- 76
- Posts
- 14
- Years
- Seen Sep 15, 2013
That seems normal, so I don't think anything is wrong there (thankfully). Once you have the Silph Scope, it should be fine. I can't give Evs or IVs with the trainer tool I've got (not sure if other trainer tools allow this), but I can increase intelligence and sort out the items - I have noticed this before, where the trainer uses an item like this and gets KO'd in one hit, wasting the item and their turn.Ghosts pre-Silph Scope = "ghosts" instead of gastly and the like (meaning i cant catch them or battle them)
and probably "smarter trainers" i mean... they use X-Attack when they have an obvious weakness... so, it could be better to make them use more defensive its and more potions. give them the "Elite 4" intelligence levels because if I remember correctly, they are bit smarter with potion usage.
Also, I think they should bet better movesets and stats although custom EV'd and IV'd stats might make it a bit too hard (like the ones recommended at smogon/serebii)
and flashfire for Charizard? that makes battling the fire types a bit easy...
And does Flash Fire really make a big difference? If there's another ability that seems more appropriate, I could replace Flash Fire with it. That, or I could just take the secondary abilities off of Bulbasaur and Squirtle as well and just keep it normal.