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- Seen Jul 22, 2016
Hey guys! So I've only been playing Pokemon go for a few days now, waited for everything to calm down a bit before I joined. But I"m already realizing that I probably won't be able to keep playing for long, as I'm sure many people outside of cities are realizing too. Without the tons of pokestops that cities provide, we run out of pokeballs! I live in the suburbs and there's only 1 pokestop within a 10-mile radius of my house, which usually only drops 1 pokeball. Pretty sad.
So, if there are limited pokestops near you, the options are;
1) Buy Pokeballs. (Gets expensive, not practical for us on limited resources)
2) Drive to the city (Time consuming, only have time to do so often, not practical consistently)
3) Camp at a pokestop for an hour or so, constantly refreshing it to get pokeballs. This, to me, defeats the purpose of the game, as it encourages us to stop instead of GO, not to mention being a huge time-waster, and depending on where your pokestop is, may not be a good idea.
4) Stop Playing.
At first, of course, I thought that they should just add a ton more pokestops, but that's difficult to do without putting them in inappropriate places. So, I had a thought, and of course I'm just brainstorming, but what if pokestops dropped more or less items based on how many pokestops are around it? So a remote pokestop, where there are little to no other pokestops around, would drop a good amount of pokeballs, whereas ones where there are many others around would drop less. To balance this out they would have to lengthen the refresh time on stops quite a bit, but I think this could fix a lot of problems, and make it possible for people outside of cities to consistently play. Plus I think this encourages people to keep moving from pokestop to pokestop, which is what the game is all about.
Of course for now they need to focus on fixing the issues with the game right now, and there are many things that people are suggesting they add/fix, but I'd just like to know what you guys think of this idea
So, if there are limited pokestops near you, the options are;
1) Buy Pokeballs. (Gets expensive, not practical for us on limited resources)
2) Drive to the city (Time consuming, only have time to do so often, not practical consistently)
3) Camp at a pokestop for an hour or so, constantly refreshing it to get pokeballs. This, to me, defeats the purpose of the game, as it encourages us to stop instead of GO, not to mention being a huge time-waster, and depending on where your pokestop is, may not be a good idea.
4) Stop Playing.
At first, of course, I thought that they should just add a ton more pokestops, but that's difficult to do without putting them in inappropriate places. So, I had a thought, and of course I'm just brainstorming, but what if pokestops dropped more or less items based on how many pokestops are around it? So a remote pokestop, where there are little to no other pokestops around, would drop a good amount of pokeballs, whereas ones where there are many others around would drop less. To balance this out they would have to lengthen the refresh time on stops quite a bit, but I think this could fix a lot of problems, and make it possible for people outside of cities to consistently play. Plus I think this encourages people to keep moving from pokestop to pokestop, which is what the game is all about.
Of course for now they need to focus on fixing the issues with the game right now, and there are many things that people are suggesting they add/fix, but I'd just like to know what you guys think of this idea
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