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Emerald hack: Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

HMs should be forgettable like ordinary moves in the v0.2 versions.

Spoilering the answers to your other questions:

Spoiler: Is there a TM for Headbutt?


Spoiler: Can I get to Scarlet Town?
I wanted to wait a little while before I returned to this thread. But I see that you've answered many of my burning questions and concerns, thank you! (: I figure I've given it enough time.
I did encounter a couple things I wanted to share tho. Plus some highlights! (can't put this before the quote for some reason, but getting back to it now)

That's so weird... I don't remember where exactly it happened, but I'm sure I wasn't able to get rid of Cut on Stunky, either when it was learning a new move thru level-up, or when I tried getting Foul Play thru the tutor. Leaning towards the latter. But just now I tried teaching Metronome to Machop again and was able to successfully forget Rock Smash, then did the same with Stunky, forgetting Cut for Roar.
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

I don't have screenshots but I swear it gave that "HM moves can't be forgotten" at some point, before reaching the Desert town and getting the 2nd badge, if that mattered at all. Perhaps it has something to do with teaching from the move tutor? The fact that Foul Play wasn't on the list visibly? I think I did try teaching it, got the message, and canceled it.
Or I'm just tripping, and gaslit myself because of that one NPC's message about HMs and the tutor in Scarlet, which screwed with the pieces of my memory 😂😂😂
I can't test it atm due to being preoccupied with something else in the game, and no longer having enough shards (I needed money xD) and I don't have a save from that time. But if it works everywhere as intended, it's probably nothing and was just me haha. I will check later though, when I attempt to give it Foul Play. And if I experience that issue... (again?) I'll definitely share here.

Glad I could get those 30k+ steps to point out the glitch though! And thanks for those heads up! I may not need the tutor anymore xD But nonetheless good to know that I can reach that area, and my theory was correct!

I will look into adding trading in the future. Right now I'm prioritizing the main content of the game. I plan to focus on polishing the game after v1.0.0 is out.

In the meantime, you might consider starting a new run with a different team. I was hoping this would be a game that people would want to play through multiple times to try different things.

Broken save files suck though, I understand. I'm hoping that v0.2.1 saves will be compatible with everything going forward. But every time I think I'm done messing with the save blocks, something new comes up that I didn't think of before. That's why I don't promise anything about old save files.
Hmm... The truth is I feel I was being a little bit pushy, and started feelin like I was asking too much and everything. But still, I appreciate you saying you'll consider it [: But I'm loving everything about this game, and so I'm alright with doing multiple playthroughs. But being able to trade my strongest from some of my save files to the main one (including the other starters, any shinies I may find), and use them in battles like in whatever post-game/comp content there is, would be super fun and add replay value. I don't remember if you mentioned gym rematches, but that plus the league/league rematches and whatever else, to get them all to Lv100, I'd love that.
It's good to see your perspective on it and what you intended. I want to respect that as you are the creator, while also playing my way as much as possible! And I already have a full box of different Pokémon I wanna use, which are all useful in their own ways, without even reaching the 3rd gym yet, so that won't be a problem at all.
I think my plan for now is to get as far as I can in v0.2, and then once I've hit that stopping point, I'm gonna just save and have a separate game with a clean slate of save states and everything, for whatever the newest version is at the time, and start fresh. Probably gonna keep going with Chespin cuz it's my fav 😅 At least til 1.0 or beyond where I'll definitely try out the other 2 starters, once trading is implemented hopefully?, and do my trading from these 2 games to the main one.

It is the demo phase, so we always gotta be understanding if at any point, anything before v1.0 isn't compatible with 1.0.
As long as it improves the overall game and cleans up bugs and glitches, I think it's worth it. Just imo.
And I don't know how all that works, so I don't wanna expect something when I don't understand what goes into it or what sacrifices may have to be made for one other thing, and compromises.
Like, I may know about ips and ups, and that there are slight differences. Like how I've read some say one is "superior", or one is more compatible with patching over other patches made for the same rom, making it a better format. But I don't think it's that simple and that's why there's more than one file extension for patches, right? haha

Side note: the Seedot line is NOT supposed to be in the regional dex. I took it out a long time ago, but I just realized that I forgot to change some encounter tables.

Good news is that you should be fine to play through the game with it. The only issue is that it will make the Pokédex glitch out (since it doesn't actually have a regional dex number). So just be careful when using it.
Interesting. I actually didn't even start encountering Missingno til I got Seedot from cutting the trees.
The good news is a relief though 😅 I will be careful from here on out. As of now, every Pokémon either has their location as unknown or one red dot in the top left of the map when checking the Pokédex, so I don't really need to use the Pokédex for anything right now. Other than checking entries for Pokémon that I evolve. But I save a lot, and will save first whenever I open the Pokédex. So I should be fine lolll

Thanks again! ☺️ I hope development continues to go well!


As for the other things I mentioned...

2nd gym, the left side here works fine, but then on the right, it's as if you're walking underneath.

[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

And then to the west of the Kindler and Picnicker you double battle, this tree / shadow hides the player character. I haven't encountered any others that do this so far.
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

Then, some time after beating the gym, I made my way back to get some more Berry Juice in my mission to get one daily... My rival took that personally 😭😭😭
I did not expect that so soon after our last battle right before the 2nd gym (not complaining at all, tho it is an inconvenience. This dang kid. xD It worked super well if a surprise fight to catch us off guard was your intention). i had to reset because I changed up my team to be overall weaker so I could train. And they wouldn't have stood much of a chance at all against him, and different outbreaks as well as training in general has kept me occupied. But anyways yeah I went back and he's just standing there in the door of the 2nd gym, both when I walk in and out. Leaving and coming back to the town, resetting, all fail to clear him away. I'm sure he'll disappear after I beat him again.


Just some minor things, and just those three (:

So.. Dust Devil, right? It's a really cool move. Pretty well-balanced. Not too strong, and it's a special move, so there aren't too many ground types that can take advantage of it without opportunity cost, and it's not a guaranteed stat-raise.
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025) [PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

One thought I had, when I first encountered it, as well as now, is that being able to hit flying types and Pokémon with the Levitate ability would be pretty neat. It'd be a decent counter versus Levitate. While not being as powerful as an Earthquake. Great if super-effective as well.
We've got things like Surf hitting Diving enemies, Sky Uppercut hitting Pokémon that are up in the Sky due to Fly. I believe it hits Sky Drop as well, but not 100% on that. I wanna say Thunder can hit a Pokémon that's used Fly as well, but I'm not sure.
You've got Foresight letting Fighting and Normal moves hit Ghost types and Miracle Eye letting Psychic moves hit a Dark type.
So... a dust devil. It's basically a mini tornado or twister, comprised of dust, dirt, garbage, etc...
So by that logic at least, it'd make sense a twister made of dirt, dust, and even sand, would hit even a Pokémon that's mid-air, ie. a Flying-type or someone with Levitate.
Perhaps you considered that already and decided against it though. If you've got your reasons difficulty-wise, I can't argue against that.
This stems from me switching out against the gym leader into a flying type, unsure if it'd actually be rendered ineffective, or actually hitting.
So you know how Freeze-Dry is strong against Water types, despite Ice normally being weak against them? (Ice should be super-effective against water to begin with, but anyways lol)
I like to think of it like that. It opens some more options up, flexibility, etc. It could be super-effective against flying types so they're not completely useless otherwise. And it can be a curveball to players who do the same thing I did, or just assume they have dominance against a grounded defender with their airborne attacker. So it goes both ways. Even being a low base power move, and special, getting STAB on top of a ×2 power-up, bringing it to 150 power, is quite something. Not to mention if it's like a rock, fire, poison, electric or steel type. That's 300 power. That could pressure the player to switch out against a ground type, in fear the ground type in-battle may have that. Or to just not switch into their flying type that may or may not have one of those typings as well, when they'd otherwise have the advantage.
There's also Salazzle with Corrosive as another example, who can use Poison moves on Steel types, who they normally don't affect. It's plenty cool as it is, but this could really elevate it.

So after I said Lv20 was the highest I found from cutting a tree.... There was a certain Mass Outbreak in the Forest, and I went to cut the trees at the northwest corner, which I normally ignored, and I got this...
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)
It had the potential to slaughter my entire team 😵💀 And wouldn't even let me get a Yawn off. But when getting just one level takes forever, I saw this as a good opportunity for training, rather than just letting it go.
So I just saved the state, and kept throwing balls and resetting til I finally caught it successfully. No damage done, no status inflicted, nothing. 🙏🏽
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025) [PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)
It was great experience for my Gulpin too! 3 whole levels! And it's nature is acceptable. At least it's offenses are unharmed xD
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)
How high do these go? 🤣 And do they scale with badges/progress? If I found a Lv42 while having only 1 badge... Am I gonna see a Lv60 or Lv70 Torterra or something when I get the 4th or 5th badge? Lmaooo. I do like the challenge though!! As long as my team gets to a certain level, the higher they are, the less a difference of this amount of levels will make, and I could at least weaken enough to catch it, hopefully XD
 
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(I had to make a second post bc of the image limit 😅)


And this. This was super super cool and fun!

[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

More of this! :D

The energy/aura flaring up is great! Is being able to catch them intended? I did want to get a good one with a good nature and stats, so I reset and went thru the battle a few times but I managed to get the perfect one much sooner than expected. After maybe 3 tries?

One nitpick is that running away is possible, and I feel it should not be. Not for a grand battle like this, which is like a mini boss. It also just ends and everyone acts like you dealt with it like a champ, all the same, and you're given a voucher to a Bike that normally costs 10 thousand dollars lol. If it's been terrorizing this old tourist couple... this monstrous Steelix... a giant snake made of metal, I don't think it'd just let you run away, with you essentially telling it "shoo" and then it being like "sorry, have a nice day". If the player is a Pokémon whisperer and has a skill involving calming down aggressive, bloodlusted Pokémon without so much as one attack being dished out, I mean sure. XD
But it'd need to be explained, and be made into a story element imo. Because that's a pretty impressive talent there. Otherwise, maybe making running imposible would be the way to go. When the game reaches the final stages, it'd be really cool to have an overworld model of these mini-bosses appear and actually move in for the attack in some way and maybe roar right before the battle. Either way, I do hope to see more of these. It's a super cool and unique part of the game. Having one at some point before the 1st gym would be cool. Maybe something that isn't too strong, but can help against the first grunt. That and/or one after the 1st gym. I understand if ya don't want to add too many to make it not as cool or make the whole game about it, but I feel like it's too cool to be a one-off or only have a couple of them. Big bosses having this kind of a boost on their final, signature Pokémon would make for an interesting challenge. The final boss / box Legend getting a boost to every stat at the start of the battle would be cool too. Your game though 😅 I'll let you take care of that, I don't wanna overstep hah.

So after getting the bike, in the cave grotto right there in the desert, I found another Steelix immediately 😂
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)
I thought it was funny. And it's well-placed, as you can only get it after completing the quest. If you defeated it but still want Steelix, this is your opportunity I suppose.

After that, all I could get was Numels, but did get Sandile during the outbreak, with its Hidden Ability. All of its abilities are useful so I can't decide which one I want to go with. Both Moxie and Anger Point would be great for sweeping. But Anger Point is more about luck, so a lot more situational, and waiting to get hit with a crit which is potentially dangerous, especially when items aren't allowed in battle, is tough.

Metronome might be a little on the cheap side for what it can do. I think anywhere between 30k and 50k is pretty reasonable. Or even more, depending on how you see fit, based on all these factors. As much as it is luck-based. Especially with how early on you can get it. If I'm pulling these insanely powerful and signature moves, capable of one-shotting or at least dealing significantly heavy damage, over and over again, I'm sure others are doing the same.

I was able to get these moves off, as well as my Machop hitting a Psystrike on some wild Spearow 😯 Good to know that's in the game. So will be able to get Mewtwo at some point then? :D
If I see it get Fusion Flare or Fusion Bolt, I'm gonna get high hopes for seeing Reshiram/Zekrom lol. Original Dragon maybe?
Sorry I just find them to be some of the coolest dragons, especially the concept of the original dragon, which has some of the craziest and coolest fan designs. 😅
Also got lucky and Machop hit an Energy Ball against a Sandile with Metronome. Didn't get a pic of it tho, same as Psystrike.
[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)[PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

I did luck out getting this Aipom from the lone cut tree right outside the entrance to the Forest, and I'd keep it, sadly it's a minus Atk nature... And Defense is all but useless to me. And I know exactly what I'm gonna trade it for hehehe (;
Funny story, after a battle with a Nidoran, where my other Pokemon got poisoned, when I went to use an Antidote to heal, I saw Aipom was holding an item thanks to Pickup. And ofc. It turned out to be an Antidote. xD coincidence?
With all that being said, I'm making steady progress in my playthru, having fun with training various different Pokemon, and I won't say it's gotten easier by any stretch, but definitely a lot smoother and I'm sitting more comfortably, to where I'm not battling for EXP alone, but mindful of EVs, googling to see what EVs a certain Pokémon gives if I'm not sure, and so on and so forth.
And I'm loving all the fine details. The new moves, the characters, the whole sidequest mission aspect. Encounters and items thru cutting and rock smash, mass outbreaks, and the new Echo type.
I remember I was pretty sad to see Woobat lose its Psychic type. But I understand it now, and it's really a great type for it. Super useful. I've memorized how it works in battle, its weaknesses, resistances, immunities, and what it hits super-effectively or not very effectively.
And I found Chingling in that Desert Tower, which you mentioned before. I thought about it, and that's probably one of the best typings for BOTH of those types. It's only weak to Dark and Bug, right? Echo doesn't affect it, Ghost attacks are now neutral versus having 2× damage against its Psychic type, and Psychic attacks are the same in regards to the Echo type. And you still have STAB supereffectiveness against most Ghosts, plus Ghost type attacks can be learned to hit Psychic types super-effectively. Not to mention, it's got STAB neutral damage against steel types, given they don't have something that resists Echo, like Psychic, for instance lol.
I just haven't gotten one with the right nature yet, and don't feel like training it just yet but definitely will at some point. I'm keeping it in mind for the future, because I love that type combination! In theory at least.

I think that does it for this post. As I'm sitting on over 3,000 words, between the two posts.... 3,403 to be exact. Me and my essay-writing self. 😅Lmaooo
Cheers!


P.S. I spoiler-tagged both posts in their entirety as it's just easier that way. For reference to anyone who sees in the future, I reccomend not checking the contents until you have at least beaten the 2nd gym and successfully made your way back to Xanthos City. As well as having completed the "Desert Rescue" mission. You'll know once you get there (: A significant amount of HM "Cut" usage is also recommended bc of certain encounters, but not really a requirement. I'd hate to spoil the fun of an otherwise blind run. These things wouldn't have been as fun for me if I had already known about them, personally. For anyone else who is like me in this way, I have considered that for you (: Have fun!!!

What I have encountered so far with Cut, not including mass breakouts: Bellsprout, Seedot, Aipom, Bonsly, Caterpie, Pineco, Hoppip
 
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I wanted to wait a little while before I returned to this thread. But I see that you've answered many of my burning questions and concerns, thank you! (: I figure I've given it enough time.
I did encounter a couple things I wanted to share tho. Plus some highlights! (can't put this before the quote for some reason, but getting back to it now)

That's so weird... I don't remember where exactly it happened, but I'm sure I wasn't able to get rid of Cut on Stunky, either when it was learning a new move thru level-up, or when I tried getting Foul Play thru the tutor. Leaning towards the latter. But just now I tried teaching Metronome to Machop again and was able to successfully forget Rock Smash, then did the same with Stunky, forgetting Cut for Roar.
View attachment 174997View attachment 174998

I don't have screenshots but I swear it gave that "HM moves can't be forgotten" at some point, before reaching the Desert town and getting the 2nd badge, if that mattered at all. Perhaps it has something to do with teaching from the move tutor? The fact that Foul Play wasn't on the list visibly? I think I did try teaching it, got the message, and canceled it.
Or I'm just tripping, and gaslit myself because of that one NPC's message about HMs and the tutor in Scarlet, which screwed with the pieces of my memory 😂😂😂
I can't test it atm due to being preoccupied with something else in the game, and no longer having enough shards (I needed money xD) and I don't have a save from that time. But if it works everywhere as intended, it's probably nothing and was just me haha. I will check later though, when I attempt to give it Foul Play. And if I experience that issue... (again?) I'll definitely share here.

Glad I could get those 30k+ steps to point out the glitch though! And thanks for those heads up! I may not need the tutor anymore xD But nonetheless good to know that I can reach that area, and my theory was correct!


Hmm... The truth is I feel I was being a little bit pushy, and started feelin like I was asking too much and everything. But still, I appreciate you saying you'll consider it [: But I'm loving everything about this game, and so I'm alright with doing multiple playthroughs. But being able to trade my strongest from some of my save files to the main one (including the other starters, any shinies I may find), and use them in battles like in whatever post-game/comp content there is, would be super fun and add replay value. I don't remember if you mentioned gym rematches, but that plus the league/league rematches and whatever else, to get them all to Lv100, I'd love that.
It's good to see your perspective on it and what you intended. I want to respect that as you are the creator, while also playing my way as much as possible! And I already have a full box of different Pokémon I wanna use, which are all useful in their own ways, without even reaching the 3rd gym yet, so that won't be a problem at all.
I think my plan for now is to get as far as I can in v0.2, and then once I've hit that stopping point, I'm gonna just save and have a separate game with a clean slate of save states and everything, for whatever the newest version is at the time, and start fresh. Probably gonna keep going with Chespin cuz it's my fav 😅 At least til 1.0 or beyond where I'll definitely try out the other 2 starters, once trading is implemented hopefully?, and do my trading from these 2 games to the main one.

It is the demo phase, so we always gotta be understanding if at any point, anything before v1.0 isn't compatible with 1.0.
As long as it improves the overall game and cleans up bugs and glitches, I think it's worth it. Just imo.
And I don't know how all that works, so I don't wanna expect something when I don't understand what goes into it or what sacrifices may have to be made for one other thing, and compromises.
Like, I may know about ips and ups, and that there are slight differences. Like how I've read some say one is "superior", or one is more compatible with patching over other patches made for the same rom, making it a better format. But I don't think it's that simple and that's why there's more than one file extension for patches, right? haha


Interesting. I actually didn't even start encountering Missingno til I got Seedot from cutting the trees.
The good news is a relief though 😅 I will be careful from here on out. As of now, every Pokémon either has their location as unknown or one red dot in the top left of the map when checking the Pokédex, so I don't really need to use the Pokédex for anything right now. Other than checking entries for Pokémon that I evolve. But I save a lot, and will save first whenever I open the Pokédex. So I should be fine lolll

Thanks again! ☺️ I hope development continues to go well!


As for the other things I mentioned...

2nd gym, the left side here works fine, but then on the right, it's as if you're walking underneath.

View attachment 174988
View attachment 174989

And then to the west of the Kindler and Picnicker you double battle, this tree / shadow hides the player character. I haven't encountered any others that do this so far.
View attachment 174987

Then, some time after beating the gym, I made my way back to get some more Berry Juice in my mission to get one daily... My rival took that personally 😭😭😭
I did not expect that so soon after our last battle right before the 2nd gym (not complaining at all, tho it is an inconvenience. This dang kid. xD It worked super well if a surprise fight to catch us off guard was your intention). i had to reset because I changed up my team to be overall weaker so I could train. And they wouldn't have stood much of a chance at all against him, and different outbreaks as well as training in general has kept me occupied. But anyways yeah I went back and he's just standing there in the door of the 2nd gym, both when I walk in and out. Leaving and coming back to the town, resetting, all fail to clear him away. I'm sure he'll disappear after I beat him again.


Just some minor things, and just those three (:

So.. Dust Devil, right? It's a really cool move. Pretty well-balanced. Not too strong, and it's a special move, so there aren't too many ground types that can take advantage of it without opportunity cost, and it's not a guaranteed stat-raise.
View attachment 174991 View attachment 174992

One thought I had, when I first encountered it, as well as now, is that being able to hit flying types and Pokémon with the Levitate ability would be pretty neat. It'd be a decent counter versus Levitate. While not being as powerful as an Earthquake. Great if super-effective as well.
We've got things like Surf hitting Diving enemies, Sky Uppercut hitting Pokémon that are up in the Sky due to Fly. I believe it hits Sky Drop as well, but not 100% on that. I wanna say Thunder can hit a Pokémon that's used Fly as well, but I'm not sure.
You've got Foresight letting Fighting and Normal moves hit Ghost types and Miracle Eye letting Psychic moves hit a Dark type.
So... a dust devil. It's basically a mini tornado or twister, comprised of dust, dirt, garbage, etc...
So by that logic at least, it'd make sense a twister made of dirt, dust, and even sand, would hit even a Pokémon that's mid-air, ie. a Flying-type or someone with Levitate.
Perhaps you considered that already and decided against it though. If you've got your reasons difficulty-wise, I can't argue against that.
This stems from me switching out against the gym leader into a flying type, unsure if it'd actually be rendered ineffective, or actually hitting.
So you know how Freeze-Dry is strong against Water types, despite Ice normally being weak against them? (Ice should be super-effective against water to begin with, but anyways lol)
I like to think of it like that. It opens some more options up, flexibility, etc. It could be super-effective against flying types so they're not completely useless otherwise. And it can be a curveball to players who do the same thing I did, or just assume they have dominance against a grounded defender with their airborne attacker. So it goes both ways. Even being a low base power move, and special, getting STAB on top of a ×2 power-up, bringing it to 150 power, is quite something. Not to mention if it's like a rock, fire, poison, electric or steel type. That's 300 power. That could pressure the player to switch out against a ground type, in fear the ground type in-battle may have that. Or to just not switch into their flying type that may or may not have one of those typings as well, when they'd otherwise have the advantage.
There's also Salazzle with Corrosive as another example, who can use Poison moves on Steel types, who they normally don't affect. It's plenty cool as it is, but this could really elevate it.

So after I said Lv20 was the highest I found from cutting a tree.... There was a certain Mass Outbreak in the Forest, and I went to cut the trees at the northwest corner, which I normally ignored, and I got this...
View attachment 174993
It had the potential to slaughter my entire team 😵💀 And wouldn't even let me get a Yawn off. But when getting just one level takes forever, I saw this as a good opportunity for training, rather than just letting it go.
So I just saved the state, and kept throwing balls and resetting til I finally caught it successfully. No damage done, no status inflicted, nothing. 🙏🏽
View attachment 174994 View attachment 174995
It was great experience for my Gulpin too! 3 whole levels! And it's nature is acceptable. At least it's offenses are unharmed xD
View attachment 174996
How high do these go? 🤣 And do they scale with badges/progress? If I found a Lv42 while having only 1 badge... Am I gonna see a Lv60 or Lv70 Torterra or something when I get the 4th or 5th badge? Lmaooo. I do like the challenge though!! As long as my team gets to a certain level, the higher they are, the less a difference of this amount of levels will make, and I could at least weaken enough to catch it, hopefully XD

Dust Devil by its very nature is a wind move, so it SHOULD hit flying pokemon and levitate users by that association alone, so yeah that checks to me.

Personally Bonemerang should also work on flying/levitating pokemon too considering boomerangs is a thrown projectile that was specifically invented for use by hunters to hit difficult targets but I dunno how that'd work really.
 
Dust Devil by its very nature is a wind move, so it SHOULD hit flying pokemon and levitate users by that association alone, so yeah that checks to me.

Personally Bonemerang should also work on flying/levitating pokemon too considering boomerangs is a thrown projectile that was specifically invented for use by hunters to hit difficult targets but I dunno how that'd work really.
Oh, true!! Wind-specific natures are even in the game, too! Spearow has Wind Power as an ability, which I plan to use thanks to it being +spd/-def.

And yeah. Boomerangs are very apt at hitting faraway targets, especially those in the air or higher above you.
Like how Sokka used in the Air Temple against Combustion Man in Avatar the Last Airbender, for instance. So I agree on that front.

I get it's Pokemon, and real world logic isn't always going to apply to it and all, even if they use it for some things. Such as water putting out fire, fire burning grass, rocks hitting birds, and the whole psychic being weak against dark, ghost and bug, 3 common fears. List goes on and on. They kinda just apply it or don't, all at their discretion. But some things they do, are questionable still.
I feel the only reason Bonemerang is even a ground type move, is because of Cubone and Marowak. Same with Bone Club. It is what it is I suppose. It'll never change though, despite how many types we have that could be more fitting. The last time we saw a overhaul of move types and stuff was with Fairy type.
It would be so cool, and so much more fitting, if they changed Bonemerang to hit or even be strong against flying types. But I doubt it'll happen in the next decade. Similar to how they're never gonna change the whole Ice being not very effective to Water. If they made some changes for Ice type both offensively and defensively though, that would be super nice. Like Ice resisting Ground as it's already strong against it, resisting Poison perhaps, hitting water harder, or at the very least being neutral, as arguments can be made for both. They can kinda just coexist, like icebergs, ice water as a drink, parts of the world like the North and South Pole, and Antarctica... Ice can melt in water, or it can freeze it. Plus steel can be broken by harsh enough cold.
Not that any of these changes need to be made in this specific romhack by any means. Just in the official capacity I mean.
While I say that though, they did make changes to Steel type, even if they essentially just made it weaker defensively. It still has immunity to poison, as well as resisting fairy and hitting it super-effectively. So I guess... they could do it one day, as many many people are pointing this out, talking about it, Gamefreak knows by now how weak the Ice type is and how it's not a hard handicap to any Pokemon they give the typing to. At least I would hope they do. I mean, the very fact they made the move Freeze-Dry feels like a soft change, when they weren't willing to go through with a change completely. It does change the game a lot.
It's also becoming more and more common for the Ice type to get better competitively in romhacks and fangames, being changed in one way or another, notably how it interacts with other types. I guess it could change one day in official games.
 
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I had a idea which might help with some of the ideas you had for the way megas will act as an extra evolution to some lines in this game. What do you think of some megas, namely Mega Beedrill and also Gigantamax Butterfree, acting as a regional form evolution of their respective lines? I bring this up since their respective lineages are already complete as it is, and with some stat changes on Mega Beedrill in particular to not make it so busted, it might work as an alternate evolution for the two lines.
 
I had a idea which might help with some of the ideas you had for the way megas will act as an extra evolution to some lines in this game. What do you think of some megas, namely Mega Beedrill and also Gigantamax Butterfree, acting as a regional form evolution of their respective lines? I bring this up since their respective lineages are already complete as it is, and with some stat changes on Mega Beedrill in particular to not make it so busted, it might work as an alternate evolution for the two lines.
I think there no problem with mega bedrill but as for batterfree it's also okay but if you can make original Sprite it will be much better because it keep the flavor of regional pokemon and fakemon
 
I think there no problem with mega bedrill but as for batterfree it's also okay but if you can make original Sprite it will be much better because it keep the flavor of regional pokemon and fakemon
Others already made a gmax butterfree sprite, it shouldnt be difficult to find one on a public repository. I'd make one but I dont have experience in custom sprites.
 
Hmmm...Ok I'm re-exploring Cinerous Tower after getting a Mach Bike and the sections I have to bike over seem....Excessively difficult. Especially right here.
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If the item at the other end of these floor tiles is really good I suppose I get it, but it just feels a bit much to try to navigate througgh this as I cant get up enough speed or react quick enough to meet these turns...
 
I had a idea which might help with some of the ideas you had for the way megas will act as an extra evolution to some lines in this game. What do you think of some megas, namely Mega Beedrill and also Gigantamax Butterfree, acting as a regional form evolution of their respective lines? I bring this up since their respective lineages are already complete as it is, and with some stat changes on Mega Beedrill in particular to not make it so busted, it might work as an alternate evolution for the two lines.
I agree, and I'm not sure how a 4th evolution stage would impact the game, if it'd break it or not, cause glitches and whatnot. It might not be a problem at all ofc, I know nothing about that kind of thing.
But the thing is, I don't think a simple regional variant/evolution works, going from Kakuna to what Mega Beedrill is, seems kind of crazy. For the most part, the Megas look too similar to the original, while taking on new features and aspects. I mean that is what the concept of Mega evolutions are at their core. It's not a full on evolution into a new Pokémon but rather unlocking their potential to attain a new transformation that's not permanent.
Like if you compared a Persian native to Kanto to its Alolan counterpart, they're similar enough, and one isn't absolutely overdosed on power while the other is weaker.
Take Obstagoon as well for instance, and Galarian Linoone. It'd be like saying Obstagoon could be a regional Linoone, one that could just evolve straight from a Zigzagoon (regional or not).
Not that Pokémon hasn't done crazy leaps with evolutions. Gyarados, Milotic, Golisopod, Armaldo, etc..
But when it's already an established Pokémon and evolution line, idk, it'd feel out of place.
I think just a straight-up evolution makes the most sense and is most fitting. And if it is possible, I really would love to see that. Beedrill... I feel like would need to evolve at minimum around Lv30~40, possibly higher, idk. To fit whatever creator feels is necessary. But Kakuna should still evolve at Lv10, no one wants a Lv20 Kakuna other than for jokes 😂
If Mega Beedrill isn't going to be stronger in every single stat than regular Beedrill, there's really no reason to include it, alternate evolution or not. And if it is, and it's simply an evolution of Kakuna, with Beedrill still in the game. You have no reason to evolve into regular Beedrill over the alternate evo. In which case, Mega Beedrill should just become Beedrill and replace it entirely.

Also I don't see the need for a new custom sprite for these new evolutions based on the Megas, when the sprites for every single mega AND gigantamax and other special forms are available in sprite-form. Nor as regional forms, which as I stated, just isn't ideal.
Why do that with the ones that already have megas? Rather than for other Pokémon, as already seen. Which so far, for the very few I've seen are just recolors in terms of art. No offense at all, I do like them, they're simple. But yeah I'd take the megas as a permanent evolution, over a recolored sprite of the base forms, as regional forms / evos of their pre-evos..
Regional forms need to look different enough to a certain extent, and Mega evolution tends to expand on what a Pokémon is or does, even if it gives them some new characteristics or make them a sort of master. Such as with Mega Alakazam, Mega Blaziken..

On that note, I did think of a couple possible names for a Beedrill evolution. Hornator/Hornetor (Hornet + Predator), maybe Waspear... (wasp + spear) but nah it looks too much like was + pear xD Unfortunate coincidence. just me? I thought of using Vespa bc scientific name, for something like Vespapex (said as just vesp-apex, a like in plate), Vespex? Vesapex? (Apex (Predator) but we already have Vespiquen, so...
And not to mention Toxapex. Too similar to both. Same type probably, so Bug/Poison?

Butterfree I have no idea, but if it's Bug/Psychic, I'm sure there are some cool name possibilities for it.

I am hoping for Mega Absol as an evolution, and that it's Dark/Fairy like it should be with that design. Dark/Psychic maybe, given its nature and ability to sense the future with disasters and such, plus being able to harness psychic energy and release it with Psycho Cut. And it can also learn Psychic if I'm not mistaken.

Alakazam is another. I don't see it being a regional form. And Haunter evolving straight into Mega Gengar? Would be too weird lol

If it's done right, I guess. If there is a right way to do it, I really don't know. Then it could work. And if this were the way it would be implemented, so be it.

Tho, I'd much sooner have Weedle, or Kakuna, be axed in favor of Mega Beedrill being implemented (If 4 stages a possibility/plan, at least). Tho you don't get to see all the stages of evolution in that case, unfortunately.
And I can't say the same for other evolution lines. The starters? Where do you cut out one of the other forms?
And I think Mega Charizard X is a must. It's even Fire/Dragon, like it always should've been.
Though, that's if megas for fully-evolved 3rd stage Pokémon are even being considered. I think they should be personally, if Megas are on the table, but if not, that'd be fine. I can see Charmeleon evolving into Charizard X (or Charizard Y). Same with Blastoise and Venusaur. I just don't know how I feel about having all that and not the original Charizard.
Could possibly do 3 evolutions for Charmander?
Charizard could have higher defenses and HP, more mixed offenses, with decent speed, while Charizard Y sacrifices Atk, some HP, and Defense, for high Sp. Atk and Speed. Charizard X would have HP somewhere between the two, same with Defense, and ditch Sp. Atk and Sp. Def to have massive Atk, Speed being comparable to regular Charizard. And they could all have a different signature move. A fire move for regular, Dragon for X and Flying for Y?
Spitballing here but there are many ways to approach it. Charizard is one of the few this would work for. If having its two megas as evos for Charmeleon means regular Charizard's gotta go, I guess that's fine. It might upset some people but that's life.
Mewtwo could have two evolutions using its Mega forms, and literally just be called Mewthree 🤣 The answer there is so simple ahaha. X form could be higher Attack and Defense and a little more HP, while Y form has higher Sp. Atk and Sp. Def and a bit more Speed. While still being nerfed heavily from what its Megas stats are. Mewtwo itself could be nerfed a little, maybe a 50-100 BST drop, while Mewthree then gains that back with another 50 or so, however much is necessary. Mewthree could also be just a separate Pokémon with 2 forms (not interchangeable though) in the same way Mew does not evolve into Mewtwo. Just another clone that's improved on everything Mewtwo is, and doubling down on one of its combat capabilities. Either physical prowess, or special/psychic. Hence the split forms.
Something like Diancie, since it trades Defenses for Attack, it could be nerfed in its base form a little bit, but then evolve and gain that back and more. Maybe somewhere around 650, or just the full 700 since it is a Mythical. Idk. I do like it being even between its physical and special stats, giving a lot more flexibility. And that does require higher BST, naturally. I would just say sacrifice Speed for HP because having a base 50 HP really really sucks for it, majorly. And it has a lot of weaknesses, including 4× weak to Steel. Its offenses could be slightly higher than its Defenses, not as drastic as normally.
I'm thinking something like offenses at 150, defenses at 135, 40 Speed, and 90 HP. So its offenses are very close to what its Mega has, with defenses close to the base form. offenses and defenses could be swapped as well. I'd be fine with that. I like a defensive Pokémon. Not that these have to be its exact stats. Whatever you think would be good.
Diancie is kind of like a princess right? Diancress/Diampress or something could be the evolution's name.
M- and then the Pokémon's name is normally how it's done but if its not a mega and its being treated as its own thing, a pure evolution, it wouldn't make sense to have the same name. Imho. Plus some names are too long to fit that I think.
For most of them, I have no idea what their names could be. What would you even call Mega Kangaskhan? Kangaskily? For family I guess lol. (How I think of it in my mind is Cane-gas-kily)
Bouncing more ideas off..
Diancie is really cool and I always liked it a lot, plus it was in ORAS where it got its Mega. And it's got the gems/diamonds, it's super fitting for an Emerald sequel. As loose as it may be. Could have an event or just be found as a static encounter somewhere, given to the player by an NPC.. Diamond Storm tho. It's gotta have that, as its Diancie's signature move!(:

You may have something planned already, and if so, you can just ignore all of this. But as it is a sequel for Emerald, gen 2 and everything, we definitely definitely need Primal Kyogre and Groudon, somewhere. They could replace the "originals", but I personally really like Kyogre's base form still. So evolutions are better imo. Otherwise they don't have a signature move which I was always like meh towards. Origin Pulse and Precipice Blades should be in their learnset for sure, moves they learn upon evolving, regardless of level, maybe? That could be a good way to implement. And using the Red or Blue orb to evolve them, or holding it and leveling up would be cool.
Same with Rayquaza. It's Mega is way way too cool. Plus Dragon Ascent, its only unique signature move..
It should definitely evolve into its Mega by some method.
To me, it'd be kind of a bummer to have a RSE sequel without the box legendaries' newest forms where they're at their best.
In the case of Latias and Latios though... We all know how the reception for them was. I think we can do without them honestly. But if they do evolve into their Megas, I think it goes without saying, they should maintain their original colors.
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This is a million times better than the purple, and also helps distinguish between them. Latias' evolution's shiny should still be that golden-orange/yellow, while Latios' evolution is teal. I guess what you could do is make their symbol that purple color (or green when shiny) so its still there to some degree just bc. But yeah, if evolving them, the purple and green (for regular and shiny, respectively) should be ditched 100%. But honestly... I'm not worried about them. Even with different colors, the designs aren't different from each other at all. Tbh, as long as the Soul Dew is as strong as it was back in gen 3, I'd be fine with just that, and no evolution.
Jirachi getting an evolution would be cool as well, as there are many really cool designs for evolutions/megas. But I'm getting way ahead of myself 😅 It's already a great Pokémon and design. But these different fanarts of megas for it just elevate it that much more!
I personally like this first one the best. And it's shiny is just beautiful. Ditches the red, going for a rusted orange instead. And overall looks like it's embracing its steel type!
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These ones are pretty good too tho
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The one on the right is the shiny here, but more drastic changes could be made.

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And I like this one almost as much as I do the first one I showed. I genuinely could see both as megas, but different forms. That first one is more like a Mega Mewtwo X and Mega Charizard X, this one is more like the Y version.
It's very Mega Diancie-esque.
It'd be so cool for Jirachi to evolve into this and a sprite already exists for it right here. Someone could make a sprite for the first one ofc. But yeah. I would hope they allow this to be used, as long as credit is given, same for the next things I'll be talkin about here in a minute.
Most of these are different enough to actually be full-on evolution, brand-new species of Pokemon. Especially that first one, if we could get sprites made for it and everything.

I would prefer it keeps its typing, but Fairy type added on, or even Dragon, depending on the design it has, would be nice.
So usually, Megas keep their typing or change up their secondary type, never their primary (this could change with Legends 2). There is also Aggron who shed its secondary typing completely. (We def need Mega Aggron for the superior pure Steel typing, and I'd happily wave goodbye to base Aggron for it lol.)
But in this case, it'd be fine. Both Steel/Fairy and Fairy/Psychic would fit pretty well, and it could learn Moonblast or some other fairy move. I lean towards keeping Steel type because its main exclusive signature move, Doom Desire, is a steel-type attack.

Luckily Altaria isn't fully-evolved, so regardless of if 4th stage evolutions are implemented or not, it should be a safe pick. Dragon/Fairy will be really nice.

I'm sure something is in store for Deoxys, so I'll leave that out of this 👀

I do have to ask you tho. Would you add Shadow Mewtwo and Mega Shadow Metwo? (from Pokkén Tournament) It's super cool, and even has some sprites made. Insurgence has some really really nice sprites for both the mega and base form, as well as great shinies for both! Including backsprites for all of them! You could reach out to them/the artist to see if they'd let you use it. I don't see why not.
I absolutely love Shadow Mewtwo and it's a real shame its not present in any of the mainline games. What is Gamefreak thinking??? Maybe in a Legends Mewtwo game one day 😂 Even then... probably not lol.
But having it in this game would keep me happy despite that fact, just if you'd consider it. I'm not dying for it now, but eventually, maybe?
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Idk about animations, but I assume they have em.
One other request I gotta add when it comes to Shadow Mewtwo, is to give it a more unique statline from regular Mewtwo, as well as not copying the stats or type of Mega Mewtwo X, which turns it into just a glorified reskin with no other differences... It should have stats closer to Mega Mewtwo Y, especially with its playstyle in Pokken itself, and how its signature move in Pokemon Insurgence is a Special move, which it should keep. Psystrike as well is Special. I think the special effect it has of using your higher offensive stat is cool, but Shadow Mewtwo and Shadow Mewthree should still have higher Sp. Atk..
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It's called Shadow Mewtwo ofc, so even as a Mega, it should retain it's Dark type imo, even if that were to mean losing either Psychic or Fighting typing. I say keep it Dark and Psychic honestly. Especially if it's a permanent evolution into "Shadow Mewthree" or "S.Mewthree"? to fit the 10 character limit.

Another thing I'm not dying for but would appreciate being added at some point, like v1.0 or so, is Haxorus' shiny being edited. If it isn't already?
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It looks so so much better here. And considering there's this purple tint to Axew's then blue for Fraxure, it's like... why did they make this decision? Like why would its blue tusks, claws and tail all suddenly turn red? Makes no sense 😂
So there are sprites for it, also done by Insurgence, and I don't see why they wouldn't be okay with it or would turn you down from using it. But since the sprite already exists in the game, it's just a simple recolor I guess. If you haven't already done that I mean.
And while on the topic of megas, and Haxorus... Haxorus is like, prime for a Mega-styled evolution. There are quite a few sprites for different ones. Like this one also on Insurgence.
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I assume the green one is not shiny, kinda taking on that green from Axew and Fraxure. The gold armor must have been the original shiny. (OK I checked and it is) But idk. Blue is still better imo. The base could be green and red, while the shiny could be green and use the blues, while becoming a slightly different shade of that same green. Darker, I'd say. For a name, it could be called Kraxurus. Like crack/cracking. Or Craxurus, just a C instead. I like how the former looks witha K tho haha. It still goes with the naming theme of the other 3, similar sound as well. Dragon/Dark would be interesting and fitting. Very weak to fairy, and other types, lol but it is what it is xD Dragon/Fighting might fit as well. Weak Armor is its ability in that game, which is a good one, giving it more mobility. -1 defense for +2 speed is nice, especially if you paired it with Dragon Dance or even Bulk Up (if it could gain access to that, as a fighting type)
And obviously because of that big tail which is a a defining feature for it, and it uses as a weapon... Kraxurus should learn more tail moves like Iron Tail, Tail Slap, Slam, Low Sweep, maybe Aqua Tail? I know we've got Dragon Tail but Dragon Sweep would be an interesting new move, unique to it. It could have the chance to hit 2-5 times, and as a very interesting effect, get stronger with each hit, similar to Fury Cutter and Rollout, just not as much as it's being used all in one turn. But it's accuracy would need to be lower to compensate. There's a way this could be done while keeping the base accuracy at 100. Could start with 30 power, then go up by 10 with each successive hit. So even if it hits just twice, that's 70 power. Like a slash, with STAB. And Maximizing at 250 Power. That's a self-destruct right there, lol. {30+40+50+60+70). But there is a catch, of course. First of all, it can't crit. And second, with each successful hit, the accuracy goes down by 5, dropping down to 80 for the final hit. Or maybe an extra minus 10 to be at 70 power and 70 accuracy for the last hit. And it'd also have a type of recoil similar to High Jump Kick. With each miss, it takes damage equal to a fourth of it's HP. Maybe a fifth. Or actually 10% of its HP could be more forgiving, while not without that risk. And you can still die after a couple uses if you're unlucky, plus taking hits from the enemy. I think it goes without saying, this move requires resting on the next turn.
In defense of this, it's called Dragon Sweep. It makes it a sweeper, so it's fitting lol. And not to mention the high risk, high reward, and chance of failing/missing increasing. Tail Batter / Battering Tail, Tail Assault or Tail Blitz are viable names as well. I just think it's cool to have dragon be in the name. And Dragon Tail already exists unfortunately... Aside from Dragon Sweep, I like the latter 2 names the most, but thought of Batter first. Bc its definition is "strike repeatedly with hard blows." very much fits with what the move does.
Kraxurus could have an ability that boosts the damage of tail attacks, as either a second or hidden ability, because Weak Armor is still cool. Idk call it.. Tail Prowess or something? Hmm.. Heavy Tail? Anyway, Tail Prowess or Heavy Tail would it even that much more lethal with its signature move or any other Tail attack. That would be its best ability imho. Next to something like Speed Boost, if it sacrifices Speed base stat for HP (which it desperately needs), more attack and defenses. I mean its gotta carry this tail around lol, surely it won't be able to move as quickly normally. I think those 3 abilities make a lot of sense, and fit with Haxorus already having 3 abilities. Heavy Tail one could be its Hidden Ability.
Aaand movin on!

And there are these two from the Elite Redux romhack, drawn by Reza3u.
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So that first one in the above link is Dragon/Steel, which works fine imo. As well as the 2nd being pure Dragon. Which also works. So you'd have 2 with a new secondary typing, different moves and stats, while you can still keep the pure Dragon type if desired.
All 3 are really great. I'd guess they also have animations for them they could share.
So Haxorus could potentially evolve into 3 different forms, maybe based on its stats, or different items, with one being just level up. One could be a "trade" evolution that evolves with the Covenant Orb, but we only get a finite amount of those, right? So maybe not that one lol. Dusk stone could be used for one of them.
Metal Coat for that one golden one to make it Dragon/Steel? Could be really interesting. And now that a certain Pokémon evolves by level-up now instead, and Onix and Scyther and them evolve by Covenant Orb now, unless I'm wrong? The metal coat could be used on Haxorus instead. Perhaps it'd be better on the one with the armor, holding its big tail, bc armor and all. The other one with the tusk on its head could evolve thru the Dusk Stone or some other item or just level-up, while the remaining 3rd one is at like Lv65. So, similar to Hydreigon.
Dragon/Steel Haxorus evo name could be Cleavorus, from Cleave, because of all the axe-like tusks/blades it has on its face, head and arms. And we can just pretend Kleavor doesn't exist XD Or let it be one of those similar name coincidences that don't mean anything at all. Rendorus (Rend, meaning to tear (something) into two or more pieces.) perhaps? Kinda similar sounding to Landorus and Thundurus as well. Still fine I think. For an ability, it should definitely have Sharpness to boost cutting moves, and get access to more slicing moves like Aerial Ace, Night Slash, Fury Cutter, X-Scissor, Razor Wind, and Sacred Sword. Some of which it can already learn thru different methods. Tho, Razor Wind would be nice to learn by some method other than breeding, but if breeding for it is possible, then I'd be okay with that. Sharpness is literally perfect for it. Leaf Blade? Plenty of Pokemon that aren't grass type can learn it. Like Gallade. Aqua Cutter? Dragon's Edge would be a cool signature move to synergize with that ability, maybe it has a chance to raise your attack when you use it, like Metal Claw. Draconic Axe as a second signature move, Steel-type, which also lowers the foe's Defense, Sp. Atk and Sp.Def, or maybe Def, Sp.A and Spd. Having a chance to either daze or more likely cause fear would be really cool for making use of the new status condition.
For that final one, that'd be pure Dragon, it could have a new ability I thought of, that being Catastrophize which turns normal type moves to Dragon, and boosts power of Dragon moves. Slash, which has a high crit ratio vs Dragon Claw having no secondary effects, would become one of its best moves. Not to mention Giga Impact which would hit so hard. Even Hyper Beam would be decent, but not as good as Giga Impact ofc, unless it had higher Sp. Atk. That could be a difference it has from the other two. Facade, if it gets a status condition, or gets one on its own from a toxic or flame orb, would be very powerful.
Another name that might be better for it is Tyrannize. I like it more actually. You might too idk. And instead of boosting power, it could add another effect to all Dragon type attacks. A chance to inflict them with Fear. A few more moves it could have access to: Chip Away, for going thru foe's Defense boosts, Crush Claw to lower their Defense potentially, and Extremespeed to finish off an opponent/sweep enemy team with high priority. Learning it at a higher level makes sense. Haxorus currently doesn't learn Thrash by any methods, but Devourus could learn it upon evolution. Super and Hyper fang just because "devour" lol. and some other non-normal type moves for the same reason it should learn: Fire Fang, Thunder Fang, Ice Fang, and Crunch

I don't know where to find backsprites for the shinies of these 2, but I'm sure the creator would have em. All I could find were these two images.
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For the pure Dragon, whose name I'm thinking would be Devourus/Devourous/Devaurus as in Devour (Idk, one of those spellings lol), that shiny color could work, but black with silver instead of the green-yellow at least sounds like it'd look pretty nice, and would differentiate from Rendorus/Cleavorus who's Black, Silver/Gray and Gold. Maybe even a purple/silvery purple? Otherwise I think they're fine as is. Man I wish I could make sprites 😣 Okay all I've got in terms of this lol. You can probably tell I'm a huge Haxorus fan. It's my fav non-legendary dragon and "pseudo-legendary". I'd rally for it all day lol.
I can't lie, the one from Insurgence is def my favorite, but they're all really cool, and with these names, typings, abilities and different moves, they're all that much more amazing in my mind. My ideas which I am sharing here to use as you see fit! uwu
If the roster isn't completely full yet, hopefully. Screw compatible saves. Respectfully.
These Haxorus evos and Shadow Mewtwo, other evolutions for legendaries and non-legendaries and such as, are totally worth breaking old version saves!!! One billion percent!

This is pretty much brought on by the Axew outbreak, and me thinking about shiny hunting it, so I looked up its shiny and compared the 3 stages, and found a much better fanmade version of it. It's one of my favorite shinies, definitely. The black, it's really nice on it. But could be better, if it had blue instead of red.
Either way, I'm not worried about getting it (or any other shinies) till v1.0. But I do want to shiny hunt it. And the outbreak makes it incredibly easy and I can mess with my phone's clock to keep the day from ending in-game until I do get a shiny.

A final thing I wanted to add that I thought about was what if Kommo-o was Dragon/Echo? I never really liked the Dragon/Fighting typing combination. Way too many weaknesses as well as 4× weak to fairy and having no real counter against them. That's the biggest reason that kept me from using it a lot in Sun and Moon, tho I did use it still. Dragon/Echo would work because 1. It retains its weakness to Psychic, so its still got a few vulnerabilities. And 2. It goes from taking 4× damage to neutral damage from fairy types attacks. Doesn't completely shut them out, but doesn't shatter from a dazzling gleam either. It also loses its flying weakness which is very helpful.
And it also works lore-wise and with the very nature of Kommo-o. Showcased with moves like Clanging Scales to attack the foe, and Clangorous Soul which it uses to raise every stat by 1 stage, losing 33% of its HP. (Both of which it should have if its in the game)
Both could be Echo-type moves. Clanging Scales could be dual-type similar to Flying Press. So it gets STAB from it, and Fairy Types are immune to it, as a good compromise and balance. If it is possible to give moves 2 types and have it function correctly.
If Kommo-o is in the game at all or there are plans to include it. I think it should be, with the whole new Echo typing and what Kommo-o is. In its Pokedex it says it uses its scales for both offense and defense.
It could still have fighting type moves I guess, like Close Combat, Power-Up Punch, be able to learn Rock Smash, Strength, etc..
And it has a bit less viability against other Echo-types due to immunity, can't use its signature move against them either, which is also weak on steel types which I often use Echo-type moves against thanks to dealing neutral damage. In a scenario where Kommo-o is facing against another Kommo-o, it also can't use Clanging Scales because of that immunity. So you're kinda forced to have a Dragon-type move along with Clanging Scales, limiting your coverage options. Especially if you wanna have its other signature move Clangorous Soul. Because maybe you want Recover, to heal after you use that once or twice. It currently can't learn any Psychic type moves, not even Zen Headbutt. Definitely should stay that way, as nice as it'd be to have a good counter to one of its main weaknesses. But I'd probably still have some kind of fighting move instead, or maybe Fire Punch or Flamethrower, for Ice types. (Please let it learn those moves. 😅)

And 5000+ words... 😂 Jeez. That's a good point to stop, so I'll cut this here now lol. Lastly, in terms of Megas.. I'd love it if these evolutions, for the most part could add more HP to each Pokemon, since originally they never did that, but that limitation is nonexistent here when turning them into actual permanent evolutions, which is pretty awesome. Especially for the ones who have crap HP without investment, and investing into HP would have very little return anyway, plus costing another more important stat.

All that bein said, I know you're doing this for free. I'm just another player (: So I don't feel particularly entitled to having my requests fulfilled. I did get really creative with the ideas and theorycrafting tho, admittedly. It's really fun to do that, but whether any of it gets implemented isn't up to me. I acknowledge that fact. I'll still share them, just in case, and give input on things to help in improving the game in any way I can throughout it's development!! Cheers!
 
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Others already made a gmax butterfree sprite, it shouldnt be difficult to find one on a public repository. I'd make one but I dont have experience in custom sprites.
I don't either... I wish I did, and that I was great at it ofc. I'd make so many sprites out of love for this game
 
I agree, and I'm not sure how a 4th evolution stage would impact the game, if it'd break it or not, cause glitches and whatnot. It might not be a problem at all ofc, I know nothing about that kind of thing.
But the thing is, I don't think a simple regional variant/evolution works, going from Kakuna to what Mega Beedrill is, seems kind of crazy. For the most part, the Megas look too similar to the original, while taking on new features and aspects. I mean that is what the concept of Mega evolutions are at their core. It's not a full on evolution into a new Pokémon but rather unlocking their potential to attain a new transformation that's not permanent.
Like if you compared a Persian native to Kanto to its Alolan counterpart, they're similar enough, and one isn't absolutely overdosed on power while the other is weaker.
Take Obstagoon as well for instance, and Galarian Linoone. It'd be like saying Obstagoon could be a regional Linoone, one that could just evolve straight from a Zigzagoon (regional or not).
Not that Pokémon hasn't done crazy leaps with evolutions. Gyarados, Milotic, Golisopod, Armaldo, etc..
But when it's already an established Pokémon and evolution line, idk, it'd feel out of place.
I think just a straight-up evolution makes the most sense and is most fitting. And if it is possible, I really would love to see that. Beedrill... I feel like would need to evolve at minimum around Lv30~40, possibly higher, idk. To fit whatever creator feels is necessary. But Kakuna should still evolve at Lv10, no one wants a Lv20 Kakuna other than for jokes 😂
If Mega Beedrill isn't going to be stronger in every single stat than regular Beedrill, there's really no reason to include it, alternate evolution or not. And if it is, and it's simply an evolution of Kakuna, with Beedrill still in the game. You have no reason to evolve into regular Beedrill over the alternate evo. In which case, Mega Beedrill should just become Beedrill and replace it entirely.

Also I don't see the need for a new custom sprite for these new evolutions based on the Megas, when the sprites for every single mega AND gigantamax and other special forms are available in sprite-form. Nor as regional forms, which as I stated, just isn't ideal.
Why do that with the ones that already have megas? Rather than for other Pokémon, as already seen. Which so far, for the very few I've seen are just recolors in terms of art. No offense at all, I do like them, they're simple. But yeah I'd take the megas as a permanent evolution, over a recolored sprite of the base forms, as regional forms / evos of their pre-evos..
Regional forms need to look different enough to a certain extent, and Mega evolution tends to expand on what a Pokémon is or does, even if it gives them some new characteristics or make them a sort of master. Such as with Mega Alakazam, Mega Blaziken..

On that note, I did think of a couple possible names for a Beedrill evolution. Hornator/Hornetor (Hornet + Predator), maybe Waspear... (wasp + spear) but nah it looks too much like was + pear xD Unfortunate coincidence. just me? I thought of using Vespa bc scientific name, for something like Vespapex (said as just vesp-apex, a like in plate), Vespex? Vesapex? (Apex (Predator) but we already have Vespiquen, so...
And not to mention Toxapex. Too similar to both. Same type probably, so Bug/Poison?

Butterfree I have no idea, but if it's Bug/Psychic, I'm sure there are some cool name possibilities for it.

I am hoping for Mega Absol as an evolution, and that it's Dark/Fairy like it should be with that design. Dark/Psychic maybe, given its nature and ability to sense the future with disasters and such, plus being able to harness psychic energy and release it with Psycho Cut. And it can also learn Psychic if I'm not mistaken.

Alakazam is another. I don't see it being a regional form. And Haunter evolving straight into Mega Gengar? Would be too weird lol

If it's done right, I guess. If there is a right way to do it, I really don't know. Then it could work. And if this were the way it would be implemented, so be it.

Tho, I'd much sooner have Weedle, or Kakuna, be axed in favor of Mega Beedrill being implemented (If 4 stages a possibility/plan, at least). Tho you don't get to see all the stages of evolution in that case, unfortunately.
And I can't say the same for other evolution lines. The starters? Where do you cut out one of the other forms?
And I think Mega Charizard X is a must. It's even Fire/Dragon, like it always should've been.
Though, that's if megas for fully-evolved 3rd stage Pokémon are even being considered. I think they should be personally, if Megas are on the table, but if not, that'd be fine. I can see Charmeleon evolving into Charizard X (or Charizard Y). Same with Blastoise and Venusaur. I just don't know how I feel about having all that and not the original Charizard.
Could possibly do 3 evolutions for Charmander?
Charizard could have higher defenses and HP, more mixed offenses, with decent speed, while Charizard Y sacrifices Atk, some HP, and Defense, for high Sp. Atk and Speed. Charizard X would have HP somewhere between the two, same with Defense, and ditch Sp. Atk and Sp. Def to have massive Atk, Speed being comparable to regular Charizard. And they could all have a different signature move. A fire move for regular, Dragon for X and Flying for Y?
Spitballing here but there are many ways to approach it. Charizard is one of the few this would work for. If having its two megas as evos for Charmeleon means regular Charizard's gotta go, I guess that's fine. It might upset some people but that's life.
Mewtwo could have two evolutions using its Mega forms, and literally just be called Mewthree 🤣 The answer there is so simple ahaha. X form could be higher Attack and Defense and a little more HP, while Y form has higher Sp. Atk and Sp. Def and a bit more Speed. While still being nerfed heavily from what its Megas stats are. Mewtwo itself could be nerfed a little, maybe a 50-100 BST drop, while Mewthree then gains that back with another 50 or so, however much is necessary. Mewthree could also be just a separate Pokémon with 2 forms (not interchangeable though) in the same way Mew does not evolve into Mewtwo. Just another clone that's improved on everything Mewtwo is, and doubling down on one of its combat capabilities. Either physical prowess, or special/psychic. Hence the split forms.
Something like Diancie, since it trades Defenses for Attack, it could be nerfed in its base form a little bit, but then evolve and gain that back and more. Maybe somewhere around 650, or just the full 700 since it is a Mythical. Idk. I do like it being even between its physical and special stats, giving a lot more flexibility. And that does require higher BST, naturally. I would just say sacrifice Speed for HP because having a base 50 HP really really sucks for it, majorly. And it has a lot of weaknesses, including 4× weak to Steel. Its offenses could be slightly higher than its Defenses, not as drastic as normally.
I'm thinking something like offenses at 150, defenses at 135, 40 Speed, and 90 HP. So its offenses are very close to what its Mega has, with defenses close to the base form. offenses and defenses could be swapped as well. I'd be fine with that. I like a defensive Pokémon. Not that these have to be its exact stats. Whatever you think would be good.
Diancie is kind of like a princess right? Diancress/Diampress or something could be the evolution's name.
M- and then the Pokémon's name is normally how it's done but if its not a mega and its being treated as its own thing, a pure evolution, it wouldn't make sense to have the same name. Imho. Plus some names are too long to fit that I think.
For most of them, I have no idea what their names could be. What would you even call Mega Kangaskhan? Kangaskily? For family I guess lol. (How I think of it in my mind is Cane-gas-kily)
Bouncing more ideas off..
Diancie is really cool and I always liked it a lot, plus it was in ORAS where it got its Mega. And it's got the gems/diamonds, it's super fitting for an Emerald sequel. As loose as it may be. Could have an event or just be found as a static encounter somewhere, given to the player by an NPC.. Diamond Storm tho. It's gotta have that, as its Diancie's signature move!(:

You may have something planned already, and if so, you can just ignore all of this. But as it is a sequel for Emerald, gen 2 and everything, we definitely definitely need Primal Kyogre and Groudon, somewhere. They could replace the "originals", but I personally really like Kyogre's base form still. So evolutions are better imo. Otherwise they don't have a signature move which I was always like meh towards. Origin Pulse and Precipice Blades should be in their learnset for sure, moves they learn upon evolving, regardless of level, maybe? That could be a good way to implement. And using the Red or Blue orb to evolve them, or holding it and leveling up would be cool.
Same with Rayquaza. It's Mega is way way too cool. Plus Dragon Ascent, its only unique signature move..
It should definitely evolve into its Mega by some method.
To me, it'd be kind of a bummer to have a RSE sequel without the box legendaries' newest forms where they're at their best.
In the case of Latias and Latios though... We all know how the reception for them was. I think we can do without them honestly. But if they do evolve into their Megas, I think it goes without saying, they should maintain their original colors.
PIC HERE.
This looks a million times better than the purple, and also helps distinguish between them. Latias' evolution's shiny should still be that golden-orange/yellow, while Latios' evolution is teal. I guess what you could do is make their symbol that purple color (or green when shiny) so its still there to some degree just bc. But yeah, if evolving them, the purple and green (for regular and shiny, respectively) should be ditched 100%. But honestly... I'm not worried about them. Even with different colors, the designs aren't different from each other at all. Tbh, as long as the Soul Dew is as strong as it was back in gen 3, I'd be fine with just that, and no evolution.
Jirachi getting an evolution would be cool as well, as there are many really cool designs for evolutions/megas. But I'm getting way ahead of myself 😅 It's already a great Pokémon and design. But these different fanarts of megas for it just elevate it that much more!
I personally like this first one the best. And it's shiny is just beautiful. Ditches the red, going for a rusted orange instead. And overall looks like it's embracing its steel type!
PIC
Link
Alt Link
These ones are pretty good too tho
PIC
Link
PIC2
Link

I would prefer it keeps its typing, but Fairy type added on, or even Dragon, depending on the design it has, would be nice.
So usually, Megas keep their typing or change up their secondary type, never their primary (this could change with Legends 2). There is also Aggron who shed its secondary typing completely. (We def need Mega Aggron for the superior pure Steel typing, and I'd happily wave goodbye to base Aggron for it lol.)
But in this case, it'd be fine. Both Steel/Fairy and Fairy/Psychic would fit pretty well, and it could learn Moonblast or some other fairy move. I lean towards keeping Steel type because its main exclusive signature move, Doom Desire, is a steel-type attack.

Luckily Altaria isn't fully-evolved, so regardless of if 4th stage evolutions are implemented or not, it should be a safe pick. Dragon/Fairy will be really nice.

I'm sure something is in store for Deoxys, so I'll leave that out of this 👀

I do have to ask you tho. Would you add Shadow Mewtwo and Mega Shadow Metwo? (from Pokkén Tournament) It's super cool, and even has some sprites made. Insurgence has some really really nice sprites for both the mega and base form, as well as great shinies for both! Including backsprites for all of them! You could reach out to them/the artist to see if they'd let you use it. I don't see why not.
I absolutely love Shadow Mewtwo and it's a real shame its not present in any of the mainline games. What is Gamefreak thinking??? Maybe in a Legends Mewtwo game one day 😂 Even then... probably not lol.
But having it in this game would keep me happy despite that fact, just if you'd consider it. I'm not dying for it now, but eventually, maybe?

Another thing I'm not dying for but would appreciate being added at some point, like v1.0 or so, is Haxorus' shiny being edited. If it isn't already?
PIC
this looks so so much better. And considering there's this purple tint to Axew's then blue for Fraxure, it's like... why did they make this decision? Like why would its blue tusks, claws and tail all suddenly turn red? Makes no sense 😂
So there are sprites for it, also done by Insurgence, and I don't see why they wouldn't be okay with it or would turn you down from using it. But since the sprite already exists in the game, it's just a simple recolor I guess. If you haven't already done that I mean.
And while on the topic of megas, and Haxorus... Haxorus is like, prime for a Mega-styled evolution. There are quite a few sprites for different ones. Like this one also on Insurgence.
PIC
Or these two from the Elite Redux romhack, drawn by Reza3u.
PIC
All 3 are really great. I'd guess they also have animations for them they could share.
So Haxorus could potentially evolve into 3 different forms, maybe based on its stats, or different items, with one being just level up. One could be a "trade" evolution that evolves with the Covenant Orb, but we only get a finite amount of those, right? So maybe not that one lol. Dusk stone could be used for one of them.
Metal Coat for that one golden one to make it Dragon/Steel? Could be really interesting. And now that a certain Pokémon evolves by level-up now instead, and Onix and Scyther and them evolve by Covenant Orb now, unless I'm wrong? The metal coat could be used on Haxorus instead. Perhaps it'd be better on the one with the armor, holding its big tail, bc armor and all. The other one with the tusk on its head could evolve thru the Dusk Stone or some other item or just level-up, while the remaining 3rd one is at like Lv65. So, similar to Hydreigon.
This is pretty much brought on by the Axew outbreak, and me thinking about shiny hunting it, so I looked up its shiny and compared the 3 stages, and found a much better fanmade version of it. It's one of my favorite shinies, definitely. The black, it's really nice on it. But could be better, if it had blue instead of red.
Either way, I'm not worried about getting it (or any other shinies) till v1.0. But I do want to shiny hunt it. And the outbreak makes it incredibly easy and I can mess with my phone's clock to keep the day from ending in-game until I do get a shiny.

A final thing I wanted to add that I thought about was what if Kommo-o was Dragon/Echo? I never really liked the Dragon/Fighting typing combination. Way too many weaknesses as well as 4× weak to fairy and having no real counter against them. That's the biggest reason that kept me from using it a lot in Sun and Moon, tho I did use it still. Dragon/Echo would work because 1. It retains its weakness to Psychic, so its still got a few vulnerabilities. And 2. It goes from taking 4× damage to neutral damage from fairy types attacks. Doesn't completely shut them out, but doesn't shatter from a dazzling gleam either. It also loses its flying weakness which is very helpful.
And it also works lore-wise and with the very nature of Kommo-o. Showcased with moves like Clanging Scales to attack the foe, and Clangorous Soul which it uses to raise every stat by 1 stage, losing 33% of its HP. (Both of which it should have if its in the game)
Both could be Echo-type moves. Clanging Scales could be dual-type similar to Flying Press. So it gets STAB from it, and Fairy Types are immune to it, as a good compromise and balance. If it is possible to give moves 2 types and have it function correctly.
If Kommo-o is in the game at all or there are plans to include it. I think it should be, with the whole new Echo typing and what Kommo-o is. In its Pokedex it says it uses its scales for both offense and defense.
It could still have fighting type moves I guess, like Close Combat, Power-Up Punch, be able to learn Rock Smash, Strength, etc..
And it has a bit less viability against other Echo-types due to immunity, can't use its signature move against them either, which is also weak on steel types which I often use Echo-type moves against thanks to dealing neutral damage. In a scenario where Kommo-o is facing against another Kommo-o, it also can't use Clanging Scales because of that immunity. So you're kinda forced to have a Dragon-type move along with Clanging Scales, limiting your coverage options. Especially if you wanna have its other signature move Clangorous Soul. Because maybe you want Recover, to heal after you use that once or twice. It currently can't learn any Psychic type moves, not even Zen Headbutt. Definitely should stay that way, as nice as it'd be to have a good counter to one of its main weaknesses. But I'd probably still have some kind of fighting move instead, or maybe Fire Punch or Flamethrower, for Ice types. (Please let it learn those moves. 😅)

3000+ words again. 😂 Jeez. That's a good point to stop so I'll cut this here now lol. Lastly, in terms of Megas.. I'd love it if these evolutions, for the most part could add more HP to each Pokemon, since originally they never did that, but that limitation is nonexistent here when turning them into actual permanent evolutions, which is pretty awesome. Especially for the ones who have crap HP without investment, and investing into HP would have very little return anyway, plus costing another more important stat.
Oh no what I mean is that Mega Beedrill/Gmax Butterfree would be the evolution of their respective cocoon form lol. Like how Cubon becomes Alolan Marowak in Alola.
 
Oh no what I mean is that Mega Beedrill/Gmax Butterfree would be the evolution of their respective cocoon form lol. Like how Cubon becomes Alolan Marowak in Alola.
Ah. I did touch on that. i was editing my post haha. Did so heavily.

Where iI added this at the end of the first big paragraph: "If Mega Beedrill isn't going to be stronger in every single stat than regular Beedrill, there's really no reason to include it, alternate evolution or not. And if it is, and it's simply an evolution of Kakuna, with Beedrill still in the game. You have no reason to evolve into regular Beedrill over the alternate evo. In which case, Mega Beedrill should just become Beedrill and replace it entirely."
Kantonian Cubone does evolve into Alolan Marowak. But Alolan Marowak doesn't work as a mega evolution, right? It doesn't have those mega-esque features. Like in the same way, in my mind, most megas, even Beedrill, Aerodactyl, Swampert, etc. don't work as alternate evolutions of that base pokemon's pre-evolution. Such as Gabite going straight to Mega Garchomp. You could argue an egg could hatch into Mega Audino by that logic xD Logic... It's kinda shaky when it comes to Pokemon I suppose. And I did go on to say that there are a good number of evolutions that seem to "skip" a stage. But then, we could get an evolution to Gyarados some day, and then that evolution could mega evolve xD
I see megas as a .5 or half evolution, since it's technically the same Pokemon, not a brand new species, in the official games. But much stronger, with new features, etc. That's why i say going from 2nd stage straight to a 3.5th stage is a crazy jump. And regionals are a lot closer to a reskin, tho that's not how it is 100%, and we have Purrserker, Galarian Meowth's evolution. That I could see as a mega for Meowth, like if Persian never existed. But Galarian Meowth as a mega though... maybe, idk.
It can be really hard to explain things when it comes to Pokemon. I guess there's some beauty in that haha.
And Gmaxes are the same. They definitely work as Megas. But I wouldn't say regional forms. For most of them. Like I said tho, if that's the path that'll be taken, I will accept it, and we can throw logic out the window, respectfully. 😂
 
Fair enough considering. That definitely applies to Gyarados I believe since its very strong and makes up for its dual weakness without having to mega evolve at all, so having Mega Gyarados become an actual evolution for this game doesnt really make a lot of sense over the examples already in the game. Though gyarados benefitting from eviolite would be fire.


MAJOR EDIT: [PokeCommunity.com] Pokémon Tourmaline (v0.2.1 Released 04/22/2025)

The above crash occured when getting a wild encounter cutting a tree near Cinerous Tower.
 
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