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Pokemon Neo Showcase.

  • 140
    Posts
    15
    Years
    • Seen Oct 16, 2024
    Okay, so this thread specifically made for the Showcase should hopefully be here:

    What is this: This is a game made in Flash CS3 using ActionScript 3 & DS Game Maker. (So far, primarly Flash.)
    Intro: A sequel to Pokemon GSC, this is the latest deriavative of an old project called, "Pokemon Neo." This is the first derivative that's a game that has everything being all my own. Considering the want for such a thing goes back to the project's early days, (& that, for years, I have been the head or only one working on the project, depending on when,) this will probably be the last derivative. Using tools like Audacity + handhelds & imported CD's for official Pokemon music, & other tools for custom music, this project is hoped to be one of the best yet.

    ...Also, this is the first derivative of the project to be a sequel to GSC, due to my increased recent interest of the days back when i would play my old Crystal version. (HGSS FTW!) Gold is in fact in the game, but his sprite was made by me, pre HGSS-announcement. (Actually, it's an edited version of Lucas' sprite made to look like Gold.) Other than music, the sequelness of it won't be that important until late int he storyline...and will get prepared for at the very beginning, which the hopefully-soon-to-be-released pre-beta demo will have a pre-beta version of.

    ...Finally, this game will start off with a combination of D/P/Pt & G/S/C graphics, but will then transform, for most of the game into complete live action, meant to mimic the gamecube Pokemon games, but with MUCH better graphics, considering it's in live action.

    Now, I won't say much for now, (NEW ANNOUNCEMENT!,) but the enemy team will be VERY important! That's all for now.

    Here's some screenshots, some even new (NOTE that the battle graphics have been MAJORLY updated for the better, but only for parts of the battle in the screenshot below, not including the screenshot below. Yes, that includes the ugliness of the dual-screen icon, among much others.: )

    ---------------------------------------------------------------------------
    HAD TROUBLE SHOWING PICS ON POKECOMMUNITY, SO PIC FILE'S ATTACHED.
    ---------------------------------------------------------------------------

    ...Anyways, I hope the project is good for ya'll!:

    Remember: No inappropriate stuff, but you can submit yourself as a character, & I might put it in. Also for this no inappropriate stuff, but you can make your own sections of the game in your own .fla's & .nds's, depending on what version, & i might put that in too.

    See ya,
    PM260

    EDIT: Pre-beta flash version demo is out. Please read post that at time of writing is at the bottom of this page.
     
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    Here's a little contest for ya'll!:

    whoever can somehow, with the little info you have so far, make the best fanart for the game will get 3 special surprises:

    1. The ever coming-closer pre-beta demo of the game before the rest of the general public!
    2. Their fanart in the game!
    3. Their copy of the pre-beta demo including, at the end of it, a scene that hints a little bit more towards the storyline.

    ...S get your drawing skills on, because this begins NOW!
     
    Now don't take this personally but I think your game needs a LOT of improvement.I personally dont use Flash too much (seeing as I don't have it) but it looks like it might be WAY too hard to make a game in.
    Here Are Some Things You Could Improve:

    • DON'T mix sprites that look terrible together as in what your doing- (GSC and DPP, WTHeck?!?!?!)
    • If You really want your sprites to get better as you progress in the game start out with only those sprites and when you move onto the next everything changes to the next gen of sprites. (I can easily show you an example right now on RPGMaker XP) When I say this this also counts for the player changing WITH the sprites, I mean look at how small he is compared to the furniture! I have made this mistake while making my game by putting a DS char with GBA people.
    • Your battle system is a bit boring but with a lot of bright colors. Try to make one that has the same palette or at least nice to look at.
    • Now I know I'm supposed to use constructive criticism but your Fakemon are uhh, how do I say this, a pile of cow poo. If you need help with these I can help.

    Now I have one question for you-
    How the heck are you doing this live action!?!?!?!?!? Do you carry a camera around and go where the player tells you to go? If so wouldnt some stalkers download your game for watching your everymove? I think it might be easier to stick with sprites and, maybe if you learn, use CGI instead.
     
    Yes I agree this game is
    Spoiler:
    .
    Your sprites are not even shaded and your mixture of sprites just
    look plain weird.This live action thing is also, really bizarre.
    Please do not take this criticism as downs but a way you can improve your game.
    I recommend that you take on RMXP or, my favourite, RM2K3.
     
    Yes I agree this game is
    Spoiler:
    .
    Your sprites are not even shaded and your mixture of sprites just
    look plain weird.This live action thing is also, really bizarre.
    Please do not take this criticism as downs but a way you can improve your game.
    I recommend that you take on RMXP or, my favourite, RM2K3.
    I PM'd Scizor about what he asked. As for shading, I was thinking about that beforehand, & thus I guess I might apply ti to edited sprites in the future.
     
    Honestly looks like you had a 5 year old put this together.
    Assemble a team and lay down ideas.
     
    honestly, is that Fakemon wearing a cane? it looks like a demented Nincada Cubone Thingy. Also RESIZE the sprites and use Good Tiles and Battle Screens
     
    Honestly looks like you had a 5 year old put this together.
    Assemble a team and lay down ideas.
    Yeah...I've been doing so far-personal concept art when I can/felt like it.

    As for a team...I've been trying all over the net, but so far, to no avail.

    honestly, is that Fakemon wearing a cane? it looks like a demented Nincada Cubone Thingy. Also RESIZE the sprites and use Good Tiles and Battle Screens
    There's better fakemon, it looks better un-sillhouetted, the tiles might be improved post-pre-beta-demo, and most of the battle in the pre-beta-demo seems to look a LOT better.

    ...Also, that one fakemon you saw has been re-modeled. I've recently decided to start doing that sometimes while working on this might-be-final derivative of the Pokemon Neo project. Hey, it was supposed to have worked for Game Freak...

    ALSO: ANNOUNCEMENT:

    Although started a while ago, (compared to everything else,) a recently started project had begun that I'd forgotten about but just remembered. Thing is, I've been thinking of merging it with Neo. Guess that's a good idea, as, (let's just say,) it relies on only a bit of official information, and that might be hard to make a whole game out of without making it too identical to a certain VERY important aspect of the Pokemon franchise...
     
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    My game is 2 manned.
    I have a sprite artist, and i do everything else...lol. I even had to compose my own music. Give the kid a break, I mean, at least he's trying. It could be worse...
    Thank you.

    -POKEMONMASTER260

    honestly, is that Fakemon wearing a cane?

    ...Oh wait, you're referring to THAT. No, that's not even a Fakemon...hopefully, you'll all see what I mean in a future version of the game.

    ...The sillhouette in my sig is part of a fakemon.
     
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    I can see why you came to no avail with team members. Also isn't Neo-Dragon already using this name for his game?
     
    Some things have to be made better due to my own judgment, not all suggestions have been applied yet, sounds overlap...

    ...and the battle in the game has you always winning int he exact same way, but that's intentional. Why? Because the pre-beta-demo is the pre-beta version of a tutorial-ish level, where the battle is to give new players a FEEL of how the battle system runs, while still being able to get to the actual start of the game with a challenge, after getting their Pokemon Neo-hands on.


    Also, the movement system isn't that good, & some stuff is a tiny bit jumpy.

    -------------------------------------------------

    ...Yeah, so you'll always win int he exact same way & their are some glitches. So? This tutorial level, as stated before, is to just give an idea to new players as to how it works. And it's a pre-beta demo, who says it won't have some glitches?

    ...The point is, please try out this idea for how my game might end up running, at least in the beginning.

    -PM260

    EDIT: You probably need Flash Player 9 & above.

    Oh yes, in case anyone was wondering, the contest never started & probably never will. (I'm pretty sure I once mentioned a contest.)

    Well my user name is Neo-Dragon, but my game is called Pokémon Protectors, so I guess the name is free to use.
    Yeah, sorry about that, but I've associated that name with different derivatives of a project starting long before I knew you. I didn't make up the name, in fact.

    -PM260

    Oh yes, the game is not a download; you stream it from the link.

    Okay, I had a faulty version up beforehand, (certain improvements before release caused some problems in the code doing what it's supposed to that went unnoticed,) but hopefully, the version of the pre-beta demo should work like it's suppsoed to. Should be same link as beforehand. Also, all mentioned problems should still be in effect...

    Thanks,
    PM260

    EDIT: Said movement permissions when it should've been movement system. Fixed.
     
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    here is an idea to improve this game,
    you can look at the games showcase games, see what others have set the bar to, maybe play a few demos or games and then reflect on how these may help improve your game.
     
    Yeah have a look around.
    Download RPG MAKER XP, and get the starter kit here.

    That demo was like one long pop up lol.
    I was expecting some naughty images to pop up when I reached the end lol.
     
    Wow...not to be mean or anything, but naughty pictures would've make me like it more. This is so far very bad I have to say. I know it's hard doing things in flash, and I was going to say not to take on the starter kit, but after "playing" through the "demo" you should get some help first. You are trying to make a Pokemon game, and believe compete with the others here. Well, you aren't going to get far like this. This was just a slideshow type of "game" which doesn't take much effort to do. So it's basically a presentation and not a real game with any game funtions engines. I really recommend to take some form of help first (like the starter kit) study it and than advance from that.
     
    Yeah...frankly, the whole point of the pre-beta demo was not to be like a game, but to give you a feel of how the rest of the game, (which is supposed to actually be like a game,) runs.

    And yeah, I know...it doesn't run like anything good yet. But that's why it is ready to be improved any time.
     
    It's just that the graphics are messed up and there are dozen of resources for interface and other Pokemon graphics (though I recommend you make your own interface ones). I have no idea what the whole sequence at the beginning is supposed to be like and it was just roughly done in paint. You need to improve on those aspects.

    Personally I wouldn't make a game in flash because I just can't understand how the game engines would run. DS Game Maker is cool, and I recommend switching to that now (if you plan to do it anyhow), before you put too much into the flash one and it would just waist alot of your time.
     
    It's just that the graphics are messed up and there are dozen of resources for interface and other Pokemon graphics (though I recommend you make your own interface ones). I have no idea what the whole sequence at the beginning is supposed to be like and it was just roughly done in paint. You need to improve on those aspects.

    Personally I wouldn't make a game in flash because I just can't understand how the game engines would run. DS Game Maker is cool, and I recommend switching to that now (if you plan to do it anyhow), before you put too much into the flash one and it would just waist alot of your time.
    ...Yeah well, I've kinda trained in Paint for a long time...(even though I have Photoshop.)

    Plus, I know Flash a lot more than anything else, and frankly, someone has to do it. After all, the advantage to Flash is its made to have the apps run in browsers, thus making it easily accessed.

    Personally, I believe the game engines would run by certain keyframes linked together, of which stuff owuld be made off of.

    ...And yeah, the graphics do need to be improved. Actually, a lot of the time before this demo's release was improving ont hat aspect, but I agree more could be improved on in that aspect.


    ...And to be honest, I don't consider myself artistic, so that's why a graphic artist would be nice, instead of me doing that along with everything else.

    -PM260

    EDIT: Announcement time: Good news! I've started development past the pre-beta demo, & so far, it's been the live action gameplay!
     
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    CAN'T SOMEBODY JUST SAY SOMETHING NICE IN A WHILE!?!?!??!?!?!!?!?

    Your games looks good keep going at it as you said you were bored and decided to make it so that's why its not to everyones perfection.
     
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