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[In Progress] PokéPark Fishing Rally 3D Unity (PPFR3DU) [Unity Engine]

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6
Years
  • Hey folks! These days I have started to remake from scratch a game I made some years ago and that you have in this forum: PokéPark Fishing Rally Unity (PPFRU). This is PokéPark Fishing Rally 3D Unity or PPFR3DU.

    PokéPark Fishing Rally 3D Unity (PPFR3DU) [Unity Engine]

    PPFR3DU Plot:

    The game is similar to the original in concept but not in practice. In PPFR3DU we will put ourselves in the shoes of David, son of the fishing guru who gives Red the Super Rod on Route 12 in Kanto. His dream is to also be a Fishing Guru like his father and to achieve it he travels to the region of Antarsia where he tries to make a living. It is there that he sees on TV that Professor Haya is studying the fauna of the area. The professor offers a great prize to the one who manages to capture at least one specimen of each species: a Guru diploma and a trip on the luxury cruise ship SS. Anne, which ends its voyage in Vermillion City. David sets out to fulfill his dream of being like his father and, in a 2-for-1 deal, to show him the diploma after a fantastic cruise to Kanto.

    PPFR3DU mechanics and features:

    PPFR3DU offers a 3D world to explore so you will be able to move in interact in a way more similar to classic Pokémon games. On the other hand, the fishing mechanics are inspired by Animal Crossing, where we will have to cast the rod pointing to the Pokémon we want to catch (in the form of hidden fish) and when it bites, we will get a series of Quick Time Events. If we do them correctly, we will catch the Pokémon and if not, the Pokémon will escape. As in AC, we will not know which Pokémon it is until we have caught it (the posts with the Pokémon icons will give us a clue of those available in the pond next to them). Once the Pokémon is caught, we will go to the display screen where we will see its statistics. We can decide whether to keep it or not but keep in mind that certain Pokémon will have specific abilities that will allow us to advance through the maps and the story: For example, Corphish allows us to cut small bushes from the path. In addition to this and to give a greater sense of "3D", the game has a classic 3D red-cyan mode. If you have the typical red-blue glasses, you can play the game with stereoscopic effect!

    The rooster is the one from the original game:
    • Poliwag
    • Krabby
    • Kingler
    • Goldeen
    • Seaking
    • Magikarp
    • Gyarados
    • Dratini
    • Corphish
    • Crawdaut
    • Feebas
    • Milotic
    • Carvanha
    • Sharpedo

    Pokémon data can be exported to Pokémon Essentials games in JSON or TXT mystery gift format, or official gen 1 to 9 games in .PKM format to be imported via PKHex (obviously they will be "illegal" in Game Freak's eyes).

    Screenshots:

    PokéPark Fishing Rally 3D Unity (PPFR3DU) [Unity Engine] PokéPark Fishing Rally 3D Unity (PPFR3DU) [Unity Engine]
    PokéPark Fishing Rally 3D Unity (PPFR3DU) [Unity Engine] PokéPark Fishing Rally 3D Unity (PPFR3DU) [Unity Engine]
    PokéPark Fishing Rally 3D Unity (PPFR3DU) [Unity Engine]

    Video (tech-demo):



    Download:

    At the moment I'm working on the mechanics so I only have a technical demo done with the functionalities. If anyone wants to try it:

    Download Zelda

    Controls:

    For the technical demo it is recommended to play with a controller with xbox layout.

    - Left Stick to move
    - LB (L1) to take out and put away the fishing rod
    - RB (R1) to run while you move
    - Y to cast the rod and pick it up. If you keep Y, the aiming will appear and with the left stick you will rotate the character.
    - B to cancel a rod cast.
    - The buttons that appear in the quick time events are for mashing (continuous pressing until the green circle is filled).
    - A to interact
    - DPad Up to activate/deactivate the 3D mode with red-cyan anaglyph.

    Credits:

    - ChainSwordCS, Wowjinx and Funtendo: Helping me with the creation and translation of the HD logo.
    - ChainSwordCS: Remake of the catch and release music.
    - ILCA, Game Freak, TPC and Nintendo: Most of the assets are modifications of BDSP, Pokémon Smile and the original NDS game.
     
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