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Crystal hack: Pokemon Black and White 3: Genesis (COMPLETE!)

Hello, I have not played your game, because I have not had time, but since it has fascinated me, for more than two months. Five days ago I decided to make a fangame, and since I like your tiles and sprites, I can't help but ask: Can I use your tiles and sprites?
 
Hello, I have not played your game, because I have not had time, but since it has fascinated me, for more than two months. Five days ago I decided to make a fangame, and since I like your tiles and sprites, I can't help but ask: Can I use your tiles and sprites?

Sure, as long as you credit me.
 
That's for sure; that I even put you in the game. Oh, and a question: where do I get them?
 
Finally finished this map! I ended up taking a break to work on the new trainer sprites, but I finally got back around to mapping the Victory Road entrance. The badge statues are sprite objects instead of map tiles, so they don't appear in the map editor, but they will be there in game.
[PokeCommunity.com] Pokemon Black and White 3: Genesis (COMPLETE!)
 
Finished the Ruins section of Victory Road. Now to actually add content to these maps.
[PokeCommunity.com] Pokemon Black and White 3: Genesis (COMPLETE!)
 
what gen mechanics do you use in this game? like exp share version, pokemon.etc

The Exp Share is the older style hold-item version from before Gen 6. Most Pokemon mechanics are updated to modern, such as changed base stats, move power/effects, individual Physical/Special assignment, type effectiveness chart, etc. The main thing that hasn't been updated to modern are the EV's/IV's, they're still using the older DV's and Stat Exp instead.
 
mGBA should work fine, though I personally prefer BGB for emulating GBC games.

I was using BGB at first for Gameboy Color emulation, but when it started getting audio blips and skips, I kinda had to start using mGBA to not have to experience that dissonance when playing.
 
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