ExtraOrdinary
ExtraOrdinary Team Brain
- 106
- Posts
- 20
- Years
- Seen Nov 3, 2008
How are you all, dudes?
Here comes my second topic about POK?PC! It's a continuation of the topic I posted last year, but this one is more advanced and complicated!
1-What is POK?PC?
NOTE: THIS IS NOT MADE USING RM2K OR ANY OTHER TOOLS!
2-What is current version of POK?PC?
It's version 1.5.0.0 and newer versions will be added later.
3-What are the new features in POK?PC?
->Added a custom fontset.
->Script-driven actions are now supported.
->Started in programming wild POK?MON battling system.
->In-game animations (non behaviours of tiles) are supported.
->Forelayer of tiles overlapping the sprites.
->Map border like trees or running waves is supported.
4-Screenshots from the engine :
What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! :classic: )
->If an error occured, DON'T POST IT! Instead PM me.
5-Where can I download the engine?
You can download current version from HERE or *link removed*.
Major Update (1.5.0.0):
1- Supported map connections finally!
2- Different walking modes like running mode.
3- Supported map wraps and gamma fading methods.
4- Fixed speed issues.
5- Wild POK?MON battle finally!
6- Main menu is now available.
7- Tile animation speed issue fixed.
8- New bonus map (LEGEND ISLANDS).
Waiting for your replies................... :rambo: :rambo:
Here comes my second topic about POK?PC! It's a continuation of the topic I posted last year, but this one is more advanced and complicated!
1-What is POK?PC?
*image removed*
POK?PC is a POK?MON RPG engine made in a pure programming language, and a self-dependant programmed toolkit. Programming language used in POK?PC is Visual Basic. This is a DirectX enhanced engine.NOTE: THIS IS NOT MADE USING RM2K OR ANY OTHER TOOLS!
2-What is current version of POK?PC?
It's version 1.5.0.0 and newer versions will be added later.
3-What are the new features in POK?PC?
->Added a custom fontset.
->Script-driven actions are now supported.
->Started in programming wild POK?MON battling system.
->In-game animations (non behaviours of tiles) are supported.
->Forelayer of tiles overlapping the sprites.
->Map border like trees or running waves is supported.
4-Screenshots from the engine :
![[PokeCommunity.com] Pok?pc Is Back With New Features!! [PokeCommunity.com] Pok?pc Is Back With New Features!!](https://pokepc.normmatt.com/images/pokepc15.png)
![[PokeCommunity.com] Pok?pc Is Back With New Features!! [PokeCommunity.com] Pok?pc Is Back With New Features!!](https://pokepc.normmatt.com/images/pokepc13.png)
![[PokeCommunity.com] Pok?pc Is Back With New Features!! [PokeCommunity.com] Pok?pc Is Back With New Features!!](https://pokepc.normmatt.com/images/pokepc08.png)
![[PokeCommunity.com] Pok?pc Is Back With New Features!! [PokeCommunity.com] Pok?pc Is Back With New Features!!](https://pokepc.normmatt.com/images/pokepc16.png)
What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! :classic: )
->If an error occured, DON'T POST IT! Instead PM me.
5-Where can I download the engine?
You can download current version from HERE or *link removed*.
Major Update (1.5.0.0):
1- Supported map connections finally!
2- Different walking modes like running mode.
3- Supported map wraps and gamma fading methods.
4- Fixed speed issues.
5- Wild POK?MON battle finally!
6- Main menu is now available.
7- Tile animation speed issue fixed.
8- New bonus map (LEGEND ISLANDS).
Waiting for your replies................... :rambo: :rambo:
Last edited: