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Honchkrow @ Leftovers/Lum Berry
Adamant Nature
Ability: Insomnia
252 ATK/252 HP/4 DEF
-Drill Peck
-Sucker Punch
-Taunt
-Substitute

basic idea. it's walled by any basic physical wall, but behind a sub, no one is going to like being Taunted. so really, anything that walls it is not going to like being tuanted, so it's an effective set. the only things that ACTUALLY wall it is faster Taunters like Gyara and even he doesn't like getting a Drill Peck right in the pooper.

Honchkrow @ Leftovers
Bold/Modest Nature
[252 HP/140 DEF/116 SP ATK] or [180 SPD/124 HP/204 SP ATK]
-Dark Pulse
-HP Electric/Nasty Plot/Calm Mind
-Substitute/Roost/Nasty Plot
-Thunder Wave/Icy Wind/Calm Mind/Nasty Plot

dark pulse is always a must, and thunderwave is pretty important too. the other moves are all about options. dark pulse + hp electric covers just about everything except cacturne. this set could easily be transformed into a mixed set, but i like CM and some people are extremely fond of Nasty Plot.

You know, I was thinking of putting Taunt on my Set, but wasn't really sure. 0_o
 
Bronzong@Leftovers/Damp Rock
Levitate
Relaxed Nature
EVs: 236 HP, 136 Def, 108 Sp Def, 30 Atk
-Gyro Ball
-Hypnosis
-Rain Dance
-Charge Beam

Gyro Ball for STAB, Charge beam for Water types who resist Gyro Ball (excluding Swampert etc), Hypnosis those that are a threat.

Rain Dance is actually quite surprising on this thing, with Levitate eliminating his Ground weakness, Rain Dance weakens fire power, therefore increasing his resistance against fire attacks
 
Bronzong@Leftovers/Damp Rock
Levitate
Relaxed Nature
EVs: 236 HP, 136 Def, 108 Sp Def, 30 Atk
-Gyro Ball
-Hypnosis
-Rain Dance
-Charge Beam

Gyro Ball for STAB, Charge beam for Water types who resist Gyro Ball (excluding Swampert etc), Hypnosis those that are a threat.

Rain Dance is actually quite surprising on this thing, with Levitate eliminating his Ground weakness, Rain Dance weakens fire power, therefore increasing his resistance against fire attacks


I really don't understand your logic behind Rain Dance. Well, it should only be there if your team needs Rain Dance support. If it's solely for Bronzong, then it's wasting a moveslot. Fire moves may be doing half damage, but water attacks will be doing x1.5 damage and seeing that Bronzong isn't a water resist, it's gonna hurt him a lot. So basically instead of x2 and x1 damage, you get x1 and x1.5. I dunno if it's worth the moveslot, but that's up to personal preference. Bulky water will have an easy switch in, are not intimidated by a 90% accuracy 50 base power Charge Beam, and will most likely 2HKO with Surf.



Bronzong@Leftovers/Light Clay
Levitate
Relaxed Nature
EVs: 252 HP, 4 Def, 252 Sp.Def
- Light Screen
- Reflect
- Stealth Rock / Toxic / Hypnosis
- Explosion / Rock Romb / Rest

Set up Light Screen AND Reflect to provide ultimate team support. I hardly ever see any Brick Breaks in Shoddy so I wouldn't worry much about that. Now you can set up Stealth Rock (much preferred if you use a stall team), Toxic or Hypnosis to further help your team and making life a lot more easier. I know people will shout "WTF EXLPOZON ON WALLLL LULZ" but it can save you in hard situations when you don't have anything in your party to counter a specific pokemon. Rock Tomb has an irritating 80% accuracy, but it will lower foe's speed and help your other (slower) team members to take down a threat (Garchomp for example). Rest is there if you're lacking Wish support or just hate the other options xDD.

* AND I DIDN'T LOOK IN SMOGON WHEN WRITING THIS. <3
 
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I really don't understand your logic behind Rain Dance. Well, it should only be there if your team needs Rain Dance support. If it's solely for Bronzong, then it's wasting a moveslot. Fire moves may be doing half damage, but water attacks will be doing x1.5 damage and seeing that Bronzong isn't a water resist, it's gonna hurt him a lot. So basically instead of x2 and x1 damage, you get x1 and x1.5. I dunno if it's worth the moveslot, but that's up to personal preference. Bulky water will have an easy switch in, are not intimidated by a 90% accuracy 50 base power Charge Beam, and will most likely 2HKO with Surf.

Haha my strategy does look odd when only one pokemon is shown doesn't it. But yes I use him with great effectiveness on my Rain Dance team
 
Hariyama @ Toxic Orb
Trait: Guts
Nature: Impish
EV Spread: 252 HP / 148 ATK / 110 DEF

- Close Combat
- Stone Edge
- Knock Off
- Protect

By Dragonzilla - Physical Sweeper / Support / Guts Abuse

That really needs to be Burn Orb, or at least have it as an option. It depends on how much you switch out, since it takes three turns for Toxic to catch up to Burn damage, four to surpass it. Hariyama is bulky enough to stay in for longer than that late game. Protect can be Fake Out, since all you're going to want to use it for is getting the status in before you start to attack. And it does damage, which is good for finishing.
 
Bronzong @ Leftovers
Trait: Levitate
Nature: Impish
EVs: 252 HP / 172 Defense / 80 SDefense
- Hypnosis
- Explosion / Rest
- Reflect / Light Screen / Stealth Rock / Earthquake / Gyro Ball
- Reflect / Light Screen / Stealth Rock / Earthquake / Gyro Ball

Hypnosis for obvious reasons, Sleep. Sleep is one of my favorite status conditions aside from freeze. You can definitely abuse Hypnosis by using the lasting turns to set up Reflect, Light Screen, Stealth Rock, or heal yourself to get an almost free full heal. Earthquake / Gyro Ball just in case Bronzong is a last resort pokemon, plus an attacking move never hurts. Reflect / Light Screen depends on what Bronzong is most suited for. It can completely protect your team and save your life if you're in a tight situation. Stealth Rock is advised if you don't have another Stealth Rock user on your team. Plus, the ever so schmexy Explosion. Its there for a last resort move.
 
Hmmm what happened to this thread, it just kinda died after Bronzong

Anyway here is a more novelty Bronzong set.

Bronzong@Leftovers
Quiet Nature (+Sp Atk, -Spd)
EVs: 252 HP, 126 Sp Def, 126 Def
-Gyro Ball
-Charge Beam
-Grass Knot
-Rest/Explosion

Hmm not as novelty as I originally thought, Gyro Ball for obvious STAB, Charge Beam for the water types that resist Gyro Ball and Grass Knot for Swampert and the likes. Rest for recovery or Explosion to go down in a blaze of glory.
 
This Thread is endangered. :P

Bronzong @ Choice Band
Trait: Levitate
EV's: 252 Atk / 252 HP / 6 Def
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Rest
- Earthquake
- Explosion / Trick Room / Rock Slide.
 
This Thread is endangered. :P

Bronzong @ Choice Band
Trait: Levitate
EV's: 252 Atk / 252 HP / 6 Def
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Rest
- Earthquake
- Explosion / Trick Room / Rock Slide.

Choice banded rest? CBed trick room? Um, something tells me that's not going to work.
 
Choice banded rest? CBed trick room? Um, something tells me that's not going to work.

i wuz gonna post that, but u did it already, i think he might be trying to do somethign like specsrest altaria or something...:/
 
Yeah, but those are two totally different metagames, remember ;)
 
Bronzong @ Light clay
Nature: Relaxed/Sassy
Evs:252 att, 124 def, 124 spdef, 8 hp
Trait: Levitate
Reflect
Light screen
Rest
gyro ball

To stall stall stall!


Hmmm what happened to this thread, it just kinda died after Bronzong.

Loquacity has not been posting new pokemon to discuss, that's why.
 
Bronzong @ Light clay
Nature: Relaxed/Sassy
Evs:252 att, 124 def, 124 spdef, 8 hp
Trait: Levitate
Reflect
Light screen
Rest
gyro ball

To stall stall stall!

Nice Moveset, but it needs way way more HP. It's a Wall, and even if you want it to stall, more HP.


Loquacity has not been posting new pokemon to discuss, that's why.[/QUOTE]


My comment is in Bold. and Thanks for the below comment in Bold of yours
 
Liek...

Octillery @ Life Orb
Trait: Suction Cups
EV's: 252 SPD / 252 SATK / 4 HP
Modest / Timid Nature
- Ice Beam
- HP [Electric] / Charge Beam
- Surf
- Thunder Wave. so, Octilery.. I heard joo liek Mudkipz..
 
Octillery-Choice Scarf
Timid-252 Speed, 252 Special Attack, 4 HP
Surf
Ice Beam
Charge Beam
Flamethrower/Fire Blast/Energy Ball

Special Sweeper, its set is divers,e and killer, Smacktillery
 
I'd like to comment on that bronzong set Itachi, what is it going to "stall stall stall" (another thing you stole from me) with 8 HP EVs?

Anyways, giving octillery speed EVs and timid is a lost cause. It's slow-there's no way to get around that...besides trick room. It's probably better just for hit and run with choice specs, rather than trying to outspeed things.
 
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