![[PokeCommunity.com] Pokemon Lunatic Crystal v1.7 [PokeCommunity.com] Pokemon Lunatic Crystal v1.7](https://data.pokecommunity.com/attachments/68/68939-cd72f5508916ba9b5fe3f2570406dfb4.jpg)
![[PokeCommunity.com] Pokemon Lunatic Crystal v1.7 [PokeCommunity.com] Pokemon Lunatic Crystal v1.7](https://data.pokecommunity.com/attachments/68/68940-7b50fc0fe4c40f5c7a24b679efa2fc8d.jpg)
![[PokeCommunity.com] Pokemon Lunatic Crystal v1.7 [PokeCommunity.com] Pokemon Lunatic Crystal v1.7](https://data.pokecommunity.com/attachments/68/68941-e6a37499d0eeff8013eb909802c753fd.jpg)
![[PokeCommunity.com] Pokemon Lunatic Crystal v1.7 [PokeCommunity.com] Pokemon Lunatic Crystal v1.7](https://data.pokecommunity.com/attachments/68/68942-fbe9baa43d2c7c6be495c06eec63f6ce.jpg)
I'm working on Version 1.6, it will be a much larger update compared to Version 1.5 and I wanted to share some of my progress here.
I've added in the Pocket PC and Repel as Key Items. The Pocket PC allows you to use the PC in the overworld, pretty simple concept. I am going to be coding some limitations such as it not being allowed in-doors or caves and it not restoring full HP and PP, but it's a convenient way of switching your party without having to run to the nearest PC. It also makes switching Full Boxes much less of a pain.
Repel replaces the already existing Repel system, there are no more Super Repel or Max Repels, this version of Repel can be turned on and off and lasts an infinite amount of steps so that you can get to different locations much faster. You don't have to buy it or wait a long time to get it, it's given you to the Cherrygrove Guide who's now a mandatory event. The Map Card in the Pokegear is given to the player right away.
There have been some changes to the Moves and some planned ones, the most important of these is the new Hidden Power system. The game no longer uses the old formula to calculate damage ranging from 30 to 70 for each Pokemon, instead Hidden Power has a set power of 70, making it much more useful and it's no longer a waste of a moveslot for Pokemon with less then ideal DVs. The typing formula works the same as it normally does, the information displayed in the 4th Stat Page about the type is correct and the game correctly determines the Hidden Power type in combat.
Gym Leaders have received some upgrades, all the leaders now have 6 Pokemon each, making them more challenging, some of the ones that already had a part of 6 received updated rosters. The battles are now also more challenging as the AI is much less likely to go for a not very effective move when it sees no super effective ones and it now is capable of switching depending on stat drops as well as match-ups against your Pokemon (for example in the Bugsy fight when I led with Geodude he was switching to Parasect who had Giga Drain). The AI still needs a bit more polishing but it's there to provide an extra layer of challenge.
Team Rocket no longer has unnamed Executives. The two unnamed ones have been replaced with Proton and Petrel (credit for the sprites to the creator of Archer and Giovanni's sprites), Proton also leads the grunts in Slowpoke Well to match HGSS. They have better AI, custom overworld sprites and custom trainers sprites, as well as better DVs and new, better rosters of Pokemon.
Those are the main things for now, I'm also working on fixing some minor oversights, glitches and I will be balancing the Pokemon more with some getting updated typings (for example Arbok is now Poison/Dark) and movesets. I suspect this one will take much more time to be released than the previous ones, but I am still working on the hack.