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Emerald hack: Pokemon Emerald: Johto Edition (Version 1.1)

Two questions:
1. At what level does Stantler learn Psyshield Bash?
2. The fossil revival guy doesn't seem to recognize my Old Amber. Is there another place I need to go?
 
Two questions:
1. At what level does Stantler learn Psyshield Bash?
Psyshield Bash was missing from its level up movepool.

2. The fossil revival guy doesn't seem to recognize my Old Amber. Is there another place I need to go?
Old Amber was not being picked up by the resurrection logic.

I have fixed both of these issues in a new update, which is compatible with existing savefiles. You can download the fixed patch here: https://www.mediafire.com/file/s27quoptjtitrfn/Emerald_-_Johto_Edition_%28Version_1.1%29.bps/file

Thanks for raising these issues and sorry for the inconvenience.
 
Amazing rom hack - keep up the great work! Was a bit under-leveled at the end, maybe wild Chansey in Ever Grande or Victory Road could be helpful to grind.

Would love a debug manu option to allow players access to evolution iterms and regional formes from the late/post game, or maybe a special edition that integrates all forms to the main game.

Also
Spoiler:
 

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  • [PokeCommunity.com] Pokemon Emerald: Johto Edition (Version 1.1)
    1986 - Pokemon Emerald (U)(TrashMan) (patched) 2.png
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Amazing rom hack - keep up the great work! Was a bit under-leveled at the end, maybe wild Chansey in Ever Grande or Victory Road could be helpful to grind.
Thanks :) - that's really useful feedback. Nice team btw - how did you find using Chikorita?

Would love a debug manu option to allow players access to evolution iterms and regional formes from the late/post game, or maybe a special edition that integrates all forms to the main game.
Yeah, I thought integrating the regional formes would be nice, although it becomes a struggle to just fit them in neatly without extra content - will think about it.

Also
Spoiler:
Spoiler:
 
Thanks :) - that's really useful feedback. Nice team btw - how did you find using Chikorita?


Yeah, I thought integrating the regional formes would be nice, although it becomes a struggle to just fit them in neatly without extra content - will think about it.

Spoiler:
Chikorita really held it's weight! Nature Power is actually pretty good coverage (albeit situational) and Body Slam works well too. Giga Drain was a solid end-move (Energy Ball could also have been useful, or Seed Bomb for a Physical set with Swords Dance) and Growth/Leech Seed provided nice status. Because of the amount of water routes, Meganium definitely gets a good amount of use in playthrough.
 
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