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- Years
- Seen Jan 17, 2017
im using the script from Pokémon Starter Selection
but in me game you can select 1 of 6 starter instead 3
some one can change this script to add 3 starter more ?
this is the original pokemon starter selection script
i try edit this script , just copy and pasted some stuff in the script to add 3 more, but that give a error xD
here the error
i really dont know almost nothing about script xD
but in me game you can select 1 of 6 starter instead 3
some one can change this script to add 3 starter more ?
this is the original pokemon starter selection script
Spoiler:
#======================================================================================
# * Pokemon Essentials Starter Selection
#
# * This Script will create a nice cutscene, where the player can choose his
# * Pokemon. The Game Variable 7 will be 1,2, or 3, depends on the Pokémon you
# * choose. If you encounter any bugs, please let me know.
# * Contact: Skype:imatrix.wt ; Deviantart: shiney570
#
# * To get this Script work put the Code above Main, and be sure to copy the
# * Graphics for this scene into: Graphics\Pictures\StarterSelection
#
# * - Script by shiney570 (Luka S.J helped me alot with it)
# * - Graphics by babydialga
#
# * To Call this Script use:
# PokemonStarterSelection.new(
# 1,4,7)
#
# * You can change the Pokémon, if you edit the value in the clips.
#
# * Please give credit if used.
#======================================================================================
class PokemonStarterSelection
STARTERLEVEL = 5 # Feel free to change the value for the Level of your Starters.
def initialize(pkmn1,pkmn2,pkmn3)
@pkmn1=pkmn1; @pkmn2=pkmn2; @pkmn3=pkmn3
@select=1
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
@sprites["black"]=IconSprite.new(0,0,@viewport)
@sprites["black"].setBitmap("Graphics/Pictures/StarterSelection/black")
@sprites["black"].opacity=0
@sprites["bg"]=IconSprite.new(0,0,@viewport)
@sprites["bg"].setBitmap("Graphics/Pictures/StarterSelection/bg")
@sprites["bg"].opacity=0
@sprites["ball_1"]=IconSprite.new(0,0,@viewport)
@sprites["ball_1"].setBitmap("Graphics/Pictures/StarterSelection/ball1")
@sprites["ball_1"].x=90
@sprites["ball_1"].y=154
@sprites["ball_1"].opacity=0
@sprites["ball_2"]=IconSprite.new(0,0,@viewport)
@sprites["ball_2"].setBitmap("Graphics/Pictures/StarterSelection/ball2")
@sprites["ball_2"].x=206
@sprites["ball_2"].y=147
@sprites["ball_2"].opacity=0
@sprites["ball_3"]=IconSprite.new(0,0,@viewport)
@sprites["ball_3"].setBitmap("Graphics/Pictures/StarterSelection/ball3")
@sprites["ball_3"].x=330
@sprites["ball_3"].y=151
@sprites["ball_3"].opacity=0
@sprites["select"]=IconSprite.new(0,0,@viewport)
@sprites["select"].setBitmap("Graphics/Pictures/StarterSelection/select")
@sprites["select"].opacity=0
@sprites["select"].x=5000
@sprites["pkmn_1"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_1"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn1))
@sprites["pkmn_1"].x=70
@sprites["pkmn_1"].y=120
@sprites["pkmn_1"].opacity=0
@sprites["pkmn_1"].ox = 104/2
@sprites["pkmn_1"].oy = 96/2
@sprites["pkmn_1"].zoom_x=1.5
@sprites["pkmn_1"].zoom_y=1.5
@sprites["pkmn_2"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_2"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn2))
@sprites["pkmn_2"].x=210
@sprites["pkmn_2"].y=120
@sprites["pkmn_2"].opacity=0
@sprites["pkmn_2"].ox = 108/2
@sprites["pkmn_2"].oy = 100/2
@sprites["pkmn_2"].zoom_x=1.5
@sprites["pkmn_2"].zoom_y=1.5
@sprites["pkmn_3"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_3"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn3))
@sprites["pkmn_3"].x=310
@sprites["pkmn_3"].y=120-10
@sprites["pkmn_3"].opacity=0
@sprites["pkmn_3"].ox = 105/2
@sprites["pkmn_3"].oy = 95/2
@sprites["pkmn_3"].zoom_x=1.5
@sprites["pkmn_3"].zoom_y=1.5
@sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
@sprites["overlay"].opacity=0
@data={}
@data["pkmn_1"]=PokeBattle_Pokemon.new(@pkmn1,STARTERLEVEL)
@data["pkmn_2"]=PokeBattle_Pokemon.new(@pkmn2,STARTERLEVEL)
@data["pkmn_3"]=PokeBattle_Pokemon.new(@pkmn3,STARTERLEVEL)
@pokemon=@data["pkmn_#{@select}"]
self.openscene
end
def openscene
25.times do
@sprites["black"].opacity+=10.2
@sprites["bg"].opacity+=10.2
@sprites["ball_1"].opacity+=10.2
@sprites["ball_2"].opacity+=10.2
@sprites["ball_3"].opacity+=10.2
@sprites["select"].opacity+=10.2
pbWait(1)
end
self.gettinginput
self.input_action
end
def closescene
25.times do
@sprites["black"].opacity-=10.2
@sprites["bg"].opacity-=10.2
@sprites["ball_1"].opacity-=10.2
@sprites["ball_2"].opacity-=10.2
@sprites["ball_3"].opacity-=10.2
@sprites["select"].opacity-=10.2
@sprites["pkmn_1"].opacity-=10.2
@sprites["pkmn_2"].opacity-=10.2
@sprites["pkmn_3"].opacity-=10.2
@sprite.opacity-=10.2
@sprites["pkmn_#{@select}"].opacity-=10.2
@sprites["overlay"].opacity-=10.2
pbWait(1)
end
end
def gettinginput
if Input.trigger?(Input::RIGHT) && @select <3
@select+=1
end
if Input.trigger?(Input::LEFT) && @select >1
@select-=1
end
pokemon=[@pkmn1,@pkmn2,@pkmn3]
if Input.trigger?(Input::C)
@sprites["select"].visible=false
20.times do
@sprites["pkmn_#{@select}"].opacity+=255/20
@sprite.opacity+=255/20; @sprites["overlay"].opacity+=255/20
@sprites["ball_#{@select}"].x-=4; @sprites["ball_#{@select}"].y-=4
@sprites["ball_#{@select}"].zoom_x+=0.05; @sprites["ball_#{@select}"].zoom_y+=0.05
for j in 1...4
@sprites["ball_#{j}"].opacity-=10 if !(j==@select)
if @select==2#
@sprites["ball_1"].x-=1
else#
@sprites["ball_#{j}"].x-=2 if !(j==@select) && @select>1
end#
end
@sprites["bg"].opacity-=10
pbWait(1)
end
@sprites["pkmn_#{@select}"].visible=true
@sprite.visible=true
pbSEPlay(sprintf("%03dCry",pokemon[@select-1]))
pbWait(20)
if Kernel.pbConfirmMessage("Quieres a #{@pokemon.name}?")
pbAddPokemon(pokemon[@select-1],STARTERLEVEL)
$game_variables[7]=@select
self.closescene
else
20.times do
@sprites["pkmn_#{@select}"].opacity-=255/20
@sprite.opacity-=255/20; @sprites["overlay"].opacity-=255/20
@sprites["ball_#{@select}"].x+=4; @sprites["ball_#{@select}"].y+=4
@sprites["ball_#{@select}"].zoom_x-=0.05; @sprites["ball_#{@select}"].zoom_y-=0.05
for j in 1...4
@sprites["ball_#{j}"].opacity+=10 if !(j==@select)
if @select==2#
@sprites["ball_1"].x+=1
else#
@sprites["ball_#{j}"].x+=2 if !(j==@select) && @select>1
end#
end
@sprites["bg"].opacity+=10
pbWait(1)
end
@sprites["pkmn_#{@select}"].visible=false
@sprite.visible=false
@sprites["select"].visible=true
end
end
end
def input_action
x=[5000,109,229,353]
y=[5000,54 ,45 ,51 ]
while $game_variables[7]==0
Graphics.update
Input.update
@pokemon=@data["pkmn_#{@select}"]
self.gettinginput
@sprites["select"].x=x[@select]
@sprites["select"].y=y[@select]
self.text; self.typebitmap
end
end
def text
overlay= @sprites["overlay"].bitmap
overlay.clear
baseColor=Color.new(255, 255, 255)
shadowColor=Color.new(0,0,0)
pbSetSystemFont(@sprites["overlay"].bitmap)
name_x=[5000,60,190,325] # -70
textos=[]
textos.push([_INTL("{1}", @pokemon.name),name_x[@select],10,false,baseColor,shadowColor])
pbDrawTextPositions(overlay,textos)
end
def typebitmap
@sprite=Sprite.new(@viewport)
@sprite.bitmap=Bitmap.new(194,28)
@sprite.y=171
@sprite.opacity=0
@bitmap=BitmapCache.load_bitmap("Graphics/Pictures/types")
@type1rect=Rect.new(0,@pokemon.type1*28,64,28)
@type2rect=Rect.new(0,@pokemon.type2*28,64,28)
typex=[5000,-120,90,155]
if @[email protected]
@sprite.x=242+typex[@select]
@sprite.bitmap.blt(0,0,@bitmap,@type1rect)
else
@sprite.x=270+typex[@select]
@sprite.bitmap.blt(0,0,@bitmap,@type1rect)
@sprite.bitmap.blt(66,0,@bitmap,@type2rect)
end
end
end
i try edit this script , just copy and pasted some stuff in the script to add 3 more, but that give a error xD
Spoiler:
#======================================================================================
# * Pokemon Essentials Starter Selection
#
# * This Script will create a nice cutscene, where the player can choose his
# * Pokemon. The Game Variable 7 will be 1,2, or 3, depends on the Pokémon you
# * choose. If you encounter any bugs, please let me know.
# * Contact: Skype:imatrix.wt ; Deviantart: shiney570
#
# * To get this Script work put the Code above Main, and be sure to copy the
# * Graphics for this scene into: Graphics\Pictures\StarterSelection
#
# * - Script by shiney570 (Luka S.J helped me alot with it)
# * - Graphics by babydialga
#
# * To Call this Script use:
# PokemonStarterSelection.new(
# 1,4,7)
#
# * You can change the Pokémon, if you edit the value in the clips.
#
# * Please give credit if used.
#======================================================================================
class PokemonStarterSelection
STARTERLEVEL = 5 # Feel free to change the value for the Level of your Starters.
def initialize(pkmn1,pkmn2,pkmn3,pkmn4,pkmn5,pkmn6)
@pkmn1=pkmn1; @pkmn2=pkmn2; @pkmn3=pkmn3 ; @pkmn4=pkmn4 ; @pkmn5=pkmn5 ; @pkmn6=pkmn6
@select=1
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
@sprites["black"]=IconSprite.new(0,0,@viewport)
@sprites["black"].setBitmap("Graphics/Pictures/StarterSelection/black")
@sprites["black"].opacity=0
@sprites["bg"]=IconSprite.new(0,0,@viewport)
@sprites["bg"].setBitmap("Graphics/Pictures/StarterSelection/bg")
@sprites["bg"].opacity=0
@sprites["ball_1"]=IconSprite.new(0,0,@viewport)
@sprites["ball_1"].setBitmap("Graphics/Pictures/StarterSelection/ball1")
@sprites["ball_1"].x=10
@sprites["ball_1"].y=154
@sprites["ball_1"].opacity=0
@sprites["ball_2"]=IconSprite.new(0,0,@viewport)
@sprites["ball_2"].setBitmap("Graphics/Pictures/StarterSelection/ball2")
@sprites["ball_2"].x=126
@sprites["ball_2"].y=147
@sprites["ball_2"].opacity=0
@sprites["ball_3"]=IconSprite.new(0,0,@viewport)
@sprites["ball_3"].setBitmap("Graphics/Pictures/StarterSelection/ball3")
@sprites["ball_3"].x=250
@sprites["ball_3"].y=151
@sprites["ball_3"].opacity=0
@sprites["ball_4"]=IconSprite.new(0,0,@viewport)
@sprites["ball_4"].setBitmap("Graphics/Pictures/StarterSelection/ball4")
@sprites["ball_4"].x=90
@sprites["ball_4"].y=151
@sprites["ball_4"].opacity=0
@sprites["ball_5"]=IconSprite.new(0,0,@viewport)
@sprites["ball_5"].setBitmap("Graphics/Pictures/StarterSelection/ball5")
@sprites["ball_5"].x=206
@sprites["ball_5"].y=151
@sprites["ball_5"].opacity=0
@sprites["ball_6"]=IconSprite.new(0,0,@viewport)
@sprites["ball_6"].setBitmap("Graphics/Pictures/StarterSelection/ball6")
@sprites["ball_6"].x=330
@sprites["ball_6"].y=151
@sprites["ball_6"].opacity=0
@sprites["select"]=IconSprite.new(0,0,@viewport)
@sprites["select"].setBitmap("Graphics/Pictures/StarterSelection/select")
@sprites["select"].opacity=0
@sprites["select"].x=5000
@sprites["pkmn_1"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_1"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn1))
@sprites["pkmn_1"].x=10
@sprites["pkmn_1"].y=120
@sprites["pkmn_1"].opacity=0
@sprites["pkmn_1"].ox = 104/2
@sprites["pkmn_1"].oy = 96/2
@sprites["pkmn_1"].zoom_x=1.5
@sprites["pkmn_1"].zoom_y=1.5
@sprites["pkmn_2"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_2"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn2))
@sprites["pkmn_2"].x=150
@sprites["pkmn_2"].y=120
@sprites["pkmn_2"].opacity=0
@sprites["pkmn_2"].ox = 108/2
@sprites["pkmn_2"].oy = 100/2
@sprites["pkmn_2"].zoom_x=1.5
@sprites["pkmn_2"].zoom_y=1.5
@sprites["pkmn_3"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_3"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn3))
@sprites["pkmn_3"].x=250
@sprites["pkmn_3"].y=120-10
@sprites["pkmn_3"].opacity=0
@sprites["pkmn_3"].ox = 105/2
@sprites["pkmn_3"].oy = 95/2
@sprites["pkmn_3"].zoom_x=1.5
@sprites["pkmn_3"].zoom_y=1.5
@sprites["pkmn_4"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_4"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn1))
@sprites["pkmn_4"].x=70
@sprites["pkmn_4"].y=120
@sprites["pkmn_4"].opacity=0
@sprites["pkmn_4"].ox = 104/2
@sprites["pkmn_4"].oy = 96/2
@sprites["pkmn_4"].zoom_x=1.5
@sprites["pkmn_4"].zoom_y=1.5
@sprites["pkmn_5"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_5"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn2))
@sprites["pkmn_5"].x=210
@sprites["pkmn_5"].y=120
@sprites["pkmn_5"].opacity=0
@sprites["pkmn_5"].ox = 108/2
@sprites["pkmn_5"].oy = 100/2
@sprites["pkmn_5"].zoom_x=1.5
@sprites["pkmn_5"].zoom_y=1.5
@sprites["pkmn_6"]=IconSprite.new(0,0,@viewport)
@sprites["pkmn_6"].setBitmap(sprintf("Graphics/Pictures/StarterSelection/pokemon/%03d",@pkmn3))
@sprites["pkmn_6"].x=310
@sprites["pkmn_6"].y=120-10
@sprites["pkmn_6"].opacity=0
@sprites["pkmn_6"].ox = 105/2
@sprites["pkmn_6"].oy = 95/2
@sprites["pkmn_6"].zoom_x=1.5
@sprites["pkmn_6"].zoom_y=1.5
@sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
@sprites["overlay"].opacity=0
@data={}
@data["pkmn_1"]=PokeBattle_Pokemon.new(@pkmn1,STARTERLEVEL)
@data["pkmn_2"]=PokeBattle_Pokemon.new(@pkmn2,STARTERLEVEL)
@data["pkmn_3"]=PokeBattle_Pokemon.new(@pkmn3,STARTERLEVEL)
@data["pkmn_4"]=PokeBattle_Pokemon.new(@pkmn3,STARTERLEVEL)
@data["pkmn_5"]=PokeBattle_Pokemon.new(@pkmn3,STARTERLEVEL)
@data["pkmn_6"]=PokeBattle_Pokemon.new(@pkmn3,STARTERLEVEL)
@pokemon=@data["pkmn_#{@select}"]
self.openscene
end
def openscene
25.times do
@sprites["black"].opacity+=10.2
@sprites["bg"].opacity+=10.2
@sprites["ball_1"].opacity+=10.2
@sprites["ball_2"].opacity+=10.2
@sprites["ball_3"].opacity+=10.2
@sprites["ball_4"].opacity+=10.2
@sprites["ball_5"].opacity+=10.2
@sprites["ball_6"].opacity+=10.2
@sprites["select"].opacity+=10.2
pbWait(1)
end
self.gettinginput
self.input_action
end
def closescene
25.times do
@sprites["black"].opacity-=10.2
@sprites["bg"].opacity-=10.2
@sprites["ball_1"].opacity-=10.2
@sprites["ball_2"].opacity-=10.2
@sprites["ball_3"].opacity-=10.2
@sprites["ball_4"].opacity-=10.2
@sprites["ball_5"].opacity-=10.2
@sprites["ball_6"].opacity-=10.2
@sprites["select"].opacity-=10.2
@sprites["pkmn_1"].opacity-=10.2
@sprites["pkmn_2"].opacity-=10.2
@sprites["pkmn_3"].opacity-=10.2
@sprites["pkmn_4"].opacity-=10.2
@sprites["pkmn_5"].opacity-=10.2
@sprites["pkmn_6"].opacity-=10.2
@sprite.opacity-=10.2
@sprites["pkmn_#{@select}"].opacity-=10.2
@sprites["overlay"].opacity-=10.2
pbWait(1)
end
end
def gettinginput
if Input.trigger?(Input::RIGHT) && @select <6
@select+=1
end
if Input.trigger?(Input::LEFT) && @select >1
@select-=1
end
pokemon=[@pkmn1,@pkmn2,@pkmn3,@pkmn4,@pkmn5,@pkmn6]
if Input.trigger?(Input::C)
@sprites["select"].visible=false
20.times do
@sprites["pkmn_#{@select}"].opacity+=255/20
@sprite.opacity+=255/20; @sprites["overlay"].opacity+=255/20
@sprites["ball_#{@select}"].x-=4; @sprites["ball_#{@select}"].y-=4
@sprites["ball_#{@select}"].zoom_x+=0.05; @sprites["ball_#{@select}"].zoom_y+=0.05
for j in 1...8#4
@sprites["ball_#{j}"].opacity-=10 if !(j==@select)
if @select==2#
@sprites["ball_1"].x-=1
else#
@sprites["ball_#{j}"].x-=2 if !(j==@select) && @select>1
end#
end
@sprites["bg"].opacity-=10
pbWait(1)
end
@sprites["pkmn_#{@select}"].visible=true
@sprite.visible=true
pbSEPlay(sprintf("%03dCry",pokemon[@select-1]))
pbWait(20)
if Kernel.pbConfirmMessage("Quieres a #{@pokemon.name}?")
pbAddPokemon(pokemon[@select-1],STARTERLEVEL)
$game_variables[7]=@select
self.closescene
else
20.times do
@sprites["pkmn_#{@select}"].opacity-=255/20
@sprite.opacity-=255/20; @sprites["overlay"].opacity-=255/20
@sprites["ball_#{@select}"].x+=4; @sprites["ball_#{@select}"].y+=4
@sprites["ball_#{@select}"].zoom_x-=0.05; @sprites["ball_#{@select}"].zoom_y-=0.05
for j in 1...4
@sprites["ball_#{j}"].opacity+=10 if !(j==@select)
if @select==2#
@sprites["ball_1"].x+=1
else#
@sprites["ball_#{j}"].x+=2 if !(j==@select) && @select>1
end#
end
@sprites["bg"].opacity+=10
pbWait(1)
end
@sprites["pkmn_#{@select}"].visible=false
@sprite.visible=false
@sprites["select"].visible=true
end
end
end
def input_action
x=[5000,109,229,353]
y=[5000,54 ,45 ,51 ]
while $game_variables[7]==0
Graphics.update
Input.update
@pokemon=@data["pkmn_#{@select}"]
self.gettinginput
@sprites["select"].x=x[@select]
@sprites["select"].y=y[@select]
self.text; self.typebitmap
end
end
def text
overlay= @sprites["overlay"].bitmap
overlay.clear
baseColor=Color.new(255, 255, 255)
shadowColor=Color.new(0,0,0)
pbSetSystemFont(@sprites["overlay"].bitmap)
name_x=[5000,60,190,325] # -70
textos=[]
textos.push([_INTL("{1}", @pokemon.name),name_x[@select],10,false,baseColor,shadowColor])
pbDrawTextPositions(overlay,textos)
end
def typebitmap
@sprite=Sprite.new(@viewport)
@sprite.bitmap=Bitmap.new(194,28)
@sprite.y=171
@sprite.opacity=0
@bitmap=BitmapCache.load_bitmap("Graphics/Pictures/types")
@type1rect=Rect.new(0,@pokemon.type1*28,64,28)
@type2rect=Rect.new(0,@pokemon.type2*28,64,28)
typex=[5000,-120,90,155]
if @[email protected]
@sprite.x=242+typex[@select]
@sprite.bitmap.blt(0,0,@bitmap,@type1rect)
else
@sprite.x=270+typex[@select]
@sprite.bitmap.blt(0,0,@bitmap,@type1rect)
@sprite.bitmap.blt(66,0,@bitmap,@type2rect)
end
end
end
Spoiler:
![[PokeCommunity.com] Pokémon Starter Selection [PokeCommunity.com] Pokémon Starter Selection](https://i.imgur.com/HXMHXH1.jpg)
i really dont know almost nothing about script xD
Last edited: