WHALESDUDE
I am me.
- 333
- Posts
- 19
- Years
- USA, Virginia
- Seen Jun 13, 2008
yes, usually its not smart, but if its really small it becomes over pixelated and then it looks crappy. I see your point however.
That's wrong. I resized the first 151 Pokémons and they are 1kb each. In PNG, the size is not really important. When you save a PNG file, it saves all layers and stuff like that. But if you export your PNG file, you'll have a flatten bitmap, short sized.DaVince said:Resizing the image files is NOT smart because the filesize will double, and that isn't nothing for 386 Pokémon. So use the code that was suggested before. Recolours are a different story, though.
AzuraBR said:You put that block of code whenever you need to call a bitmap that needs to be resized. If you are calling a picture from the event editor, you'll need to put that code in the Interpreter class. Search for the method for Show Picture and then edit it. If you need further help on this, ask me again and I'll post a step-by-step guide to it.
That's wrong. I resized the first 151 Pokémons and they are 1kb each. In PNG, the size is not really important. When you save a PNG file, it saves all layers and stuff like that. But if you export your PNG file, you'll have a flatten bitmap, short sized.
Get ready to valentines day (L),
~Azura.
self.bitmap = RPG::Cache.battler(@battler_name, @battler_hue)
self.zoom_x = 2
self.zoom_y = 2
# ビットマップを取得、設定
@battler_name = @battler.battler_name
@battler_hue = @battler.battler_hue
self.bitmap = RPG::Cache.battler(@battler_name, @battler_hue)
self.zoom_x = 2
self.zoom_y = 2
@width = bitmap.width
@height = bitmap.height
self.ox = @width / 2
self.oy = @height