• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Battle] [Pokeemerald] Double Battle Cloning Glitch

Jessler

PidgeyFox
  • 33
    Posts
    7
    Years
    As I'm sure other people have already noticed, if you enter a forced double battle with only one Pokemon in your party the game will send out a copy of your pokemon so you and the opponent both have two (rather than just putting you at a disadvantage). I'd like to change this, and I'm not exactly sure where to start. Has anyone made progress on this and/or fixed it?
     
    As I'm sure other people have already noticed, if you enter a forced double battle with only one Pokemon in your party the game will send out a copy of your pokemon so you and the opponent both have two (rather than just putting you at a disadvantage). I'd like to change this, and I'm not exactly sure where to start. Has anyone made progress on this and/or fixed it?
    Not exactly a fix, but if you're using the Pokeemerald-expansion's battle_engine, there's an open PR that will allow to start double battles with 1 Pokémon when merged.
    https://github.com/rh-hideout/pokeemerald-expansion/pull/1538

    Once that PR is merged and you pull the battle_engine branch into your project, you will be able to remove or skip checking the Player's party size in an NPC trainer's script and just start double battles normally.
    If you don't want to wait, or if you're not using the battle_engine in your project, you can still take cues frrom that PR or incorporate the code changes present in it manually.
     
    Back
    Top