Lunos
Random Uruguayan User
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- Posts
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- Montevideo (Uruguay)
- Seen yesterday
Err.. when i open the client i got this error, just like AlchemistGX and Pokehuman:
System.Net.Sockets.SocketException (0x80004005): No se ha permitido una petición para enviar o recibir datos ya que el socket no está conectado y no se ha proporcionado ninguna dirección, al realizar el envío en un socket de datagramas por medio de una llamada sendto
en System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
en PMU.Sockets.Tcp.TcpClient.StartReceivingLoop()
en PMU.Sockets.Tcp.TcpClient.TempSocketConnectCallback(IAsyncResult result)
en System.Net.LazyAsyncResult.Complete(IntPtr userToken)
en System.Net.ContextAwareResult.CompleteCallback(Object state)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
en System.Net.ContextAwareResult.Complete(IntPtr userToken)
en System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
en System.Net.Sockets.Socket.ConnectCallback()
en System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut)
en System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)
And also it says is Offline.. the game died or something?
System.Net.Sockets.SocketException (0x80004005): No se ha permitido una petición para enviar o recibir datos ya que el socket no está conectado y no se ha proporcionado ninguna dirección, al realizar el envío en un socket de datagramas por medio de una llamada sendto
en System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
en PMU.Sockets.Tcp.TcpClient.StartReceivingLoop()
en PMU.Sockets.Tcp.TcpClient.TempSocketConnectCallback(IAsyncResult result)
en System.Net.LazyAsyncResult.Complete(IntPtr userToken)
en System.Net.ContextAwareResult.CompleteCallback(Object state)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
en System.Net.ContextAwareResult.Complete(IntPtr userToken)
en System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
en System.Net.Sockets.Socket.ConnectCallback()
en System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut)
en System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)
And also it says is Offline.. the game died or something?