Pok?pc Is Back With New Features!!

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lol, good work, im makin a side game with sphere, and i know how hard that is, so this must also be pretty dmn hard to make.im srry, but i dpont get what it is tho? is it a pkmn game or what, cos all i culd do was walk around on 2 maps... which is cool, but i dont know if immmissing something or not...
 
Don't mean to be a pain but correct english helps alot ;) This is an engine like the rpg maker series but it's sole purpose is to make pokemon games :D So basically think 'Pokemon RPG maker' . . . pretty much sums it up lol I hope that helped :classic:
 
Hack_Slash_Scizor said:
oh ok, thx :D, good luck Extraordinary, and btw, what are u making it with...?
He's using VisualBasic...
 
sphereslayer said:
I think it's great that your doing this. Vb, while considered an easy language to learn, is ALOT harder to work with than the rpg maker series. Anyone who criticizes ExtraOrdinary's work needs to ask themselves "Could I do this ?" The majority of you will answer "NO I can't, I'm too useless and lazy to learn how to." Constructive criticizm, Im sure is appreciated but not blunt remarks like:


Anyways on a lighter note, ExtraOrdinary keep up the good work, I'll be following closely, this looks like a project thats actually going to be finished :classic: Good luck !
To be fair to Raccoon, ExtraOrdinary did ask for "personal opinions" of the engine. That's exactly what he gave, he didn't like a part of it so he said it.

Well, true, the movement does need to be fixed. Jeff explained the problem earlier in the thread so I wont just repeat what he said.
 
Totally true, I asked for personal opinion in the CURRENT VERSION but after you reply by the steps I put in the head of the topic!

I only tried to make the topic more regular like a wide non-limited poll, but it now seems to be a jungle of acute criticizm!! :dead: :dead:
 
Like I said CONSTRUCTIVE CRITICIZM, theres no need for blunt unhelpful remarks, if you've got nothing good or HELPFUL to say, don't say anything at all.
 
are we supposed to be able to make our own maps and stuff, or just walk around in the ones you made, because that's all I seem to be able to do...
 
Concerning editing maps and other stuff, I haven't made a decision yet!
I should first finish the basic functions in my engine, then I will decide what data can be edited and other data which are constant.

Any way, I won't make any release for the public before version 1.0 (Official first release)!!
 
So... What's the purpose of this then if you're not going to make it a game engine?
 
What should I post in my reply?
->Your windows type (XP/ME). XP
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine). 50
->Your rating for the engine (0 to 10) Based on the fact that you just began it, i'd rate it 10/10 for what was there
->Your personal opinion and suggestions for the engine (feel free! ) I can't wait to see the Custom Battle System!
->If an error occured, DON'T POST IT! Instead PM me.
 
on the main page of pokepc.tk you could put a direct, ENGLISH link plz. I cant read it, i am downloading .4 now.
 
My computer just gives up on the download in 5 mins (literally) and it says its done and then it says the zip is incomplete!
 
Don't double post.

Delete the incomplete file, and then attempt to save the file another folder when downloading it again.
 
Your windows type (XP/ME)
FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine): Average 56-60 FPS
Your rating for the engine (0 to 10): 4 (not much to rate ATM)
Your personal opinion and suggestions for the engine (feel free!): The color palettes on your ripped sprites were horrible, I suggest you get new ones.

Other than that everything else seems fine. Didn't really have any problems with the engine myself.
 
Thanks everybody for the cool replies!
for pokepc.tk it's such crappy! It's an Arabic site in fact for translating pokemon ruby and ninja gaiden game!
Gonna fix sprites more!
Finally, big thank you goes for Chimou!
 
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