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Pokemon Black and White Dynamic Camera Movement System Help

Dylanrockin

That guy
276
Posts
12
Years
    • Seen Jun 9, 2016
    I was wondering how you would go about making the "Dynamic Camera System" that Pokemon Black and White use. I am asking this because in the Pokemon Chrome videos you can see that it using the Dynamic Camera system where the camera focuses on the Pokemon being attacked; and vice-versa.
     

    tylerab01

    Pokemon AquaHarmony
    162
    Posts
    15
    Years
  • Well... Luka will more than likely will not tell you how, but it looks like it is a simple feature if you know how to interpret the battle system and add little fixes.
     

    Dylanrockin

    That guy
    276
    Posts
    12
    Years
    • Seen Jun 9, 2016
    Well... Luka will more than likely will not tell you how, but it looks like it is a simple feature if you know how to interpret the battle system and add little fixes.

    I wasn't necessarily going to "copy, paste" it, I was more or less trying to figure out how exactly you go about making it.
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • I wasn't necessarily going to "copy, paste" it, I was more or less trying to figure out how exactly you go about making it.

    Oh that's very simple, basically, you firstly learn how to code if you haven't done so already, then you need to figure out where every call on the battle system is, such as enemy and player base images, pokemon, trainer sprites and what not. Then you would have to mess around with sprite zooms when you've created some method to count a set amount of frames before the 'idle' movement appears. You'd also need to find all the defs where each battle function is made up of, including custom sections for when you want to show a battle animation.
     
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