Use the load_data (or pbLoadRxData) method to load the map file as an RPG::Map object. The actual tiles are stored in its 'data' variable, as a Table. To load the tile ID of a tile, use map.data[x,y,layer]. Remember to take 1 away from the layer; it has to be 0, 1, or 2.The problem is I don't know where to start, I have always been an editor, not a from-ground-up scripter. This project was to help me overcome that. I don't have much experience in the .rxdata formats, as it never came up while I was programming for Blue Chrome, and my previous projects. Maybe you could lend a hand in telling me the basics of the I/O with the RMXP data? :p
I'm pretty sure there's some documentation somewhere about using Wi-Fi... Obviously, you can't connect to Nintendo's servers, but you can set up your own.4. no
Thanks, and PALib supports wifi no problem, by no I meant I didn't plan to have wifi features in the engine.
Yeah, its practically a GUI to make using PALib alot simpler.I didn`t know DS game maker was PAlib, I`ll have to try it out. Also, you guys are all saying that DP are 3D, while I rememer reading on Bulbapedia that only Platinum is true 3D, and DP simply use lots of sprites.
I didn`t know DS game maker was PAlib, I`ll have to try it out. Also, you guys are all saying that DP are 3D, while I rememer reading on Bulbapedia that only Platinum is true 3D, and DP simply use lots of sprites.
I didn`t know DS game maker was PAlib, I`ll have to try it out. Also, you guys are all saying that DP are 3D, while I rememer reading on Bulbapedia that only Platinum is true 3D, and DP simply use lots of sprites.
With "true 3d" they meant the enhanced engine on the Torn World, they USED the very power of the isometric engine they had/have. But is not like DP were not 3d.
Correction: isometric is not 3D. Isometric is 2D, but with diagonal movement and tiles. D/P/Pt don't use an isometric engine; they use a 3D engine. Just thought I'd clear that up.
Hahaha, I can't believe you just quoted Wikipedia to prove me wrong. If you read, it says an informal way to say pseudo 3D. My point still stands that it is impossible to have half of a dimension.https://en.wikipedia.org/wiki/2.5D haa haaa:laugh: