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Pokemon Essentials v17.1 - Save Point

  • 6
    Posts
    7
    Years
    • Seen Sep 20, 2018
    I do not know if this is the right place, I think so.

    I am creating a project with Dungeons, and I would like the game to be saved as soon as the player enters the Dungeon, but I would like the game to be saved on the previous map (outside the Dungeon), in case the player dies, Dungeon will have a counter with the number 1, and the player will have his game saved outside the Dungeon.

    I do not want the game to be saved inside the Dungeon, and I'm getting the player to come in 3 times a day. That's why I need only to enter, the game create a save out there.

    This is really complicated for me, and I need help.
    Is It possible?

    My english is bad, sorry.
     
    I do not know if this is the right place, I think so.

    I am creating a project with Dungeons, and I would like the game to be saved as soon as the player enters the Dungeon, but I would like the game to be saved on the previous map (outside the Dungeon), in case the player dies, Dungeon will have a counter with the number 1, and the player will have his game saved outside the Dungeon.

    I do not want the game to be saved inside the Dungeon, and I'm getting the player to come in 3 times a day. That's why I need only to enter, the game create a save out there.

    This is really complicated for me, and I need help.
    Is It possible?

    My english is bad, sorry.
    quoting you so you get notified that your thread has been relocated here :]
     
    RMXP comes with Events :
    "Call Save Screen" forces a save.

    Your gonna need a switch as well.

    You can disable save as well:
    " $game_system.save_disabled"
     
    RMXP comes with Events :
    "Call Save Screen" forces a save.

    Your gonna need a switch as well.

    You can disable save as well:
    " $game_system.save_disabled"

    I tried to do this, but I could not get the result I wanted.

    I disable the save inside the dungeon.
    And I forced a save before entering the dungeon.

    But the count messes this up.
    Even if I count the enter and force a save before entering, the player can give Soft Reset, so the counter will always be the same.
    So I wanted to let the player in, and on entering, the save tagged as if the player was out of the dungeon.
     
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