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- Holy Roman Empire
- Seen Feb 23, 2016
Ok, thanks, so i'm ready to start now. But first i've to plan my movesets (excluding Buizel's)
Rhyhorn->Rhydon:
Nature: Brave, Relaxed, Quiet, Sassy
Ability: Lightningrod
Moves: Surf, Scary Face, Rock Slide, Hammer Arm
I need Sp.A for Surf, so it's Rhyhorn/dons crappy Speed i will neglect instead.
Ability doesnt matter, but Lightningrod might help in double battles.
Rock Slide (Stone Edge sucks) and Hammer Arm for epic coverage, even though this means i can't get EQ on Rhydon
Buizel->Floatzel:
Nature: Lonely, Naughty, Hasty, Naive, Mild, Rash
Ability: Swift Swim
Floatzel's defenses are horrible, so a few points less won't matter. +SpA natures are included because i'm pretty sure i'll have to delete a ton of moves...
Duskull->Dusclops:
Nature: Adamant, Impish, Jolly, Careful
Ability: Levitate->Pressure
Moves: Ice Punch, Confuse Ray, Will-o-Wisp, Curse
-SpA because my attacking move will be physical.
Ice Punch instead of any STAB move for better coverage. Curse because the AI is stupid. I'm considering Toxic>WoW, but Toxic lacks the attack loss.
Bronzor->Bronzong:
Nature: Brave, Relaxed, Sassy
Ability: Levitate
Moves: Future Sight, Gyro Ball, Earthquake, Payback
-Speed for Gyro Ball.
Gyro Ball for most stuff, Earthquake for Fires, Payback for Ghosts. I'm considering one of the screens>Payback in case i can't get the Heartscale to teach Dusclops Ice Punch.
Turtwig->Grotle->Torterra
Nature: Brave, Adamant, Relaxed, Impish, Sassy, Careful
Ability: Overgrow
Moves: Earthquake, Wood Hammer, Curse, Synthesis
Self-explanatory. Razor Leaf>Wood Hammer if i can't get Heartscales
Rhyhorn->Rhydon:
Spoiler:
Nature: Brave, Relaxed, Quiet, Sassy
Ability: Lightningrod
Moves: Surf, Scary Face, Rock Slide, Hammer Arm
I need Sp.A for Surf, so it's Rhyhorn/dons crappy Speed i will neglect instead.
Ability doesnt matter, but Lightningrod might help in double battles.
Rock Slide (Stone Edge sucks) and Hammer Arm for epic coverage, even though this means i can't get EQ on Rhydon
Buizel->Floatzel:
Spoiler:
Nature: Lonely, Naughty, Hasty, Naive, Mild, Rash
Ability: Swift Swim
Floatzel's defenses are horrible, so a few points less won't matter. +SpA natures are included because i'm pretty sure i'll have to delete a ton of moves...
Duskull->Dusclops:
Spoiler:
Nature: Adamant, Impish, Jolly, Careful
Ability: Levitate->Pressure
Moves: Ice Punch, Confuse Ray, Will-o-Wisp, Curse
-SpA because my attacking move will be physical.
Ice Punch instead of any STAB move for better coverage. Curse because the AI is stupid. I'm considering Toxic>WoW, but Toxic lacks the attack loss.
Bronzor->Bronzong:
Spoiler:
Nature: Brave, Relaxed, Sassy
Ability: Levitate
Moves: Future Sight, Gyro Ball, Earthquake, Payback
-Speed for Gyro Ball.
Gyro Ball for most stuff, Earthquake for Fires, Payback for Ghosts. I'm considering one of the screens>Payback in case i can't get the Heartscale to teach Dusclops Ice Punch.
Turtwig->Grotle->Torterra
Spoiler:
Nature: Brave, Adamant, Relaxed, Impish, Sassy, Careful
Ability: Overgrow
Moves: Earthquake, Wood Hammer, Curse, Synthesis
Self-explanatory. Razor Leaf>Wood Hammer if i can't get Heartscales