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Hack Series: Pokémon Sors - The VytroVerse Part 2 (Full Game, v1.3 Available Now!)

Why do most enemy pokemon have an ability called "Sturdyness" that reduces supereffective attack power? Seems like a weird bug, or did you give this ability to a bunch of pokes?
 
Thank you for this romhack! Made a simple mock cover! :)
 

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  • [PokeCommunity.com] Pokémon Sors - The VytroVerse Part 2 (Full Game, v1.3 Available Now!)
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I started playing this rom hack and it has been amazing so far!
I just wanted to ask if you know the location of Sandile, Litwick, Scraggy, Chinchou, or any of the starter pokemon (preferably Squirtle, Charmander, and/or Snivy). A reply would be much appreciated.

Thank you and I look forward to playing your future projects!
 
Interested but aiming the game for an ancient emulator with remote code execution (VBA) and effectively gimping actual, real emulators (like mGBA) is a dealbreaker. Have you given considering to getting in touch with endrift, mGBA's developer via github to iron out these issues?
 
I started playing this rom hack and it has been amazing so far!
I just wanted to ask if you know the location of Sandile, Litwick, Scraggy, Chinchou, or any of the starter pokemon (preferably Squirtle, Charmander, and/or Snivy). A reply would be much appreciated.

Thank you and I look forward to playing your future projects!

The locations of pokemons can be found in DOCS. The website I take its from gbaromhacks.com
 
Interested but aiming the game for an ancient emulator with remote code execution (VBA) and effectively gimping actual, real emulators (like mGBA) is a dealbreaker. Have you given considering to getting in touch with endrift, mGBA's developer via github to iron out these issues?

I haven't yet, but the game is playable on mgba, it's just a slightly inferior version due to changing the summary and PC screen
 
Why do most enemy pokemon have an ability called "Sturdyness" that reduces supereffective attack power? Seems like a weird bug, or did you give this ability to a bunch of pokes?

It's not an ability like sturdy/static etc etc etc, it's a nerf to fighting types.
It's only coming in action if the pokémon has no held item and is weak to the fighting type move
 
I think the only real issue I feel about the game right now is that the night filter makes things look a little awkward, especially in the battle screen. It's trying to mimic a 'night look', but doesn't do it too well, and so things like the health bars come off as too dark in battle due to it.


Just to highlight this comment.

So far the game is really fun and I do like the graphical style, but night time does look a bit odd and battle information is difficult to see. From an accessibility perspective you may want to consider some other options. Just a thought, otherwise happy with it so far :D
 
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