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[Graphic✓] [pokeemerald] Overworld Sprites Appearing "Cut Off"

BrandoSheriff

Has a tendency to figure things out
  • 776
    Posts
    17
    Years
    Asking in case I don't figure out what's wrong.

    I've been following the tutorial to add in overworlds located here: https://github.com/pret/pokeemerald...t-or-overworld-sprites#3-adding-a-new-palette
    Though I'm replacing overworlds rather than adding in completely new ones and adjusting in the tutorial as such. But I get into the game to get a test look, and the overworld just looks all... cut up and distorted. I originally thought it was because I forgot to add in the spritesheet rules, so I did that, but it changed nothing. If I'm understanding it correctly, I should be using "-mwidth 2 -mheight 4" for OWs that are 16x32 in size, right?

    I can't for the life of me figure out why my OW is still cut up like it is, bc it looks like I did everything right, and my player OWs that I inserted earlier work fine. If I need to include any more info to help figure out what's going on, pls let me know bc I'm honestly stumped rn.
     
    Last edited:
    It's hard to say anything without looking at your changes. This is the sort of situations in which having your code hosted on an online Git hosting service such as GitHub helps.
    I'd double check all the files involved in the process of adding new event object sprites if I were you. Carefully, one by one, and taking my time to make sure all the information is set up correctly.
    If you already double checked your changes to spritesheet_rules.mk then I'd focus on the changes to src/data/object_events/object_event_graphics_info.h.
     
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