BrandoSheriff
Has a tendency to figure things out
- 776
- Posts
- 17
- Years
- Age 30
- On an island with Hakaze
- Seen Feb 2, 2025
Hi, so I'm slowly getting the hang of decomp so far, but I've run into a few weird graphical issues when implementing the aforementioned modifications. I should mention I am using pokeemerald-expansion if that changes anything.
Firstly, the TM Case from here: https://www.pokecommunity.com/showpost.php?p=10378278
I've gotten it into the game, pulling from the tx_ui_TmCase branch, though I noticed that the CanSpeciesLearnTMHM function was now CanLearnTeachableMove, so I changed that and fixed all the merge conflicts. But upon trying it out, the sprites in the TM Case menu weren't graying out or lighting up for the right moves.
And then there's the Expanded Overworlds modification from here: https://www.pokecommunity.com/posts/10221532/
It seems that when I implemented this, it changed every overworld sprite into Brendan, and kinda changed May's palette as well (who I was playing as for testing). Is this normal?
If I need to show anything more, pls let me know. The game builds and works just fine, I just wanna know why these specific things happen lol.
Firstly, the TM Case from here: https://www.pokecommunity.com/showpost.php?p=10378278
I've gotten it into the game, pulling from the tx_ui_TmCase branch, though I noticed that the CanSpeciesLearnTMHM function was now CanLearnTeachableMove, so I changed that and fixed all the merge conflicts. But upon trying it out, the sprites in the TM Case menu weren't graying out or lighting up for the right moves.
And then there's the Expanded Overworlds modification from here: https://www.pokecommunity.com/posts/10221532/
It seems that when I implemented this, it changed every overworld sprite into Brendan, and kinda changed May's palette as well (who I was playing as for testing). Is this normal?
If I need to show anything more, pls let me know. The game builds and works just fine, I just wanna know why these specific things happen lol.
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