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Ruby hack: Pokemon Chronicles: Sands Of Time

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I'll just post here to say that this looks really promising, and that your drifblim-evo sprite looks just fabulous, even so with all those other great sprites. Keep up the good work, I'd love to see this finished one day.
 
1.Littlebeach Town needs to be a city because it's big
2.Remove the grass patches cause you will get A POKEMON CALLED .
3. Make an overworld sprite to Eletha.
 
this is one of the best hacks I've seen, but 65 towns/cities/landmarks, plus all the routes, boy you must love mapping. Don't get in over your head and keep up the good work
 
1.Littlebeach Town needs to be a city because it's big
2.Remove the grass patches cause you will get A POKEMON CALLED .
3. Make an overworld sprite to Eletha.

1. All towns/cities will be slightly larger than in the official games, especially Aeonopolis and Vestige which require public transport to traverse.

2. The grass patches on the cliff are inaccessable at that point in the game and you can't get behind the houses. Besides, the whole place is being remade with new tiles anyway.

3. All GLs and other unique characters will have custom OWs. Just need someone to make them or I could have a bash at them. Mapping & tiling comes first however.


Thanks for your input.
:cer_smile:
 
man this hack rocks i really want to help any way i can
do you need an OW spriter heres proof
and i can insert indoor tiles as well
 

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  • [PokeCommunity.com] Pokemon Chronicles: Sands Of Time
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i really like this idea! im gonna keep updated. i especially like the fakemon. although some are a little ............ but i dont really mind that. Ill play this for sure when it comes out!
 
yea looks cool so far! im right now trying to play as many hacks as possible. so ill try to get this full version.
 
MAJOR UPDATE

This hack has now become a game! Check out Game Development for the new thread!

Feel free to close this thread whenever...

 
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