Touched
Resident ASMAGICIAN
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- Seen Feb 1, 2018
I wonder if this went possible. This reminds me Feral Chaos in Dissidia Duodecim. Its level is 130 while highest can be achieve by any player is 100 (but still can be taken down though). Enough of FC or I would get this off-topic.
Implementing this idea would touch and/or ruin much at the EXP gaps at each level. Breaking the limiter which only limits to 100 and expanding the EXP gaps table will do much but it will betrulyimpossible to be done as smooth as silk. I don't know if there are tables for the EXP gap but a certain routine makes it go. The idea next is how much a Pokemon will gain EXP to get to 101 and onwards until 255, and the final level's maximum EXP. I can't imagine if this is easier in trainers just for a while. Wild or any other enemy would too but I can't really imagine if the above 100 user goes to you. This will mess save files too (since that you can edit the amount of EXP in save files using save editor programs like A-Save). Developing this idea will turn very buggy. This idea is ten times ouchy than Touched's Mega Evolution implementation.
Just sharing point of views but no need to reply this unless you have to judge something. I'm just saying what would happen. If I'm wrong, I would not delete this message and leave this trashed here.
Of course there are tables. The level curves are various expontential plots. Since EXP <-> Level conversion is done incredibly frequently it would be stupid not to have precomputed tables. As for "how much" EXP is needed, all you need to do is extend the domain of the curve such that it reaches the new target maximum level. I don't think this idea is impossible at all, just incredibly tedious to implement.
Also, what's wrong with my Mega Evolution implementation?
EDIT: I realise that I may have misunderstood and that you were saying that my Mega Evolution implementation is tedious to implement - it's not really. The Follow Me is far, far worse. This hack is probably on par with that.
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