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- Seen Sep 16, 2023
Nevermind, I had to edit the "build_model_matshp.dat" file.
Trifindo, did you found out how the window texture works? So it changes color over time.
It's great that you solved it! I was about to tell you to edit the "build_model_matshp.dat" haha
I'm not 100% sure about this, but I believe that for making the window to work you need 2 textures.
One of them would be the frame and the other would be the glass.
The glass texture has to go behind the frame texture. Also for the material of the glass, instead of using the light0 (L0 in PDSMS), you have to enable only the light3 (L3). This will make that the texture is brighter at night time.
The frame texture is just a regular texture, where you have to leave a transparent zone in order to see the glass texture behind it.
Triffindo,
Would it work exactly the same in HGSS?
This is how it looks in HGSS according to your reply.
I've also included the settings of the window.
I think HGSS uses other lights. Try disabling all of them for the glass. If it doesn't work I can check how it's done (it takes time though)
It doesn't seem to work unfortunately :(
Try enabling only light 2. I've tried with that one and it worked.
EDIT: Also disable the option called "Uniform Normal Orientation" for the material of the glass
EDIT2: You can also enable light 0 along with light 2
Thank you so much! It works, I think that "Uniform Normal Orientation" did the trick.
Do you have any plans for making it possible to import maps from the games? I'm trying to make Route 10 from Pokemon Black and White in Minecraft and a tool like this could be extremely useful, especially with the rivers.
How else can I see Gen 4 and Gen 5 maps in a tile-set manner easily?
Thank you very much for the comment!First of all, a very big thank you for such a great tool. You are one of those people who pave the way into DS Rom Hacking. Is there any way we can support you? Do you have Patreon or something?
Im realy hyped getting into DS Hacking and your tool makes it realy easy. As SDSME went open source, it should be easy to include that into your tool. Becouse it would be so great if we simply could Open a Map, edit it and save it directly within your tool.
Thx for all that hard work :)
I think the maps created using pdsmap are lighter in color than the original map.
Can you solve this problem?