Low bag capacity and the very high number of items found en route means I find myself in a constant loop of grabbing and chucking items.
Yeah... That's kind of the point of Roguelike games? But that's still valid criticism.
The aforementioned is exacerbated by the number of items with similar or overlapping functionality. Given the opportunity I would remove all status-restoring items except for the Lum Berry.
That's what I do nowadays, but during my first runs it was part of the grind, it was part of the "fun" if you will.
Balls, HP restoring items and so on should also aggressively culled until all that remain are necessary. The number of items per route should be reduced by at least 2/3rds. Aiming so that much like in regular Pokemon, finding an item actually feels a little exciting.
Again, that's part of what "Roguelike" means, and the game is called "Emerald Rogue". In due time you can upgrade your bag and items within so you can fully customize your own adventures to your needs, the more you play the better your runs are, you just have to "play the game" to make progress.
Non-standard evolution items should be replaced either with evolution by level-up or a suitable stone. Mints should be condensed into a single item and made much rarer.
Yeah, maybe play more of the game. Understand it a little better.
Move set management is my least favourite part of this hack, but I don't see a quick fix for this, but a good first step would be to cut a lot of chaff moves like Growl and Leer.
You know... There's other hacks out there that may be better suited for your needs, but all your comments seem to address what makes Emerald Rogue a unique ROMHack.
I would consider playing The Pit of 100 Trials, see if you like it a little better. Or, do what a handful of other people have done and create another fork of Emerald Rogue, go for it an create version 2.0.3 with all the changes to make it more in tune to your liking.
Nevertheless all criticism is valid, I'm not against your ideas, but to be quite frank they have a concrete explanation of why they are the way they are. Long story short, your gripes can be remedied by just playing the game.
Remember this, everything you change inside the Hub, carries over to your runs, including but not limited to:
- Pokémon Moves, Evolution Stages, Natures, IV's, Shiny Status, Bag Size, Bag Items (all of them), and PokéRide upgrades.
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Keep in mind, Emerald Rogue 2.0. is kind of a soft sequel and in due time, with the right manpower, may evolve into V3.0 if enough people can help Pokabbie make Emerald Rogue the best it can be.