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Pokémon Ultra FireRed (Help wanted)

PkmnTrainerElio

♥ Jung Hoseok, Kim Namjoon and Park Jimin ♥
  • 820
    Posts
    14
    Years
    Recently, I've been thinking of making a hack where Johto is post game (after the Sevii Islands), almost the same as FireRed (with a few tweaks, corrections and additions), until we go to Johto, where it will be a new story in Johto, 3 years prior to Ethan's story (where the old radio tower still stands, Team Rocket's hideout is still a Ninja hideout), Jasmine uses Rock-Type and maybe a few Gym Leaders changed). Also, making the way to Johto (and Mount Silver) more natural and rugged, rather than simply through a gate. And another idea is reviving a certain unused battle from Red, Blue and Yellow to allow you into Johto.

    Possible Features (ones marked with * are likely):

    • New story elements + some from Yellow*
    • Johto*
    • Emerald's Battle Frontier
    • New rivals (in Johto)
    • Corrections to text errors (Janine's name being fixed from "Charine", etc)*
    • Cosmetic enhancements (enhanced tiles for selected maps)*
    • All Legendary Pokémon available, some that were already in the OG FireRed, being moved to different locations and replaced with others.*
    • Altering Cave actually being interesting
    • Hoenn Pokémon available*
    • and many more...

    Needed:

    Scripters
    Mappers (Maybe)
    Tile help (if you're curious about this, ask me)
    Story ideas (Post Kanto league)
    Spriters (needed for important Johto NPCs)
     
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    hi, i created some like this but i find many difiults whit the townmap, we can change some ideias about our hacks
     
    I saw some neat remixes of the Johto music which used the same instruments as certain tracks from FireRed, which I liked, for example, New Bark used the same instruments as Pallet Town and Cherrygrove and Mahogany used the same instruments as Viridian, Pewter and Saffron. I would like that in my hack, if possible.

    Seeing various screenies from Let's Go has really inspired me to spice maps up a bit and use some "new" tiles, rather than the vanilla tiles (as some of them are quite ugly) and playing HG/SS has also inspired me to raise a certain location in Kanto, so it fits the map and causes no disasters (guess which one).
     
    Last edited:
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