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PokéRide, HM-Items or HMs...Which is the best?

What is best PokéRide, HM-Items or HMs


  • Total voters
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    Years
    I am working on a fangame in which I had always planned on replacing HMs with PokéRide. I worked on a Ride Pager script based on the PokéRide Functionality by Marin, but it became kinda confusing and troublesome to add new stuff (because I can barely code). So I decided to move on to the next best thing... HM-Items. But then I thought why fix something that ain't broken and thought that buffing HMs and making some of the bad ones kinda good (like Strength being a Fighting-Type Take Down, Rock Smash being a Normal Type move that cured Paralysis and Defrosts, Cut is a Bug or Grass Type move that does 50% more damage under half HP) but then I thought that HMs being powerful moves that are widely distributed among many Pokémon might be broken so they should be replaced. And then I got stuck in a Loop.

    TLDR I am lost whether my game should have buffed HMs, HM-Items or PokéRide like Gen 7.
     
    Well, it would be cool to have none of that like in SW/SH and have the surf HM be a roto-bike...

    [PokeCommunity.com] PokéRide, HM-Items or HMs...Which is the best?


    But then I'll have to block the player from progressing with stuff like this.
     
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