TBM_Christopher
Semi-pro Game Dev
- 448
- Posts
- 15
- Years
- Age 31
- Lincoln, NE
- Seen Apr 12, 2018
[RMXP]Pokemon: Chromatic Version
Hey everyone, this project is kind of an amalgam of a BUNCH of different ideas I've had for a long time. As some of you may know, I've been around here for a while, working on one project or another. Maybe this can be considered my swan song for a fangame – after completing Chromatic version, I don't know what I'll do, but I feel that I need to come back down to my roots here and develop a single full game in RPG Maker XP. You guys and this forum are the reason I got into game development in the first place almost more than 10 years ago, and it only seems like a fitting thank you to try and build something that everyone here will be able to enjoy. That in mind, a lot of this project focuses on a return to something more.. primordial, I guess, while expanding into the new.
Story
In the year 1996, two ten year old children from Pallet Town met with their mentor, Professor Samuel Oak, who put forth arguably the steepest request possible of kids their age – to journey across the Kanto region, and catalog every Pokemon native to their homeland. Along the way, these children challenged the Gym Leaders of Kanto, and ascended to the top of Indigo Plateau to challenge the Pokemon League, the most prestigious honor a Pokemon Trainer can attempt for.
This story should sound familiar to everyone. After all, it is the plot to the iconic Game Boy games that started it all.
Features
- Explore Kanto as you once knew and imagined it with retro Gold/Silver/Crystal-inspired graphics, coupled with additional polish and stylistic amendments
- Challenge additional gyms, covering every type of Pokemon known in the days of Pokemon Red/Blue/Green, and battle the gyms in whichever order you please.
- Journey to new locations, such as Pearl Coast, Chartreuse Academy, Slate Town, and Crimson Springs
- Master a revised Battle System and rediscover the secrets of evolution
- Capture and Raise Pokemon never before seen in Kanto (Current expected total is 189 species with a total of 17 Mega Evolutions)
- Thwart the evil schemes of Team Rocket
- Become a Pokemon Master with 3 possible endings(Or more, depending on interest)
- Play through vignettes as certain iconic characters, including Professor Oak and Giovanni
So what's different about this battle system?
- No Effort Values / Individual Values – Since there is no multiplayer gameplay, I decided that hidden stat factors aren't a welcome addition to gameplay.
- Rebalanced Stats – Certain Pokemon have stats or movepools that I'm not 100% keen on. I'll be making touchups to reflect this.
- Gated Evolution – Different Pokemon have certain requirements to evolve. Most will require a certain level of Expertise to evolve. Some Pokemon will also require a Gym Badge corresponding to their type to evolve.
- Trainer Expertise – Trainer Expertise is a system of collectible 'buffs' and unlockables that you'll acquire through gameplay, for instance by earning a badge. A certain amount of Trainer Expertise is required to evolve most Pokemon, will help Pokemon to level up faster, and enables the use of Hms outside of battle(since badges can be obtained in any order), as well as determining the minimum level of wild Pokemon you encounter and the level at which Pokemon eggs hatch.
Examples of Expertise:
Gym Badge - Each Gym Badge offers Expertise in its type. Attacks of the Gym Badge's type deal 1.1x damage, and allow certain Pokemon to evolve.
Pokemon Breeder - Increases the speed at which Pokemon eggs appear and hatch.
Key Stone - Allows Pokemon to Mega Evolve if they are holding the appropriate Mega Stone.
Poke Ball Expert - Gives you the chance to capture Pokemon even if they faint!
- Chromatic Mega Evolutions – I intend to implement some new Mega Evolutions based on Pokemon I feel could use a breath of fresh life, in addition to the ~17(Don't quote me on that just yet) official Mega Evolutions from my Kanto+ Pokedex.
Planned Megas:
-Mega Venusaur G
-Mega Blastoise B
-Mega Arbok
Poison/Dark
-Mega Vileplume
Grass/Dark
-Mega Bellossom
Grass/Fairy
-Mega Farfetch'd
Flying/Fighting
-Mega Kingdra
-Mega Electrode
Electric/Psychic
Quell Voltage - Increases likelihood of capturing Pokemon
Release Plans
Once the listed portions of the game are complete, that iteration of the game will be released. Keep in mind that I'm also not necessarily working on the factors for the next release and could be working on stuff for a future build.
The First Gyms(v0.1) - Crimson Springs, Pewter City, Chartreuse Academy, Viridian Forest, Pallet Town, and connecting routes. (5 towns, 3 gyms, 1 dungeon, 4 routes)
Anniversary Release(v0.2) - Mt. Moon, Diglett's Cave, St. Anne(?), Celadon City, Cerulean City, Vermillion City (~6 towns, 4 gyms, 2 dungeons, 11 routes)
Current Progress
Mapping Progress
Towns [5/16]
Palette Town
Viridian City
Crimson Springs
Pewter City
Chartreuse Academy
Routes [10/26]
Route 1
Route 2
Route 3
Route 4
Route 6
Route 7
Route 11
Route 16
Route 22
Route 26
Dungeons [2/13]
Viridian Forest
Diglett's Cave
Systems Progress
Battle System [Incomplete]
Gated Evolution System [Partially Complete]
Expertise System [Incomplete, Blocked]
Wild Pokemon System [Partially Complete, Blocked]
(Needs more development on Expertise System)
Gyms [3/15]
Complete:
Dragon
Rock
Bug
Incomplete:
Water
Flying
Electric
Grass
Ghost
Normal
Poison
Fighting
Psychic
Fire
Ground
Ice
Vignettes Progress [0/4]
Professor Oak
Giovanni
???
Red's Father
(Stretch Goal)Johto Vignette
Screenshots
V0.1(Posted 11/13/2015)
V0.1(Uploaded 11/18/2015)
V0.1(Uploaded 11/20/2015)
V0.1(Uploaded 12/4/15)
Credits
POKéMON ESSENTIALS
-Flameguru
-Poccil (Peter O.)
-Maruno
With contributions from:
-AvatarMonkeyKirby
-MiDas Mike
-Boushy
-Near Fantastica
-Brother1440
-PinkMan
-FL.
-Popper
-Genzai Kawakami
-Rataime
-Harshboy
-SoundSpawn
-help-14
-the__end
-IceGod64
-Venom12
-Jacob O. Wobbrock
-Wachunga
-KitsuneKouta
-xLeD
-Lisa Anthony
POKéMON ESSENTIALS GS
-COMBOY
3rd, 4rd & 5th generation devamped sprites:
-COMBOY
-DarkDoom3000
-Koolboyman
-AkaiIsamu
-NeslugNICKtendo DS
-Wes
-pokekoks
-Mighty Jetters
-Alpha Six
-Jeremy
-Lockerz102
-JoshR691
-Koopaul
-Parasect047
-Ike
-ClawedNyasu
-Layle
-SengirDev
-Devicho
Special thanks:
THE SPRITERS RESOURSE
-Maruno
-FL.
-Umbreon
-Pia Carrot
-kcgcrazy
-mej71
Stretch Goals
These are features I'll consider implementing pretty much if and when I feel like it.
- Key Stone Bonuses - If I get to this stretch goal, I'll implement multiple Key Stones with varying bonuses(Examples: The Mega Glasses would guarantee a Critical Hit the turn a Pokemon Mega Evolves, the Mega Anklet would increase a Pokemon's speed sharply, and the Mega Bracer would make a Pokemon immune to damage on the turn it Mega Evolves.)
- Baby Pokemon Mechanic - To include a motivation factor to use Baby Pokemon rather than their 'adult' counterparts, I'm considering the introduction of some additional mechanics, either in the form of abilities or attacks which are unusable by adult Pokemon. Whether or not this comes to pass is unknown.
- Johto Vignette – This is lower on my list than Mega Evolutions, but I may include a vignette in the Johto region.
Things that will NOT Appear
- Pokemon not native to Kanto – This is a remake of Pokemon Red and Blue, not a "catch all 720" adventure in Kanto. While certain Pokemon will be available to capture or evolve that weren't within the original 151, they will very much be Kanto-native, such as Tangrowth or Glaceon.
- Fanmade Pokemon(excluding the possible stretch goal mega evolutions) – 200ish is plenty of Pokemon, to be honest, and this isn't the time or place to implement Fakemon.
- Two or more full regions of gameplay – While I've expanded the badge count to include an expert in each type of Pokemon, almost the entirety of the hero's adventure will be in Kanto(barring the potential Johto Vignette). Simply put, it's not the story I want to tell.
- Sevii Islands – The Sevii Islands were an interesting feature in Pokemon Firered and Leafgreen, but I don't feel that they're relevant for this project.
FAQ
Hey everyone, this project is kind of an amalgam of a BUNCH of different ideas I've had for a long time. As some of you may know, I've been around here for a while, working on one project or another. Maybe this can be considered my swan song for a fangame – after completing Chromatic version, I don't know what I'll do, but I feel that I need to come back down to my roots here and develop a single full game in RPG Maker XP. You guys and this forum are the reason I got into game development in the first place almost more than 10 years ago, and it only seems like a fitting thank you to try and build something that everyone here will be able to enjoy. That in mind, a lot of this project focuses on a return to something more.. primordial, I guess, while expanding into the new.
Story
In the year 1996, two ten year old children from Pallet Town met with their mentor, Professor Samuel Oak, who put forth arguably the steepest request possible of kids their age – to journey across the Kanto region, and catalog every Pokemon native to their homeland. Along the way, these children challenged the Gym Leaders of Kanto, and ascended to the top of Indigo Plateau to challenge the Pokemon League, the most prestigious honor a Pokemon Trainer can attempt for.
This story should sound familiar to everyone. After all, it is the plot to the iconic Game Boy games that started it all.
Features
- Explore Kanto as you once knew and imagined it with retro Gold/Silver/Crystal-inspired graphics, coupled with additional polish and stylistic amendments
- Challenge additional gyms, covering every type of Pokemon known in the days of Pokemon Red/Blue/Green, and battle the gyms in whichever order you please.
- Journey to new locations, such as Pearl Coast, Chartreuse Academy, Slate Town, and Crimson Springs
- Master a revised Battle System and rediscover the secrets of evolution
- Capture and Raise Pokemon never before seen in Kanto (Current expected total is 189 species with a total of 17 Mega Evolutions)
- Thwart the evil schemes of Team Rocket
- Become a Pokemon Master with 3 possible endings(Or more, depending on interest)
- Play through vignettes as certain iconic characters, including Professor Oak and Giovanni
So what's different about this battle system?
- No Effort Values / Individual Values – Since there is no multiplayer gameplay, I decided that hidden stat factors aren't a welcome addition to gameplay.
- Rebalanced Stats – Certain Pokemon have stats or movepools that I'm not 100% keen on. I'll be making touchups to reflect this.
- Gated Evolution – Different Pokemon have certain requirements to evolve. Most will require a certain level of Expertise to evolve. Some Pokemon will also require a Gym Badge corresponding to their type to evolve.
- Trainer Expertise – Trainer Expertise is a system of collectible 'buffs' and unlockables that you'll acquire through gameplay, for instance by earning a badge. A certain amount of Trainer Expertise is required to evolve most Pokemon, will help Pokemon to level up faster, and enables the use of Hms outside of battle(since badges can be obtained in any order), as well as determining the minimum level of wild Pokemon you encounter and the level at which Pokemon eggs hatch.
Examples of Expertise:
Spoiler:
Gym Badge - Each Gym Badge offers Expertise in its type. Attacks of the Gym Badge's type deal 1.1x damage, and allow certain Pokemon to evolve.
Pokemon Breeder - Increases the speed at which Pokemon eggs appear and hatch.
Key Stone - Allows Pokemon to Mega Evolve if they are holding the appropriate Mega Stone.
Poke Ball Expert - Gives you the chance to capture Pokemon even if they faint!
- Chromatic Mega Evolutions – I intend to implement some new Mega Evolutions based on Pokemon I feel could use a breath of fresh life, in addition to the ~17(Don't quote me on that just yet) official Mega Evolutions from my Kanto+ Pokedex.
Planned Megas:
Spoiler:
-Mega Venusaur G
-Mega Blastoise B
-Mega Arbok
Poison/Dark
-Mega Vileplume
Grass/Dark
-Mega Bellossom
Grass/Fairy
-Mega Farfetch'd
Flying/Fighting
-Mega Kingdra
-Mega Electrode
Electric/Psychic
Quell Voltage - Increases likelihood of capturing Pokemon
Release Plans
Once the listed portions of the game are complete, that iteration of the game will be released. Keep in mind that I'm also not necessarily working on the factors for the next release and could be working on stuff for a future build.
The First Gyms(v0.1) - Crimson Springs, Pewter City, Chartreuse Academy, Viridian Forest, Pallet Town, and connecting routes. (
Anniversary Release(v0.2) - Mt. Moon, Diglett's Cave, St. Anne(?), Celadon City, Cerulean City, Vermillion City (~6 towns, 4 gyms, 2 dungeons, 11 routes)
Current Progress
Mapping Progress
Towns [5/16]
Spoiler:
Palette Town
Viridian City
Crimson Springs
Pewter City
Chartreuse Academy
Routes [10/26]
Spoiler:
Route 1
Route 2
Route 3
Route 4
Route 6
Route 7
Route 11
Route 16
Route 22
Route 26
Dungeons [2/13]
Spoiler:
Viridian Forest
Diglett's Cave
Systems Progress
Battle System [Incomplete]
Gated Evolution System [Partially Complete]
Expertise System [Incomplete, Blocked]
Wild Pokemon System [Partially Complete, Blocked]
(Needs more development on Expertise System)
Gyms [3/15]
Complete:
Spoiler:
Dragon
Rock
Bug
Incomplete:
Spoiler:
Water
Flying
Electric
Grass
Ghost
Normal
Poison
Fighting
Psychic
Fire
Ground
Ice
Vignettes Progress [0/4]
Spoiler:
Professor Oak
Giovanni
???
Red's Father
(Stretch Goal)Johto Vignette
Screenshots
Spoiler:
V0.1(Posted 11/13/2015)
![[PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo] [PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo]](https://i.imgur.com/8L6DluQ.png)
V0.1(Uploaded 11/18/2015)
![[PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo] [PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo]](https://i.imgur.com/Of9xuyi.png)
V0.1(Uploaded 11/20/2015)
![[PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo] [PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo]](https://i.imgur.com/k8eSyUP.png)
V0.1(Uploaded 12/4/15)
![[PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo] [PokeCommunity.com] Pokemon: Chromatic Version [4-Gym Demo]](https://i.imgur.com/VID5rss.png)
Credits
Spoiler:
POKéMON ESSENTIALS
-Flameguru
-Poccil (Peter O.)
-Maruno
With contributions from:
-AvatarMonkeyKirby
-MiDas Mike
-Boushy
-Near Fantastica
-Brother1440
-PinkMan
-FL.
-Popper
-Genzai Kawakami
-Rataime
-Harshboy
-SoundSpawn
-help-14
-the__end
-IceGod64
-Venom12
-Jacob O. Wobbrock
-Wachunga
-KitsuneKouta
-xLeD
-Lisa Anthony
POKéMON ESSENTIALS GS
-COMBOY
3rd, 4rd & 5th generation devamped sprites:
-COMBOY
-DarkDoom3000
-Koolboyman
-AkaiIsamu
-NeslugNICKtendo DS
-Wes
-pokekoks
-Mighty Jetters
-Alpha Six
-Jeremy
-Lockerz102
-JoshR691
-Koopaul
-Parasect047
-Ike
-ClawedNyasu
-Layle
-SengirDev
-Devicho
Special thanks:
THE SPRITERS RESOURSE
-Maruno
-FL.
-Umbreon
-Pia Carrot
-kcgcrazy
-mej71
Stretch Goals
These are features I'll consider implementing pretty much if and when I feel like it.
- Key Stone Bonuses - If I get to this stretch goal, I'll implement multiple Key Stones with varying bonuses(Examples: The Mega Glasses would guarantee a Critical Hit the turn a Pokemon Mega Evolves, the Mega Anklet would increase a Pokemon's speed sharply, and the Mega Bracer would make a Pokemon immune to damage on the turn it Mega Evolves.)
- Baby Pokemon Mechanic - To include a motivation factor to use Baby Pokemon rather than their 'adult' counterparts, I'm considering the introduction of some additional mechanics, either in the form of abilities or attacks which are unusable by adult Pokemon. Whether or not this comes to pass is unknown.
- Johto Vignette – This is lower on my list than Mega Evolutions, but I may include a vignette in the Johto region.
Things that will NOT Appear
- Pokemon not native to Kanto – This is a remake of Pokemon Red and Blue, not a "catch all 720" adventure in Kanto. While certain Pokemon will be available to capture or evolve that weren't within the original 151, they will very much be Kanto-native, such as Tangrowth or Glaceon.
- Fanmade Pokemon(excluding the possible stretch goal mega evolutions) – 200ish is plenty of Pokemon, to be honest, and this isn't the time or place to implement Fakemon.
- Two or more full regions of gameplay – While I've expanded the badge count to include an expert in each type of Pokemon, almost the entirety of the hero's adventure will be in Kanto(barring the potential Johto Vignette). Simply put, it's not the story I want to tell.
- Sevii Islands – The Sevii Islands were an interesting feature in Pokemon Firered and Leafgreen, but I don't feel that they're relevant for this project.
FAQ
Spoiler:
Can I beta test the game? The game is not in beta. I'll consider it in alpha once the game is what's called "feature complete", and beta once it's "content complete"
Will there be a playable test version? I'll release a test version once I've gotten Chartreuse Academy, Crimson Springs, and Pewter City's gyms and the core systems finished.
Can I be an advance tester? When the test version is released, I'll allow people to apply to test advance copies of the game via private message. I will be adhering to very strict tester criteria, though, so please don't apply if you're just looking to play it before anyone else.
Wait, challenge the gyms in ANY order? I could fight the Viridian Gym first? There are other requirements that need to be met for the Viridian City gym to open its doors, but should you manage to challenge Viridian Gym's Leader for your first gym badge, a special Easter Egg awaits you.
Will there be a playable test version? I'll release a test version once I've gotten Chartreuse Academy, Crimson Springs, and Pewter City's gyms and the core systems finished.
Can I be an advance tester? When the test version is released, I'll allow people to apply to test advance copies of the game via private message. I will be adhering to very strict tester criteria, though, so please don't apply if you're just looking to play it before anyone else.
Wait, challenge the gyms in ANY order? I could fight the Viridian Gym first? There are other requirements that need to be met for the Viridian City gym to open its doors, but should you manage to challenge Viridian Gym's Leader for your first gym badge, a special Easter Egg awaits you.
Last edited: