- 129
- Posts
- 16
- Years
- Seen Jul 18, 2011
Hello, Calum here.
Team at a glance:
I have made a new RMT, as you probably noticed. It got to around 1500 before dropping. I hope ith a fair amount of help, it can get on the leader board. This team is probably not offence or stall, not even balance, as it has no set-up sweepers, nor full time walls. It is more a bulky team that does not really rely on one Pokémon to shut down another. Like Gliscor and Lucario. Often it is more than 2 or 3 Pokémon that can stop a certain Pokémon.
Take Scizor for example:
Gliscor beats
Celebi can beat, also acts as a great lure
Heatran checks nicely
Metagross beats CB versions
4 members of my team can effectively check it, but maybe only Gliscor gets the prize of being a sort – of counter.
Even though my whole team has at least one defensive stat above 100, although once again it is hardly stall, as outside of SS and Toxic it has no way to deal residual damage.
Gliscor @ Leftovers
Jolly
Sand Veil
EVs: 180 HP / 96 Atk / 16 Def / 216 Spe
Stealth Rock
UTurn
Earthquake
Roost
I really hate dedicated leads that never make it beyond 2-3 turns. Gliscor, an underrated Lead, and a great counter to Luke / EVire / TTar / Heracross / Scizor / etc. Stealth Rock, such a great addition in the fourth gen, and keep Mence and Gyara away as well as damaging switching foes and helping me secure those KOes. UTurn is great for scouting, and escaping those bulky leads. Earthquake is for the ever so useful STAB and helps me beat the aforementioned Pokémon. Roost is standard. Now, the EVs probably look slightly weird, but they serve a purpose. HP for optimal lefties, the attack ensures a 2HKO against Meta, and the Speed EVs outrun JollyCario. Defence is filler. This Lead counters Metagross leads ever so well and generally impacts early game and Late Game, when Lucario / Scizor come out. It truly is an awesome pokemon. Sand Veil hax has been ever so useful when I am in for a tight squeeze.
*image removed*
Celebi @ Leftovers
Bold
Natural Cure
EVs: 236 HP / 216 Def / 56 SpAtk
Grass Knot
HP Fire
Recover
Thunder Wave
Celebi, the first of the fabled CeleTran combo. This is my answer to Bulky Waters a pairs wonderfully with Heatran. TWave as my team is relatively slow, and HP Fire as Scizors seem to always switch into Celebi, as well as helping out against Luke without Crunch. Now Celebi offers a way to stop Gyara and once again a Check to some other physical threats. The EVs allow for optimal lefties and a jump point, but still quite standard. Celebi only has an HP Fire of 68, and the SpAtk EVs guarantee a KO of 252 HP Scizor at 70%. That is mainly so I know whether I can beat Scizor or not, and is more for helping me remember if I can stop it. The SpDef EVs are a filler.
*image removed*
Heatran @ Leftovers
Modest
Flash Fire
EVs: 180 HP / 58 SpAtk / 140 SpDef / 132 Spe
Substitute
Fire Blast
Earth Power
Toxic
When I first thought of adding Heatran into my team because of its wonderful immunity and resistances, I did not know what set I could use as the Scarf set did not fit my team. A ResTalk set was un – needed as you will see in a minute, and so that only really left me with the SubTran. After looking at SubTran a few times, I really thought it did not look good. The main reason was because it did not make use of its decent defences. So I designed a new Tran and tested it and so far it has been one of the best members of my team. It pairs ever so well with Celebi, and helps as my second switch in to Outrages, and my first to Draco Metoers. Now you probably want to know what the EVs do, so I will tell you. The HP is for optimal lefties. The Speed allows me to outpace Max Adamant Scizor, as Tran is my primary Scizor check, and loves getting free Subs when Scizor Bullet Punches away. Sometimes I actually enjoy Latias dying to Pursuit as it means I get a free Sub. The SpDef EVs are for the second highest defensive jump point, as I still wanted some fire power to go into Special attacks. And with his immunity to fire, 4x resist to ice and grass and resists to Ghost and Dark he can take special hits well. 352 HP / 319 SpDef is not too shabby for an offensively minded pokemon. Fire Blast hopefully makes up for the loss in power.
Tyranitar @ Choice Band
Adamant
Sandstream
EVs: 56 HP / 252 Atk / 200 Spe
Crunch
Stone Edge
Superpower
Pursuit
Tyranitar, the true CBer. Not this Scizor rubbish. Anyways, Pursuit / Crunch / Stone Edge are
standard. Superpower is a surprising switch from Earthquake / Aqua Tail for a number of reasons. Firstly it helps deal with all the constant steel switching in to resist both his STABs. Secondly it guarantees a OHKO on even the bulkiest Bliss, and thirdly, it makes TTar a nice check for Heatran. As well as I hate how flying / levitating pokemon are immune to Earthquake. Even though Earthquake does these jobs probably better Superpower has offered nice coverage when people expect something different. This thing takes special hits alongside Heatran and Latias nicely and loves trapping certain special threats. The EVs allow to outspeed 4 Spe Cress and Cune. Probably the first non-scrappy EVs so far.
Latias @ Choice Scarf
Timid
Levitate
EVs: 80 HP / 252 SpAtk / 176 Spe
Draco Metoer
Surf
Thunderbolt
Trick
In my last few teams I have always had this superstition about stopping Mence and Gyara after a DD. Latias does just that, but does NOT counter. I chose Latias over Azelf and my preferred Starmie. The reasons were special bulk and the immunities and resistances it offers. Meteor and TBolt for revenging Mence and Gyara, and Surf as Latias is my Nape counter. EVs are standard and allow to outpace max speed Gyara and Mence after a DD.
*image removed*
Metagross @ Leftovers
Impish
Clear Body
EVs: 252 HP / 40 Atk / 216 Def
Meteor Mash
Ice Punch / Earthquake
Rest
Sleep Talk
This thing is a monster. And probably the favourite member of my team. I made this thing as a way to take Dragon attacks well. It also works nicely as a DDMence buffer.
Max Attack Mence (405) after one Dragon Dance and including LO has only a 7 % chance of OHKOing after SR with Earthquake
Alternatively 232 Atk Naughty Mence can only do 80 % tops after a DD including LO
Fire Blast off 24 SpAtk does an average of 81 % after LOMeaning that provided Metagross switches into a DD, he can effectively counter DDMence, at full health. And any Mence switching in to Meta to set up, just gets pummelled by Ice Punch coming off a respectable 316 Atk.
Not too bad for a Dragon Buffer. Not too bad at all. Outrage does like 30 % tops.
364 HP / 385 Def is godly for taking physical hits and Rest gives him that much needed recovery. And 316 Atk is very respectable for a primarily defensive pokemon. I have been using Ice Punch, as usually Zone are too scared to switch in fearing earthquake, but usually they do. So it really depends how much Meteor Mash does to Mence. EVs are for a Jump Point. I really love this. Often he acts as a Late Game sweeper, getting boosts from the Meteor Mash raising.
So there is my team.
Team at a glance:
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.serebii.net/dungeon2/headshot/472.png)
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.serebii.net/dungeonsky/headshot/251.png)
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.serebii.net/dungeon2/headshot/485.png)
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.serebii.net/dungeonsky/headshot/248.png)
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.serebii.net/dungeon2/headshot/380.png)
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.serebii.net/dungeon2/headshot/376.png)
I have made a new RMT, as you probably noticed. It got to around 1500 before dropping. I hope ith a fair amount of help, it can get on the leader board. This team is probably not offence or stall, not even balance, as it has no set-up sweepers, nor full time walls. It is more a bulky team that does not really rely on one Pokémon to shut down another. Like Gliscor and Lucario. Often it is more than 2 or 3 Pokémon that can stop a certain Pokémon.
Take Scizor for example:
Gliscor beats
Celebi can beat, also acts as a great lure
Heatran checks nicely
Metagross beats CB versions
4 members of my team can effectively check it, but maybe only Gliscor gets the prize of being a sort – of counter.
Even though my whole team has at least one defensive stat above 100, although once again it is hardly stall, as outside of SS and Toxic it has no way to deal residual damage.
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.arkeis.com/images/pokemonfactory/gliscor.png)
Gliscor @ Leftovers
Jolly
Sand Veil
EVs: 180 HP / 96 Atk / 16 Def / 216 Spe
Stealth Rock
UTurn
Earthquake
Roost
I really hate dedicated leads that never make it beyond 2-3 turns. Gliscor, an underrated Lead, and a great counter to Luke / EVire / TTar / Heracross / Scizor / etc. Stealth Rock, such a great addition in the fourth gen, and keep Mence and Gyara away as well as damaging switching foes and helping me secure those KOes. UTurn is great for scouting, and escaping those bulky leads. Earthquake is for the ever so useful STAB and helps me beat the aforementioned Pokémon. Roost is standard. Now, the EVs probably look slightly weird, but they serve a purpose. HP for optimal lefties, the attack ensures a 2HKO against Meta, and the Speed EVs outrun JollyCario. Defence is filler. This Lead counters Metagross leads ever so well and generally impacts early game and Late Game, when Lucario / Scizor come out. It truly is an awesome pokemon. Sand Veil hax has been ever so useful when I am in for a tight squeeze.
*image removed*
Celebi @ Leftovers
Bold
Natural Cure
EVs: 236 HP / 216 Def / 56 SpAtk
Grass Knot
HP Fire
Recover
Thunder Wave
Celebi, the first of the fabled CeleTran combo. This is my answer to Bulky Waters a pairs wonderfully with Heatran. TWave as my team is relatively slow, and HP Fire as Scizors seem to always switch into Celebi, as well as helping out against Luke without Crunch. Now Celebi offers a way to stop Gyara and once again a Check to some other physical threats. The EVs allow for optimal lefties and a jump point, but still quite standard. Celebi only has an HP Fire of 68, and the SpAtk EVs guarantee a KO of 252 HP Scizor at 70%. That is mainly so I know whether I can beat Scizor or not, and is more for helping me remember if I can stop it. The SpDef EVs are a filler.
*image removed*
Heatran @ Leftovers
Modest
Flash Fire
EVs: 180 HP / 58 SpAtk / 140 SpDef / 132 Spe
Substitute
Fire Blast
Earth Power
Toxic
When I first thought of adding Heatran into my team because of its wonderful immunity and resistances, I did not know what set I could use as the Scarf set did not fit my team. A ResTalk set was un – needed as you will see in a minute, and so that only really left me with the SubTran. After looking at SubTran a few times, I really thought it did not look good. The main reason was because it did not make use of its decent defences. So I designed a new Tran and tested it and so far it has been one of the best members of my team. It pairs ever so well with Celebi, and helps as my second switch in to Outrages, and my first to Draco Metoers. Now you probably want to know what the EVs do, so I will tell you. The HP is for optimal lefties. The Speed allows me to outpace Max Adamant Scizor, as Tran is my primary Scizor check, and loves getting free Subs when Scizor Bullet Punches away. Sometimes I actually enjoy Latias dying to Pursuit as it means I get a free Sub. The SpDef EVs are for the second highest defensive jump point, as I still wanted some fire power to go into Special attacks. And with his immunity to fire, 4x resist to ice and grass and resists to Ghost and Dark he can take special hits well. 352 HP / 319 SpDef is not too shabby for an offensively minded pokemon. Fire Blast hopefully makes up for the loss in power.
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.arkeis.com/images/pokemonfactory/tyranitar.png)
Tyranitar @ Choice Band
Adamant
Sandstream
EVs: 56 HP / 252 Atk / 200 Spe
Crunch
Stone Edge
Superpower
Pursuit
Tyranitar, the true CBer. Not this Scizor rubbish. Anyways, Pursuit / Crunch / Stone Edge are
standard. Superpower is a surprising switch from Earthquake / Aqua Tail for a number of reasons. Firstly it helps deal with all the constant steel switching in to resist both his STABs. Secondly it guarantees a OHKO on even the bulkiest Bliss, and thirdly, it makes TTar a nice check for Heatran. As well as I hate how flying / levitating pokemon are immune to Earthquake. Even though Earthquake does these jobs probably better Superpower has offered nice coverage when people expect something different. This thing takes special hits alongside Heatran and Latias nicely and loves trapping certain special threats. The EVs allow to outspeed 4 Spe Cress and Cune. Probably the first non-scrappy EVs so far.
![[PokeCommunity.com] PokeCommunity .____. [PokeCommunity.com] PokeCommunity .____.](https://www.arkeis.com/images/pokemonfactory/latias.png)
Latias @ Choice Scarf
Timid
Levitate
EVs: 80 HP / 252 SpAtk / 176 Spe
Draco Metoer
Surf
Thunderbolt
Trick
In my last few teams I have always had this superstition about stopping Mence and Gyara after a DD. Latias does just that, but does NOT counter. I chose Latias over Azelf and my preferred Starmie. The reasons were special bulk and the immunities and resistances it offers. Meteor and TBolt for revenging Mence and Gyara, and Surf as Latias is my Nape counter. EVs are standard and allow to outpace max speed Gyara and Mence after a DD.
*image removed*
Metagross @ Leftovers
Impish
Clear Body
EVs: 252 HP / 40 Atk / 216 Def
Meteor Mash
Ice Punch / Earthquake
Rest
Sleep Talk
This thing is a monster. And probably the favourite member of my team. I made this thing as a way to take Dragon attacks well. It also works nicely as a DDMence buffer.
Max Attack Mence (405) after one Dragon Dance and including LO has only a 7 % chance of OHKOing after SR with Earthquake
Alternatively 232 Atk Naughty Mence can only do 80 % tops after a DD including LO
Fire Blast off 24 SpAtk does an average of 81 % after LOMeaning that provided Metagross switches into a DD, he can effectively counter DDMence, at full health. And any Mence switching in to Meta to set up, just gets pummelled by Ice Punch coming off a respectable 316 Atk.
Not too bad for a Dragon Buffer. Not too bad at all. Outrage does like 30 % tops.
364 HP / 385 Def is godly for taking physical hits and Rest gives him that much needed recovery. And 316 Atk is very respectable for a primarily defensive pokemon. I have been using Ice Punch, as usually Zone are too scared to switch in fearing earthquake, but usually they do. So it really depends how much Meteor Mash does to Mence. EVs are for a Jump Point. I really love this. Often he acts as a Late Game sweeper, getting boosts from the Meteor Mash raising.
So there is my team.