• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Pokemon d/p/p modle list

Status
Not open for further replies.

Potatomuffin

The One And ONLY!!!
  • 58
    Posts
    16
    Years
    Potatomuffin's Model List
    hello people!i finally got the model list completed so here it is!there are massive parts that are just the weird red blocks.to find out where to put these models go to pichu2000's thread!i get all credit for these lists!And remember to save.to edit rivals house go to 02970c50 and edit 04.
    the line should look almost like this:
    00 80 00 80 17 00 00 00 80 FA FF 00 00 01 00
    replace 17 with your model choice


    NOTE:HEX LETTER COMBO NUMBERS ARE NOT HERE!!!GO FIND THEM YOURSELF!
    Example:
    00(hex number)=description)
    01=weird red blok 1
    02=weird red blok 1
    03=weird red blok 1
    04=weird red blok 1
    05=poke mart 2
    06=weird red blok 1
    07=weird red blok
    08=GYM 3
    09=GYM 3
    10=Jubilife Street lamp 4
    11=Trainer Shcool 5
    12=weird red blok 1
    13=weird red blok 1
    14=tall building faceing forward W door
    15=tall building faceing forward wno door
    16=small house w green roof 6
    17=your house
    18=Professor's house
    19=Dawn/lucas's house
    20=weird red block 1
    21=weird red blok 1
    22=weird red blok 1
    23=weird red blok 1
    24=weird red blok 1
    25=weird red blok 1
    26=weird red blok 1
    27=route passage building face forward 7
    28=route passage building sideway
    29=weird red blok 1
    30=weird red blok 1
    31=weird red blok 1
    32=weird red blok 1
    33=weird red blok 1
    34=weird red blok 1
    35=weird red blok 1
    36=weird red blok 1
    37=weird red blok 1
    38=weird red blok 1
    39=weird red blok 1
    40=weird red blok 1
    41=weird red blok 1
    42=dark wooden door thingie
    43=wooden door
    44=green wooden door
    45=gray metal door
    46=futureistic sliding door
    47=small house w blue roof
    48=weird red blok 1
    49=weird red blok 1
    50=weird red blok 1
    51=weird red blok 1
    52=weird red blok 1
    53=weird red blok 1
    54=weird red blok 1
    55=weird red blok 1
    56=weird red blok 1
    57=weird red blok 1
    58=weird red blok 1
    59=weird red blok 1
    60=weird red blok 1
    61=weird red blok 1
    62=weird red blok 1
    63=weird red blok 1
    64=weird red blok 1
    65=weird red blok 1
    66=weird red blok 1
    67=weird red blok 1
    68=weird red blok 1
    69=weird red blok 1
    70=weird red blok 1
    71=weird red blok 1
    72=weird red blok 1
    73=weird red blok 1
    74=weird red blok 1
    75=weird red blok 1
    76=weird red blok 1
    77=weird red blok 1
    78=weird red blok 1
    79=weird red blok 1
    80=weird red blok 1
    ----/\80-90 are all THIS/\----------
    90=weird red blok 1
    91=weird red blok 1
    92=weird red blok 1
    93=weird red blok 1
    94=weird red blok 1
    95=weird red blok 1
    96=weird red blok 1
    97=weird red blok 1
    98=weird red blok 1
    99=weird red blok 1
    2008/2009 NZJ CO.
    MADE BY POTATOMUFFIN!
     
    Just so you know, that's not how you count in hex, hex is base 16, so it goes past 1, 2, 3, 4, 5, 6, 7, 8, 9...
     
    sorry about the minor errors. I'll fix them as soon as possible.which will be around 2/7 okay?
     
    Erm, Hex is more like 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F ....
    And I don't see how ones use your "tool". If it's only hex related, we can just use an hex editor..
     
    I KNOW WHAT HEX IS LIKE!!! OMG!!! I SAID THAT I WOULD FIX IT SO STOP TELLING ME I COUNTED WRONG!!!

    I've started on the correct list so keep your eyes open for it. also i learned how to count in hex, so the new list will be CORRECT . also i might make a model editor.
     
    Last edited by a moderator:
    My tool will be in English, but the programing language will probably be c++ or c
     
    Hey Potatomuffin,

    just here to say that im pretty thankful for the model list. Here are few additions:
    1A = honey tree (yellow tree)
    1B = -
    1C = -
    1D = -
    1E = -
    1F = -
    2A = -
    3A = -
    4A = -
    FF = -
    00 = -
    AF = -
    AA = -
    0A = -
    Also,
    19 is actually = BLUE big Twinleaf Town house!
    EC = GREEN big Twinleaf Town house!
    (this is more specific)
    I'm not sure what's going on with number 17.

    I didnt bother to search for more for now (note: - means weird red bloc)

    edit:
    It's important to add that this model list (seems to) apply (only) for the Twinleaf Town Map, but definitely not for all maps!
    I.e. in Hiro's second floor room, 52 = not red bloc, but the TV! (and 55 is the plant of the corner etc.)

    This wasn't clear to me at first. But it kinda prevents a big gym building to be planted inside Hiros living room :p
     
    Last edited:
    Heh, so this is basically replacing one model with another, right? Pretty sweet. if you make a tool, I suggest that you also try figuring out where to place the models as well. That, sir, would be epic.

    And a model editor? More epic. I'd love to see that. Would help me out a lot for my PkMn XDS project. ._.

    As of now, Imma mess around with this. :3
     
    Status
    Not open for further replies.
    Back
    Top