Gigabyyyte
Exploring the world of Kalos!
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- Seen Oct 2, 2013
Wow, that's really cool! Thanks a lot! :)
No problem! Don't be afraid to PM me if you need any help on applying it to your hack the way you'd like.Wow, that's really cool! Thanks a lot! :)
I read that thread, and your replies in it, just minutes after I made my last reply, so I kind of figured this was where this was going. ;)Um, there are some things I'd like help for.
First, is this compatible with gogojjtech's HGSS Music Patch? If so, how do I apply it?
Second, no offense, but I want to re-reverse engineer (wat) the Cut system you implemented. :) Is that possible? :O
Thanks and more power. ;)
I read that thread, and your replies in it, just minutes after I made my last reply, so I kind of figured this was where this was going. ;)
I'll send a PM for the first part. As for the latter question, you'd just be "reverse-engineering" my tree-cut procedure. You can find it tacked on at the beginning of each tree's event data in AdvanceMap 1.92. Note that you'd have to apply it to every tree in the game since you'd be assigning each tree its own flag.
Since you seem like your going to be making some larger changes, should I just wait until then to keep playing?
I know not a lot of people will agree with me on this, but my intentions to keep things in my hack consistent with the canon in the official games extend to trade evolutions. Changing how they evolve all of a sudden would break continuity with the rest of the games, so, for better or for worse, method of evolution will not change.Yo Richter, gotta say this is a cool patch. I'm enjoying everything you've put in so far, but I must ask: would you consider adding new Evolutionary Items to fix those that evolve by trade? Not sure if it'd be something you think is worth your time, but I figured it might be something to ask about.
I know not a lot of people will agree with me on this, but my intentions to keep things in my hack consistent with the canon in the official games extend to trade evolutions. Changing how they evolve all of a sudden would break continuity with the rest of the games, so, for better or for worse, method of evolution will not change.
What I would like to do is implement a method of simulating trade within the game. That is, having the actions being done in-game be similar to what happens during an actual trade. You know, like trading with yourself or having a Poké Ball with a Pokémon in it move from one system to another (like how they would during a trade). Of course, I can't do that without learning ASM, and even then it may be difficult to do. Sorry about that! You can still trade to evolve them as normal, or find the one area in the game where you can catch the evolved forms of them.
DrFuji actually started a hack a long time back that did what you're asking. It's called Retro Red if you'd like to see what that did (I believe he's since stopped working on it). I currently have no plans to do this. Every map would need to be changed beyond tile sets, as you've pointed out. If I were to do this, it would break compatibility with all of my other patches for good. Besides, I don't think people hold map dimensions that fondly.Will you be changing any of the tiles so that it will look more like the original games and also make Kanto look exactly like it did in red and blue.
Although I do want to allow FireRed to have more retro features, it is not my intention to reintroduce flaws of the originals. The Psychic/Ghost dynamic in the 1st Gen games is believed to be an error in the game, as official sources back then suggested that Ghost was super-effective against Psychic. A trainer in the games themselves even said that Psychic-types fear Ghost-type moves. And, if you read one of my earlier posts, I've already implemented Mew into the game. I can tell you, though, it will not be caught in a manner similar to that infamous glitch.Sweet idea! I love Red's old outfit. I assume you'll also be altering the effectiveness of psychic/ghost? Also, I think Mew should be implemented in a way similar to the Mew glitch. Celebi should not be implemented.
This really is a great idea. I see so many ways to make the remakes more...Gen 1ish. Good job!
Whoa, sweet! This is great! Cool hack. Keep up the amazing work there!
Oh and BTW, gotta play this when its done {:3}
It's the same battle music that Mewtwo has. I didn't import the Emerald Mew battle music for two reasons. First, it isn't noticeably different enough to be worth taking up extra space in the ROM and repurposing an already existing track (there are extra ones, but I might want to use those later). And second, the slight variations in the tune that you can notice use instruments and patterns that are more characteristic of the R/S/E sound as opposed to the FR/LG sound.Cool! Just caught that Mew. I couldn't really tell, but did it use the Mew battle music from Emerald?
I said it before, but this was a great hack.
Final (possibly?) thoughts would be to make it less... FireRedesque. Maybe have "Throwback Edition" on the title screen. Maybe tweak the Pokemon locations just a bit more to take into consideration Yellow and Japanese Blue if you haven't already (heck, maybe even the original Pinball on GBC if there's any variation there).
There was a comment above about in-game trades for Pokemon who evolve by trade. Is extensive ASM necessary if replacing existing trades rather than adding to them? You could trade for Haunter/Gengar in Cerulean instead of a Jynx, or Graveler/Golem on Cinnabar instead of a Electrode in Japanese Blue. And Machoke/Machamp instead of a Nidoran on Route 5 in Yellow Version. I think we could sacrifice the very common Nidoran.