sweet, nice update for the game. Hows the sevii islands quest working out at the moment?
It's next up on the content I'd like to include. Real life calls so I can't give a precise date, but it's in the works.
Hey, I've been already on my way to Cinnabar Island and the game is really well done! I like that you keep HMs Fly and Surf (But as TMs now), as those moves are really useful for Water and Flying type Pokemon respectively. I also keep noticing that in the Regional Map, the path to Johto and Mt. Silver is present, so are you planning to add Johto as post-game alongside the Sevii Islands 4-7 in a future update or in the complete version?
Thanks, glad you're enjoying it. The TMs are just the Sun/Moon TMs, so Surf, Fly and Waterfall are in there. All other previous Generation TMs and HMs are available from various Move Tutors dotted around the major cities however!
It's on my to-do list to remove Johto from the region map to avoid confusion; I just prefer the HGSS map style. As much as I'd love to include Johto, Kanto took me long enough to make! Never say never, but I've got no plans for Johto at the moment.
Sorry for the multi-posts but I have an interesting idea that could be cool in future updates with regards to battle mechanics. Namely some of the less-used and useless special abilities. I suggested this to a few other game makers in the past, one or two actually considered it if I recall rightly. My suggestion is reworking them so they have a new effect either in place of the actual existing effect or to work alongside it (sort of like how Flame Body can help hatch eggs faster when its main use is to cause a status condition on opponents).
1: Run Away - Long known to be the most useless ability in competitive play, Run Away could benefit from having a side effect which allows the user to switch out from Mean Look/ Spider Web/Wrap/Bind/Shadow Tag.
2: Magma Armor - Most that use this ability cant be frozen anyway, so preventing freeze only works if you employ skill swap/role play in a double battle. The main use it has is of course hatching eggs so that should be left alone but due to the nature of lava and how hot it is, a helpful immunity to water would be a nice change. Heck Magcargo in particular has a body temperature that exceeds even the sun according to the pokedex, so logically water shouldnt even touch it due to the heat it radiates. Not many pokemon have Magma Armor as an ability so its not likely to be too overpowered considering.
3: Big Pecks - Not losing defense is great on paper but its sorta flawed in the end. Considering it's japanese name is Pigeon Heart I expected some benefit to flying moves originally. What I envision is pokemon with Big Pecks would get a 0.50 percent boost to flying type attacks, sorta like how Strong Jaw on Tyrantrum gives more power to biting moves. On a lower tier flying type such as Pidgeot, more power to flying attacks would benefit it a huge deal (and it having Big Pecks as a hidden ability wont be too big a deal). This idea is inspired mainly die to the amount of strength a Pidgeot's wing muscles must have to achieve mach 2 speed in the pokedex, especially since Pokemon Stadium 2 details that once its wings are heard, it's long gone before you can look up to see it.
thats all I can think of for now but hope it inspires some ideas
No problem about the multi-posts as long as the mods are fine with it. While they are cool ideas and I agree that those abilities could use a buff, I'm sticking to the official Generation 7 mechanics for moves and abilities as closely as possible. At least until Generation 8 rolls around!