
Goals
Pokemon and Moves will be added to the game in order. Starting with Generation I, all first stagers will be added for the benefit of Heroes' Little Cup, and then the next stages for the remaining cups. I haven't quite decided where to draw the line on movepools, but as it is now I'm using Gen IV as base.
Engine
These game is designed to run on Chrome, but it should work with IE and Firefox. I like having it browser-based so that updates can happen without the players having to do anything, but I'm also considering downloadable versions of each major update. This game is being made with Construct 2 and is HTML5 based.
Screenshots
Spoiler:
![[PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures [PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures](https://i.minus.com/ibyGGS44p79Rf0.png)
![[PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures [PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures](https://i.minus.com/iRdOY1Pzzvw0c.png)
![[PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures [PokeCommunity.com] Pokémon S.T.A.R. Heroes & Adventures](https://i.minus.com/i59uKYetozIvJ.png)
Credits
redblueyellow - Ripped Mystery Dungeon & Ranger Sprites
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