KingCharizard
C++ Developer Extraordinaire
- 1,206
- Posts
- 15
- Years
- Pennsylvania
- Seen May 15, 2016
Well, I played through the entire demo. Overall it wasn't bad; a little better than I expected, in fact.
Thanks I was hoping the demo would show some promise
Well i want some sort of differen't style play sort like a puzzle game. I dont want players to automatically figure out what to do but i also want it easy enough where they can figure it out if they try. And about the night time thing I was thinking the same thing when i playtested the game at night, I just havent tried to solve this problem as its not really a pressing issueOne major problem I encountered was the lack of direction; the introductory sequence at school, for example, doesn't actually mention what classroom you have to go in (just show the other classrooms as closed doors for example). Also, given that I played this demo at night, it was just a bit strange going to school at 11PM.
When I reached the second town, I had no idea what I was supposed to be doing, and it felt very strange going straight into the gym. You really should work on extending this section a bit, since it seemed kind of rushed (especially with the 'guard' that blocked your way until you got the badge - very uncreative lol).
I'll admit i sorta rushed that part with the guard. I just want people to spend more time in the towns and interact with the people more kinda like the anime.
With turtwig and piplup the gym isn't so easy here is a screenie of the gym leaders annoying BeedrillAlso, you need to keep in mind gameplay balance. I picked Chimchar and within a few minutes he was level 12 and one-shotting everything with Ember. The first gym in particular should be more challenging. I know I had the type advantage, but there was absolutely no challenge whatsoever.
![[PokeCommunity.com] Pokemon Crystal Sun [PokeCommunity.com] Pokemon Crystal Sun](https://img23.imageshack.us/img23/5955/capture002yw.png)
It took me 2 potions and about 15 minutes after my hoothoot failed to beat the damn thing...
Yeah well i am using characters from the old games(I.e. Oak & Teamrocket and wasn't too hapy with the HG/SS Rocket sprites). But your right i'll work on it...And as people have mentioned before, your mix of battle graphics really needs some work. With the outdoor tiles it doesn't matter so much, but you really should choose your favorite generation of graphics and stick to it for the battles. Like I said, though, the demo actually shows some promise and was at least moderately enjoyable. Keep it up!
PS: One thing I forgot to mention is grammar! Slow down and take your time when you write dialog; pretend as if you're writing a thesis. Having messy dialog really does detract from the overall experience.
Your 100% right I rushed with most of the dialog as you can see with the lack of creativity and grammar. I'll be correcting it ASAP!