BrandoSheriff
Has a tendency to figure things out
- 776
- Posts
- 17
- Years
- Age 30
- On an island with Hakaze
- Seen Feb 2, 2025
Asking in case I don't figure out what's wrong.
I've been following the tutorial to add in overworlds located here: https://github.com/pret/pokeemerald...t-or-overworld-sprites#3-adding-a-new-palette
Though I'm replacing overworlds rather than adding in completely new ones and adjusting in the tutorial as such. But I get into the game to get a test look, and the overworld just looks all... cut up and distorted. I originally thought it was because I forgot to add in the spritesheet rules, so I did that, but it changed nothing. If I'm understanding it correctly, I should be using "-mwidth 2 -mheight 4" for OWs that are 16x32 in size, right?
I can't for the life of me figure out why my OW is still cut up like it is, bc it looks like I did everything right, and my player OWs that I inserted earlier work fine. If I need to include any more info to help figure out what's going on, pls let me know bc I'm honestly stumped rn.
I've been following the tutorial to add in overworlds located here: https://github.com/pret/pokeemerald...t-or-overworld-sprites#3-adding-a-new-palette
Though I'm replacing overworlds rather than adding in completely new ones and adjusting in the tutorial as such. But I get into the game to get a test look, and the overworld just looks all... cut up and distorted. I originally thought it was because I forgot to add in the spritesheet rules, so I did that, but it changed nothing. If I'm understanding it correctly, I should be using "-mwidth 2 -mheight 4" for OWs that are 16x32 in size, right?
I can't for the life of me figure out why my OW is still cut up like it is, bc it looks like I did everything right, and my player OWs that I inserted earlier work fine. If I need to include any more info to help figure out what's going on, pls let me know bc I'm honestly stumped rn.
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