JackHack96
Intrepid Hacker
- 121
- Posts
- 12
- Years
- Age 29
- Italy
- Seen Apr 24, 2025
Thanks, I use Debian-based distributions and I generally don't want to find a way to make something work. <3Here is the 1.12 version for Linux.
Hi, I downloaded Java, and I used the Gen III Cave Map generator (forgot who made it) just fine, which is a JAR file, however when I open DS Map application or JAR file.... nothing happens? Do I need to open it in a certain way? Thank you. :)
Hi there
having the same problem rn
Nothing happens when I try to open either one of them
System is WIN 64-bit and like you mentioned before with Java 8
Graphics card nvidia geforce 1060 gtx 6gb
The error in CMD
Spoiler:Pokemon DSMapStudio>java -jar PokemonDsMapStudio.jar
Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError: Can't load library: D:\Desktop\Pokemon Rom Hack Project Grey\Pokemon DSMapStudio\natives\windows-amd64\\nativewindow_awt.dll
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:624)
at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:63)
at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:106)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:487)
at jogamp.nativewindow.NWJNILibLoader.access$000(NWJNILibLoader.java:39)
at jogamp.nativewindow.NWJNILibLoader$1.run(NWJNILibLoader.java:49)
at jogamp.nativewindow.NWJNILibLoader$1.run(NWJNILibLoader.java:41)
at java.security.AccessController.doPrivileged(Native Method)
at jogamp.nativewindow.NWJNILibLoader.loadNativeWindow(NWJNILibLoader.java:41)
at jogamp.nativewindow.jawt.JAWTUtil.<clinit>(JAWTUtil.java:336)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.jogamp.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:344)
at com.jogamp.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:340)
at java.security.AccessController.doPrivileged(Native Method)
at com.jogamp.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:340)
at com.jogamp.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1721)
at com.jogamp.opengl.GLProfile.access$000(GLProfile.java:80)
at com.jogamp.opengl.GLProfile$1.run(GLProfile.java:230)
at java.security.AccessController.doPrivileged(Native Method)
at com.jogamp.opengl.GLProfile.initSingleton(GLProfile.java:216)
at com.jogamp.opengl.GLProfile.getDefaultDevice(GLProfile.java:2027)
at com.jogamp.opengl.awt.GLJPanel.<init>(GLJPanel.java:363)
at com.jogamp.opengl.awt.GLJPanel.<init>(GLJPanel.java:337)
at com.jogamp.opengl.awt.GLJPanel.<init>(GLJPanel.java:325)
at editor.MapDisplay.<init>(MapDisplay.java:161)
at editor.MainFrame.initComponents(MainFrame.java:132)
at editor.MainFrame.<init>(MainFrame.java:78)
at editor.MainFrame$57.run(MainFrame.java:1434)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Java Version Check
Spoiler:>java -version
java version "1.8.0_241"
Java(TM) SE Runtime Environment (build 1.8.0_241-b07)
Java HotSpot(TM) 64-Bit Server VM (build 25.241-b07, mixed mode)
Wow this tool is amazing! It's everything I could ever dream of and more, but there is a minor issue I have.
I wonder if it would be possible to add a real time polygon count of sorts? Perhaps also having it include border maps, maybe as a separate total counter? It would help greatly when designing maps while also keeping in mind the DS's limitation. Especially since you have to also take into consideration that the game loads nearby chunks depending on your location in the current one.
Hey! Amazing tool! I've got some plans ahead, but I can't quite figure out one thing. How do I create .pdsts tilesets to import? I've got .nsbtx files exported from SDSME, but I can't figure out how to get an importable filetype.
Uh, I'm new to Gen 5 Map editing, but is there a way that you can create a new map of its own instead of placing it over existing maps? Also please continue to fix bugs for B2W2, I'm trying to edit those games!
Amazing tool it is.
Hey Trifindo,
Thanks for the reply! May I know the features you plan to add? Also, in Advance map, you could use the 'warps' event to transport you. Is there a similar way to do so to create new connections from existing maps? As I said, I am new to Gen 5 hacking so I'm not clear about the difficulty :/ .
Thank you in advance!