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Pokemon Black and White Dynamic Camera Movement System Help

Dylanrockin

That guy
  • 276
    Posts
    13
    Years
    • Seen Jun 9, 2016
    I was wondering how you would go about making the "Dynamic Camera System" that Pokemon Black and White use. I am asking this because in the Pokemon Chrome videos you can see that it using the Dynamic Camera system where the camera focuses on the Pokemon being attacked; and vice-versa.
     
    Well... Luka will more than likely will not tell you how, but it looks like it is a simple feature if you know how to interpret the battle system and add little fixes.
     
    Well... Luka will more than likely will not tell you how, but it looks like it is a simple feature if you know how to interpret the battle system and add little fixes.

    I wasn't necessarily going to "copy, paste" it, I was more or less trying to figure out how exactly you go about making it.
     
    I wasn't necessarily going to "copy, paste" it, I was more or less trying to figure out how exactly you go about making it.

    Oh that's very simple, basically, you firstly learn how to code if you haven't done so already, then you need to figure out where every call on the battle system is, such as enemy and player base images, pokemon, trainer sprites and what not. Then you would have to mess around with sprite zooms when you've created some method to count a set amount of frames before the 'idle' movement appears. You'd also need to find all the defs where each battle function is made up of, including custom sections for when you want to show a battle animation.
     
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