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What does the script do?
The Script will create a cool cutscene where the player is able to choose his Pokémon.
Getting started:
- Download the Sprites from https://www.mediafire.com/?a9bxepawiuvtcrq and put them into your game.
- Copy the Script below into a new script section above Main, and call it "Pokemon Starter Selection"
Code:#=============================================================================== # * Advanced Starter Selection Script for Pokémon Essentials by shiney570. # # Current Version: V1.0 # # # * If you have any questions or found a bug let me know. # * Contact: Skype: imatrix.wt ; DeviantArt: shiney570 #=============================================================================== class PokemonStarterSelection STARTERLEVEL = 5 # Feel free to change the value for the Level of your Starters. # Whether you are using the Elite Battle System or not. USING_ELITE_BATTLE = true def initialize(pkmn1,pkmn2,pkmn3) @pkmn1=pkmn1; @pkmn2=pkmn2; @pkmn3=pkmn3 @select=1 @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99999 @sprites={} @sprites["black"]=IconSprite.new(0,0,@viewport) @sprites["black"].setBitmap("Graphics/Pictures/black") @sprites["black"].opacity=0 @sprites["bg"]=IconSprite.new(0,0,@viewport) @sprites["bg"].setBitmap("Graphics/Pictures/bg") @sprites["bg"].opacity=0 @sprites["ball_1"]=IconSprite.new(0,0,@viewport) @sprites["ball_1"].setBitmap("Graphics/Pictures/ball1") @sprites["ball_1"].x=90 @sprites["ball_1"].y=154 @sprites["ball_1"].opacity=0 @sprites["ball_2"]=IconSprite.new(0,0,@viewport) @sprites["ball_2"].setBitmap("Graphics/Pictures/ball2") @sprites["ball_2"].x=206 @sprites["ball_2"].y=147 @sprites["ball_2"].opacity=0 @sprites["ball_3"]=IconSprite.new(0,0,@viewport) @sprites["ball_3"].setBitmap("Graphics/Pictures/ball3") @sprites["ball_3"].x=330 @sprites["ball_3"].y=151 @sprites["ball_3"].opacity=0 @sprites["select"]=IconSprite.new(0,0,@viewport) @sprites["select"].setBitmap("Graphics/Pictures/select") @sprites["select"].opacity=0 @sprites["select"].x=5000 @sprites["pkmn_1"]=IconSprite.new(0,0,@viewport) @sprites["pkmn_1"].setBitmap(sprintf("Graphics/Battlers/%03d",@pkmn1)) @sprites["pkmn_1"].bitmap=AnimatedBitmapWrapper.new(sprintf("Graphics/Battlers/%03d",@pkmn1)).bitmap if USING_ELITE_BATTLE @sprites["pkmn_1"].x=340 @sprites["pkmn_1"].y=120 @sprites["pkmn_1"].opacity=0 @sprites["pkmn_1"].ox = 104/2 @sprites["pkmn_1"].oy = 96/2 @sprites["pkmn_1"].zoom_x=1.5 @sprites["pkmn_1"].zoom_y=1.5 @sprites["pkmn_2"]=IconSprite.new(0,0,@viewport) @sprites["pkmn_2"].setBitmap(sprintf("Graphics/Battlers/%03d",@pkmn2)) @sprites["pkmn_2"].bitmap=AnimatedBitmapWrapper.new(sprintf("Graphics/Battlers/%03d",@pkmn2)).bitmap if USING_ELITE_BATTLE @sprites["pkmn_2"].x=410 @sprites["pkmn_2"].y=120 @sprites["pkmn_2"].opacity=0 @sprites["pkmn_2"].ox = 108/2 @sprites["pkmn_2"].oy = 100/2 @sprites["pkmn_2"].zoom_x=1.5 @sprites["pkmn_2"].zoom_y=1.5 @sprites["pkmn_3"]=IconSprite.new(0,0,@viewport) @sprites["pkmn_3"].setBitmap(sprintf("Graphics/Battlers/%03d",@pkmn3)) @sprites["pkmn_3"].bitmap=AnimatedBitmapWrapper.new(sprintf("Graphics/Battlers/%03d",@pkmn3)).bitmap if USING_ELITE_BATTLE @sprites["pkmn_3"].x=170 @sprites["pkmn_3"].y=120-10 @sprites["pkmn_3"].opacity=0 @sprites["pkmn_3"].ox = 105/2 @sprites["pkmn_3"].oy = 95/2 @sprites["pkmn_3"].zoom_x=1.5 @sprites["pkmn_3"].zoom_y=1.5 @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport) @sprites["overlay"].opacity=0 @data={} @data["pkmn_1"]=PokeBattle_Pokemon.new(@pkmn1,STARTERLEVEL) @data["pkmn_2"]=PokeBattle_Pokemon.new(@pkmn2,STARTERLEVEL) @data["pkmn_3"]=PokeBattle_Pokemon.new(@pkmn3,STARTERLEVEL) @pokemon=@data["pkmn_#{@select}"] self.openscene end def openscene 25.times do @sprites["black"].opacity+=10.2 @sprites["bg"].opacity+=10.2 @sprites["ball_1"].opacity+=10.2 @sprites["ball_2"].opacity+=10.2 @sprites["ball_3"].opacity+=10.2 @sprites["select"].opacity+=10.2 pbWait(1) end self.gettinginput self.input_action end def closescene 25.times do @sprites["black"].opacity-=10.2 @sprites["bg"].opacity-=10.2 @sprites["ball_1"].opacity-=10.2 @sprites["ball_2"].opacity-=10.2 @sprites["ball_3"].opacity-=10.2 @sprites["select"].opacity-=10.2 @sprites["pkmn_1"].opacity-=10.2 @sprites["pkmn_2"].opacity-=10.2 @sprites["pkmn_3"].opacity-=10.2 @sprite.opacity-=10.2 @sprites["pkmn_#{@select}"].opacity-=10.2 @sprites["overlay"].opacity-=10.2 pbWait(1) end end def gettinginput if Input.trigger?(Input::RIGHT) && @select <3 @select+=1 end if Input.trigger?(Input::LEFT) && @select >1 @select-=1 end pokemon=[@pkmn1,@pkmn2,@pkmn3] @pkmn_array=pokemon if defined?($mouse) for i in 1...4 if $mouse.over?(@sprites["ball_#{i}"]) && !$mouse.isStatic? @select=i end end if $mouse.leftClick?(@sprites["ball_#{@select}"]) pressBall end end if Input.trigger?(Input::C) pressBall end end def pressBall @sprites["select"].visible=false 20.times do @sprites["pkmn_#{@select}"].opacity+=255/20 @sprite.opacity+=255/20; @sprites["overlay"].opacity+=255/20 @sprites["ball_#{@select}"].x-=4; @sprites["ball_#{@select}"].y-=4 @sprites["ball_#{@select}"].zoom_x+=0.05; @sprites["ball_#{@select}"].zoom_y+=0.05 for j in 1...4 @sprites["ball_#{j}"].opacity-=10 if !(j==@select) if @select==2# @sprites["ball_1"].x-=1 else# @sprites["ball_#{j}"].x-=2 if !(j==@select) && @select>1 end# end @sprites["bg"].opacity-=10 pbWait(1) end @sprites["pkmn_#{@select}"].visible=true @sprite.visible=true pbSEPlay(sprintf("%03dCry",@pkmn_array[@select-1])) pbWait(20) if Kernel.pbConfirmMessage("Do you want #{@pokemon.name}?") pbAddPokemon(@pkmn_array[@select-1],STARTERLEVEL) $game_variables[7]=@select self.closescene else 20.times do @sprites["pkmn_#{@select}"].opacity-=255/20 @sprite.opacity-=255/20; @sprites["overlay"].opacity-=255/20 @sprites["ball_#{@select}"].x+=4; @sprites["ball_#{@select}"].y+=4 @sprites["ball_#{@select}"].zoom_x-=0.05; @sprites["ball_#{@select}"].zoom_y-=0.05 for j in 1...4 @sprites["ball_#{j}"].opacity+=10 if !(j==@select) if @select==2 @sprites["ball_1"].x+=1 else @sprites["ball_#{j}"].x+=2 if !(j==@select) && @select>1 end end @sprites["bg"].opacity+=10 pbWait(1) end @sprites["pkmn_#{@select}"].visible=false @sprite.visible=false @sprites["select"].visible=true end end def input_action x=[5000,109,229,353] y=[5000,54 ,45 ,51 ] while $game_variables[7]==0 Graphics.update Input.update @pokemon=@data["pkmn_#{@select}"] self.gettinginput @sprites["select"].x=x[@select] @sprites["select"].y=y[@select] self.text; self.typebitmap end end def text overlay= @sprites["overlay"].bitmap overlay.clear baseColor=Color.new(255, 255, 255) shadowColor=Color.new(0,0,0) pbSetSystemFont(@sprites["overlay"].bitmap) name_x=[5000,273,343,103] # -70 textos=[] textos.push([_INTL("{1}", @pokemon.name),name_x[@select],10,false,baseColor,shadowColor]) pbDrawTextPositions(overlay,textos) end def typebitmap @sprite=Sprite.new(@viewport) @sprite.bitmap=Bitmap.new(194,28) @sprite.y=171 @sprite.opacity=0 @bitmap=BitmapCache.load_bitmap("Graphics/Pictures/types") @type1rect=Rect.new(0,@pokemon.type1*28,64,28) @type2rect=Rect.new(0,@pokemon.type2*28,64,28) typex=[5000,-120,-50,-285] if @[email protected] @sprite.x=402+typex[@select] @sprite.bitmap.blt(0,0,@bitmap,@type1rect) else @sprite.x=370+typex[@select] @sprite.bitmap.blt(0,0,@bitmap,@type1rect) @sprite.bitmap.blt(66,0,@bitmap,@type2rect) end end end
If you are using the Elite Battle 2015 System then set USING_ELITE_BATTLE (in line 16) to true!
You can change the Level of the Starter Pokémon by editing the line (In this case, the Level for the Starters is 5.) :Code:STARTERLEVEL = 5
To Call the Script use:
PokemonStarterSelection.new(
1,4,7)
To change the Pokémon in the Starter Selection, change the three values to the number of the Pokémon in the pokemon.txt file.
so it's build like that: PokemonStarterSelection.new(PokémonNumber1,PokémonNumber2,PokémonNumber3)
Example:
PokemonStarterSelection.new(
1,155,258)
to choose between bulbasaur(1),cyndaquil(155) and mudkip(258).
NOTE: This script does also include mouse inputs which means that it's compatible with Luka S.J's mouse module. If you are not using it you won't get any errors either.
If you found bug or need support feel free to contact me!
Code:#=============================================================================== # * Advanced Starter Selection Script for Pokémon Essentials by shiney570. # # Current Version: V1.0 # # # * If you have any questions or found a bug let me know. # * Contact: Skype: imatrix.wt ; DeviantArt: shiney570 #=============================================================================== class PokemonStarterSelection STARTERLEVEL = 5 # Feel free to change the value for the Level of your Starters. # Whether you are using the Elite Battle System or not. USING_ELITE_BATTLE = false def initialize(pkmn1,pkmn2,pkmn3) @pkmn1=pkmn1; @pkmn2=pkmn2; @pkmn3=pkmn3 @select=1 @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99999 @sprites={} @sprites["black"]=IconSprite.new(0,0,@viewport) @sprites["black"].setBitmap("Graphics/Pictures/black") @sprites["black"].opacity=0 @sprites["bg"]=IconSprite.new(0,0,@viewport) @sprites["bg"].setBitmap("Graphics/Pictures/bg") @sprites["bg"].opacity=0 @sprites["ball_1"]=IconSprite.new(0,0,@viewport) @sprites["ball_1"].setBitmap("Graphics/Pictures/ball1") @sprites["ball_1"].x=90 @sprites["ball_1"].y=154 @sprites["ball_1"].opacity=0 @sprites["ball_2"]=IconSprite.new(0,0,@viewport) @sprites["ball_2"].setBitmap("Graphics/Pictures/ball2") @sprites["ball_2"].x=206 @sprites["ball_2"].y=147 @sprites["ball_2"].opacity=0 @sprites["ball_3"]=IconSprite.new(0,0,@viewport) @sprites["ball_3"].setBitmap("Graphics/Pictures/ball3") @sprites["ball_3"].x=330 @sprites["ball_3"].y=151 @sprites["ball_3"].opacity=0 @sprites["select"]=IconSprite.new(0,0,@viewport) @sprites["select"].setBitmap("Graphics/Pictures/select") @sprites["select"].opacity=0 @sprites["select"].x=5000 @sprites["pkmn_1"]=PokemonSprite.new(@viewport) @sprites["pkmn_1"].setSpeciesBitmap(@pkmn1) @sprites["pkmn_1"].x=340 @sprites["pkmn_1"].y=120 @sprites["pkmn_1"].opacity=0 @sprites["pkmn_1"].ox = 104/2 @sprites["pkmn_1"].oy = 96/2 @sprites["pkmn_1"].zoom_x=1.5 @sprites["pkmn_1"].zoom_y=1.5 @sprites["pkmn_2"]=PokemonSprite.new(@viewport) @sprites["pkmn_2"].setSpeciesBitmap(@pkmn2) @sprites["pkmn_2"].x=410 @sprites["pkmn_2"].y=120 @sprites["pkmn_2"].opacity=0 @sprites["pkmn_2"].ox = 108/2 @sprites["pkmn_2"].oy = 100/2 @sprites["pkmn_2"].zoom_x=1.5 @sprites["pkmn_2"].zoom_y=1.5 @sprites["pkmn_3"]=PokemonSprite.new(@viewport) @sprites["pkmn_3"].setSpeciesBitmap(@pkmn3) @sprites["pkmn_3"].x=170 @sprites["pkmn_3"].y=120-10 @sprites["pkmn_3"].opacity=0 @sprites["pkmn_3"].ox = 105/2 @sprites["pkmn_3"].oy = 95/2 @sprites["pkmn_3"].zoom_x=1.5 @sprites["pkmn_3"].zoom_y=1.5 @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport) @sprites["overlay"].opacity=0 @data={} @data["pkmn_1"]=Pokemon.new(@pkmn1,STARTERLEVEL) @data["pkmn_2"]=Pokemon.new(@pkmn2,STARTERLEVEL) @data["pkmn_3"]=Pokemon.new(@pkmn3,STARTERLEVEL) @pokemon=@data["pkmn_#{@select}"] self.openscene end def openscene 25.times do @sprites["black"].opacity+=10.2 @sprites["bg"].opacity+=10.2 @sprites["ball_1"].opacity+=10.2 @sprites["ball_2"].opacity+=10.2 @sprites["ball_3"].opacity+=10.2 @sprites["select"].opacity+=10.2 pbWait(1) end self.gettinginput self.input_action end def closescene begin 25.times do @sprites["black"].opacity-=10.2 @sprites["bg"].opacity-=10.2 @sprites["ball_1"].opacity-=10.2 @sprites["ball_2"].opacity-=10.2 @sprites["ball_3"].opacity-=10.2 @sprites["select"].opacity-=10.2 @sprites["pkmn_1"].opacity-=10.2 @sprites["pkmn_2"].opacity-=10.2 @sprites["pkmn_3"].opacity-=10.2 @sprite.opacity-=10.2 @sprites["pkmn_#{@select}"].opacity-=10.2 @sprites["overlay"].opacity-=10.2 pbWait(1) end end end def gettinginput if Input.trigger?(Input::RIGHT) && @select <3 @select+=1 end if Input.trigger?(Input::LEFT) && @select >1 @select-=1 end pokemon=[@pkmn1,@pkmn2,@pkmn3] @pkmn_array=pokemon if defined?($mouse) for i in 1...4 if $mouse.over?(@sprites["ball_#{i}"]) && !$mouse.isStatic? @select=i end end if $mouse.leftClick?(@sprites["ball_#{@select}"]) pressBall end end if Input.trigger?(Input::USE) pressBall end end def pressBall @sprites["select"].visible=false 20.times do @sprites["pkmn_#{@select}"].opacity+=255/20 @sprite.opacity+=255/20; @sprites["overlay"].opacity+=255/20 @sprites["ball_#{@select}"].x-=4; @sprites["ball_#{@select}"].y-=4 @sprites["ball_#{@select}"].zoom_x+=0.05; @sprites["ball_#{@select}"].zoom_y+=0.05 for j in 1...4 @sprites["ball_#{j}"].opacity-=10 if !(j==@select) if @select==2 @sprites["ball_1"].x-=1 else @sprites["ball_#{j}"].x-=2 if !(j==@select) && @select>1 end end @sprites["bg"].opacity-=10 pbWait(1) end # Play Cry GameData::Species.play_cry_from_pokemon(@pokemon) pbWait(20) if pbConfirmMessage("Do you want #{@pokemon.name}?") pbAddPokemon(@pkmn_array[@select-1],STARTERLEVEL) $game_variables[7]=@select self.closescene else 20.times do @sprites["pkmn_#{@select}"].opacity-=255/20 @sprite.opacity-=255/20; @sprites["overlay"].opacity-=255/20 @sprites["ball_#{@select}"].x+=4; @sprites["ball_#{@select}"].y+=4 @sprites["ball_#{@select}"].zoom_x-=0.05; @sprites["ball_#{@select}"].zoom_y-=0.05 for j in 1...4 @sprites["ball_#{j}"].opacity+=10 if !(j==@select) if @select==2 @sprites["ball_1"].x+=1 else @sprites["ball_#{j}"].x+=2 if !(j==@select) && @select>1 end end @sprites["bg"].opacity+=10 pbWait(1) end @sprites["select"].visible=true end end def input_action x=[5000,109,229,353] y=[5000,54 ,45 ,51 ] while $game_variables[7]==0 Graphics.update Input.update @pokemon=@data["pkmn_#{@select}"] self.gettinginput @sprites["select"].x=x[@select] @sprites["select"].y=y[@select] self.text; self.typebitmap end end def text overlay= @sprites["overlay"].bitmap overlay.clear baseColor=Color.new(255, 255, 255) shadowColor=Color.new(0,0,0) pbSetSystemFont(@sprites["overlay"].bitmap) name_x=[5000,273,343,103] # -70 textos=[] textos.push([_INTL("{1}", @pokemon.name),name_x[@select],10,false,baseColor,shadowColor]) pbDrawTextPositions(overlay,textos) end def typebitmap @sprite=Sprite.new(@viewport) @sprite.bitmap=Bitmap.new(194,28) @sprite.y=171 @sprite.opacity=0 @typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types")) type1_number = GameData::Type.get(@pokemon.type1).id_number type2_number = GameData::Type.get(@pokemon.type2).id_number type1rect = Rect.new(0, type1_number * 28, 64, 28) type2rect = Rect.new(0, type2_number * 28, 64, 28) typex=[5000,-120,-50,-285] if @[email protected] @sprite.x=402+typex[@select] @sprite.bitmap.blt(0,0,@typebitmap.bitmap,type1rect) else @sprite.x=370+typex[@select] @sprite.bitmap.blt(0,0,@typebitmap.bitmap,type1rect) @sprite.bitmap.blt(66,0,@typebitmap.bitmap,type2rect) end end end
Hi,
This script is updated to v19. Now instead of the id of the Pokemon use colon then the internal name of the Pokemon.
Example: PokemonStarterSelection.new(:METAGROSS,:SALAMENCE,:RAYQUAZA)
I am new in Essentials, so if someone can make it better, please do.
PokemonStarterSelection.new(:BULBASAUR,:CHARMANDER,:SQUIRTLE)
#===============================================================================
# * Advanced Starter Selection Script for Pokémon Essentials by shiney570.
#
# Current Version: V1.0
#
#
# * If you have any questions or found a bug let me know.
# * Contact: Skype: imatrix.wt ; DeviantArt: shiney570
#===============================================================================
class PokemonStarterSelection
STARTERLEVEL = 5 # Feel free to change the value for the Level of your Starters.
# Whether you are using the Elite Battle System or not.
USING_ELITE_BATTLE = false
def initialize(pkmn1,pkmn2,pkmn3)
@pkmn1=pkmn1; @pkmn2=pkmn2; @pkmn3=pkmn3
@select=1
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
@sprites["black"]=IconSprite.new(0,0,@viewport)
@sprites["black"].setBitmap("Graphics/Pictures/black")
@sprites["black"].opacity=0
@sprites["bg"]=IconSprite.new(0,0,@viewport)
@sprites["bg"].setBitmap("Graphics/Pictures/bg")
@sprites["bg"].x=5
@sprites["bg"].y=100
@sprites["bg"].opacity=0
@sprites["ball_1"]=IconSprite.new(0,0,@viewport)
@sprites["ball_1"].setBitmap("Graphics/Pictures/ball1")
@sprites["ball_1"].x=70
@sprites["ball_1"].y=154
@sprites["ball_1"].opacity=0
@sprites["ball_2"]=IconSprite.new(0,0,@viewport)
@sprites["ball_2"].setBitmap("Graphics/Pictures/ball2")
@sprites["ball_2"].x=206
@sprites["ball_2"].y=147
@sprites["ball_2"].opacity=0
@sprites["ball_3"]=IconSprite.new(0,0,@viewport)
@sprites["ball_3"].setBitmap("Graphics/Pictures/ball3")
@sprites["ball_3"].x=350
@sprites["ball_3"].y=151
@sprites["ball_3"].opacity=0
@sprites["select"]=IconSprite.new(0,0,@viewport)
@sprites["select"].setBitmap("Graphics/Pictures/select")
@sprites["select"].opacity=0
@sprites["select"].x=5000
@sprites["pkmn_1"]=PokemonSprite.new(@viewport)
@sprites["pkmn_1"].setSpeciesBitmap(@pkmn1)
@sprites["pkmn_1"].x=340
@sprites["pkmn_1"].y=120
@sprites["pkmn_1"].zoom_x=1.5
@sprites["pkmn_1"].zoom_y=1.5
@sprites["pkmn_1"].opacity=0
@sprites["pkmn_2"]=PokemonSprite.new(@viewport)
@sprites["pkmn_2"].setSpeciesBitmap(@pkmn2)
@sprites["pkmn_2"].x=410
@sprites["pkmn_2"].y=120
@sprites["pkmn_2"].zoom_x=1.5
@sprites["pkmn_2"].zoom_y=1.5
@sprites["pkmn_2"].opacity=0
@sprites["pkmn_3"]=PokemonSprite.new(@viewport)
@sprites["pkmn_3"].setSpeciesBitmap(@pkmn3)
@sprites["pkmn_3"].x=150
@sprites["pkmn_3"].y=120
@sprites["pkmn_3"].zoom_x=1.5
@sprites["pkmn_3"].zoom_y=1.5
@sprites["pkmn_3"].opacity=0
@sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
@sprites["overlay"].opacity=0
@data={}
@data["pkmn_1"]=Pokemon.new(@pkmn1,STARTERLEVEL)
@data["pkmn_2"]=Pokemon.new(@pkmn2,STARTERLEVEL)
@data["pkmn_3"]=Pokemon.new(@pkmn3,STARTERLEVEL)
@pokemon=@data["pkmn_#{@select}"]
self.openscene
end
def openscene
25.times do
@sprites["black"].opacity+=10.2
@sprites["bg"].opacity+=10.2
@sprites["ball_1"].opacity+=10.2
@sprites["ball_2"].opacity+=10.2
@sprites["ball_3"].opacity+=10.2
@sprites["select"].opacity+=10.2
pbWait(1)
end
self.gettinginput
self.input_action
end
def closescene
begin
25.times do
@sprites["black"].opacity-=10.2
@sprites["bg"].opacity-=10.2
@sprites["ball_1"].opacity-=10.2
@sprites["ball_2"].opacity-=10.2
@sprites["ball_3"].opacity-=10.2
@sprites["select"].opacity-=10.2
@sprites["pkmn_1"].opacity-=10.2
@sprites["pkmn_2"].opacity-=10.2
@sprites["pkmn_3"].opacity-=10.2
@sprites["pkmn_#{@select}"].opacity-=10.2
@sprites["overlay"].opacity-=10.2
pbWait(1)
end
end
end
def gettinginput
if Input.trigger?(Input::RIGHT) && @select <3
@select+=1
end
if Input.trigger?(Input::LEFT) && @select >1
@select-=1
end
pokemon=[@pkmn1,@pkmn2,@pkmn3]
@pkmn_array=pokemon
if Input.trigger?(Input::USE)
pressBall
end
end
def pressBall
@sprites["select"].visible=false
20.times do
@sprites["pkmn_#{@select}"].opacity+=255/20
@sprites["overlay"].opacity+=255/20
@sprites["ball_#{@select}"].x-=4; @sprites["ball_#{@select}"].y-=4
@sprites["ball_#{@select}"].zoom_x+=0.05; @sprites["ball_#{@select}"].zoom_y+=0.05
for j in 1...4
@sprites["ball_#{j}"].opacity-=10 if !(j==@select)
if @select==2
@sprites["ball_1"].x-=1
else
@sprites["ball_#{j}"].x-=2 if !(j==@select) && @select>1
end
end
@sprites["bg"].opacity-=10
pbWait(1)
end
# Play Cry
GameData::Species.play_cry_from_pokemon(@pokemon)
pbWait(20)
if pbConfirmMessage("Do you want #{@pokemon.name}?")
pbAddPokemon(@pkmn_array[@select-1],STARTERLEVEL)
$game_variables[7]=@select
self.closescene
else
20.times do
@sprites["pkmn_#{@select}"].opacity-=255/20
@sprites["overlay"].opacity-=255/20
@sprites["ball_#{@select}"].x+=4; @sprites["ball_#{@select}"].y+=4
@sprites["ball_#{@select}"].zoom_x-=0.05; @sprites["ball_#{@select}"].zoom_y-=0.05
for j in 1...4
@sprites["ball_#{j}"].opacity+=10 if !(j==@select)
if @select==2
@sprites["ball_1"].x+=1
else
@sprites["ball_#{j}"].x+=2 if !(j==@select) && @select>1
end
end
@sprites["bg"].opacity+=10
pbWait(1)
end
@sprites["select"].visible=true
end
end
def input_action
x=[5000,90,229,370]
y=[5000,51 ,45 ,51 ]
while $game_variables[7]==0
Graphics.update
Input.update
@pokemon=@data["pkmn_#{@select}"]
self.gettinginput
@sprites["select"].x=x[@select]
@sprites["select"].y=y[@select]
self.text
end
end
def text
overlay= @sprites["overlay"].bitmap
overlay.clear
baseColor=Color.new(255, 255, 255)
shadowColor=Color.new(0,0,0)
pbSetSystemFont(@sprites["overlay"].bitmap)
name_x=[5000,290,360,100] # -70
textos=[]
textos.push([_INTL("{1}", @pokemon.name),name_x[@select],10,false,baseColor,shadowColor])
pbDrawTextPositions(overlay,textos)
end
end