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Pokémon Unity 2D
Pokémon Unity 2D is a framework I'm currently working on using the Unity engine. The intention is to provide a modern, user friendly kit in which to make fangames.
Source code will be moved to github upon first release.
Main goals of the engine:
- Cross-platform
- Customizability (easy to create and manage custom tools and editors within the program)
- Improved performance by using a modern engine (RMXP is a very old engine, and struggles with some aspects of performance even with default Essentials)
- Documentation (starting from scratch, this gives the ability to document everything used)
Trello: https://trello.com/b/zqvm5MDJ/pokemon-unity-2d-todo
Screenshots
Spoiler:
Item Bag
![[PokeCommunity.com] Pokémon Unity 2D (WIP) [PokeCommunity.com] Pokémon Unity 2D (WIP)](https://gyazo.com/5e79ec3004243ffa5334893ccb5063e2.gif)
Imported Maps/Game Objects
![[PokeCommunity.com] Pokémon Unity 2D (WIP) [PokeCommunity.com] Pokémon Unity 2D (WIP)](https://gyazo.com/42ca39c6ecbd27ce6720d43f0cdfdedd.png)
Metadata effects (day/night shading, map to the right flagged as indoors)
![[PokeCommunity.com] Pokémon Unity 2D (WIP) [PokeCommunity.com] Pokémon Unity 2D (WIP)](https://gyazo.com/bcdbf4cf95ffbfb2fb65bbc5ea675afe.gif)
Working Events
![[PokeCommunity.com] Pokémon Unity 2D (WIP) [PokeCommunity.com] Pokémon Unity 2D (WIP)](https://gyazo.com/ce5984009479980c5e994c432bdc1b62.png)
Pause Menu + Party Screen
![[PokeCommunity.com] Pokémon Unity 2D (WIP) [PokeCommunity.com] Pokémon Unity 2D (WIP)](https://gyazo.com/9331c46791f8edc6da74e41638839f7d.gif)
Moves defined in XML files (GUI editor will be created later)
![[PokeCommunity.com] Pokémon Unity 2D (WIP) [PokeCommunity.com] Pokémon Unity 2D (WIP)](https://gyazo.com/b0fe69bc2711ca3cecd2e5cc08bed824.png)
Note: This kit will never charge money, nor will it allow anyone to make money while using it
Tools used:
Unity2D
Tiled
Tiled2Unity
UnityCollaborate
Credits:
Spoiler:
GUI graphics from Pokémon HGSS, adapted for Pokémon Essentials by Maruno
Code by mej71
Last edited: