I aint bothered tomake any gameplay yet, all i am focusing on is the input of all data needed at the moment, for instance i have completely addaed every attack and all data for them. I will pull this off, im not just confident, im certain that i will do it. I know 'Rom-Hacking' is alot different but i got to my peak in that, i was the first person to ever completely edit the title screen of Gold/Silver including the animated bird flying on it, without any assembly coding or without decompressing the 'title-screen' first like Jazz did back in the days of the 'TAN Forums'. I have been practising with rm2k3 for over a year now and can do anything i want with it, i know exactly what i want and how to do it. It will be done! The hardest thing about making a 'Pokemon Battle System' is coding in all the AI of the trainers and how enemy 'Pokemon' respond to your 'Pokemons' Actions in battles and how 'Enemy Pokemon' decide on which attacks to use, but that isnt a problem for me, Give me awhile. When i do actually decide to release a demo it will be of the battle system only, not the game. You will be able to choose any pokemon and battle any pokemon, choose any moveset you want and have a proper battle. This battle system WILL be more realistic than the 'Netbattle' one, if any of you have ever used that. Give me time and i will give everyone a game, which will act as a 'Pokemon Construction Set' for building your own game with.