Amazing work, hope you'll be able to host the code in Github soon.
Do you know how I can find out which tileset a HGSS map uses in SDSME?
Hey Trifindo !
So first off, congrats on making this tool, it's really permissive and gives us a ton of options for modding pokemon games
I made my first map today (using the tutorial on OP) and I guess for a first try it is not that bad
Now I has two questions
in my map, there are two stairs, both "up". One is at floor 0, the other at floor 1. The one at floor 0 works correctly, but the one at floor 1 has no collision and my character goes right trough. Any idea ? I'll link screenshots if needed.
Second question: I saw a tutorial about adding buildings, but what about getting rid of buildings on a map ? Is it possible ?
Here are screenshots of my map, I have included 2d/3d view, heights, and bcdh
There are no collisions whatsoever on the stairs, and the one not working is circled in red tho it has correct values afaik
https ://imgur. com/njMOfH4 (remove the space)
Thanks, going to try these values and get you back at it
Also a bit unrelated (kinda but... idk)
What about scripting/NPC's ? I guess everything related to that is done in SDSME ?
Hey, back again with another question (sorry, it's just there is very limited documentation out there...)
Would we be able to literally add maps to the game ? Not sure if SDSME has that capability (or maybe that mystery tool you mentionned a couple times in older posts)
Can you tell me what the missing step in your tutorial is for adding custom buildings to HGSS?
View attachment 92219
Hi, a quick question.
Is there any possible way to replace big maps like this? I can't find a way to make a big map like this in the Map Studio and whenever I import a map there's lot's of dead space around it.
View attachment 92219
Hi, a quick question.
Is there any possible way to replace big maps like this? I can't find a way to make a big map like this in the Map Studio and whenever I import a map there's lot's of dead space around it.