• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Staff applications for our PokéCommunity Daily and Social Media team are now open! Interested in joining staff? Then click here for more info!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Released] Pokemon Pathways (1/19/25: Alpha 9.1.3)

Just got to B-rank, because I have Aurora as my mentor, I went to the nightmare realm. I beat 4 of the 5 pokemon but I can't find the last one. I've been searching for quite a bit and I know I've found gorgiest, sableye, treveant, and one other pokemon, but I can't find the last one. Also, aurora doesn't show up for the double battle when I fight a wild shuppet (specifically shuppet). My save file has 15 hours in it and I don't want to lose it.
I think there are only 4 pokemon. You have to interact with the objects behind them, Should be a pink tree. a child Aurora, a pair of people and an object. Stairwell shows up on the bottom once you interact with all of them. I don't remember a 5th object on my aurora playthrough
 
I think there are only 4 pokemon. You have to interact with the objects behind them, Should be a pink tree. a child Aurora, a pair of people and an object. Stairwell shows up on the bottom once you interact with all of them. I don't remember a 5th object on my aurora playthrough
thanks, I was mashing through the dialouge and thought you only had to fight the pokemon, not interact with the objects, I also thought there were 5 pokemon. I was stuck on this for half an hour :(
 
Can anyone tell me what are each Mentors' trade Pokemon? I know that Born is Tyrunt and Elisia is Eiscue, but when I finished Aurora and Lygn in the previous 9.0.0 update I forgot to check and deleted the save file when I updated the game. I checked the guide but I couldn't find anything on it.
Tangent😋: If I had known that Elisia would trade Eiscue, I would've chosen the Adventurer Role instead of Knight😮‍💨
Edit: I'm currently playing in Vayn's route
Edit2: Can I also ask how to get Eevium Z? I have won the Battle Week Tournament on multiple playthrough but I don't remember receiving anything other than the Kantonian Starters and their respective Mega Stones. Do I have to use Partner Eevee to get it? By the way, can Partner Eevee be bred? Even if they turn out to be regular Eevee?
 
Last edited:
How do I update from previous version? 7.03 Also how do you hatch egg here?
 
Last edited:
How do I update from previous version? 7.03 Also how do you hatch egg here?
For hatching, the normal way, as in, walk back and forth for thousands of steps. If you have money and got the Bike tho, I recommend doing it in the Arena Plaza? The Fighting Type Floor Field since that place have a lot of open areas. Just remember to use Max Repels.

For updating, I'm not sure. While you can just download, extract, start it up to create a save file/app data/save data to move your old save to the new one, I find that to be troublesome and just deleted the old one entirely without caring about the save file. Wanted to get the new update's full experience anyway.
 
Just highly curious and stuff, but is there some document for a pokedex of sorts or the like? I love the game so far, but I also don't want to got crazy searching for pokemon that may or may not be in an area.
 
Just highly curious and stuff, but is there some document for a pokedex of sorts or the like? I love the game so far, but I also don't want to got crazy searching for pokemon that may or may not be in an area.
Weird to think of so soon after asking as a whole, but I had a weird idea for a new quest that the teachers could give? Like say, after D rank, your teacher will ask you to compile an ecological survey of the rooms of the lower floor areas tasking you with catching and evolving all the nonspecial spawns there and after ask how you felt the school did on stocking those rooms for respective levels of students and how likely you might go back to explore at higher levels? And maybe have a teacher who's obsessed with rare pokemon task you with collecting the special spawns to show they exist on these floors? Just an idea I had, so I have no idea how well it might be implemented.
 
Do the rare spawns, like the kecleon in D-rank floor field room, come back again, if we couldn't catch them?
 
Gonna write out the latest team I used to beat Born, all 3 evil teams, and Shadow Six the second time around (in Set mode) in update 9.0.3:

Role: Saint

Half my strategy was to use the custom move Holy Water, a 70 BP physical water move that doubles in power if it hits a mon with a status, then heals that status. So it's like a more flexible Smelling Salt. Small note, deff needed to PP Up all my moves since fights can get long so technically the team is expensive

Toxapex
Ability: Regenerator
Careful
Rocky Helmet
Moves: Toxic Spikes, Recover, Roost, Lunge
Sets toxic spikes to enable Holy Water. Double heals felt very trollish to use lol, Lunge was okay

Wailord
Ability: Drizzle
Adamant
Choice Band
Moves: Holy Water, EQ, Avalanche, Rock Tomb
Rain boosts Holy Water. Was my secondary Dynamax mon, with max HP and full Dynamax levels you can get over 1000 HP which was funny

Barraskewda
Ability: Swift Swim
Adamant
Life Orb
Moves: Holy Water, Flip Turn, Aqua Jet, Close Combat
Not as silly as "press A and win every matchup" as you may think, often I would have to reset Toxic Spikes or set up late game sweeps, but I still feel like this is one of the best options possible

Manectric (Mega)
Ability: Lightningrod, Mega: Intimidate
Timid
Manectite
Moves: T-Wave, Light Screen, Volt Switch, Thunder
Since I had legit 4 Electric weaknesses felt the need for a hard check, T-Wave being a way for another status also seemed 100% necessary. Light Screen + Intimidate felt like I could slow down any matchup on paper. Volt Switch + Intimidate seemed abusable and a rain team with Thunder seemed good as well
I used the word "seemed" there a lot because this was easily my least used mon lol, you can outspeed plenty Electric types with my other mons and this wasn't set up to actually beat any Electric types on its own. Also the AI tends to go for other moves if it doesn't see a kill - so if I had Toxapex or Wailord out and anticipated T-Bolt, I would try to catch it and wind up getting one shot or put into red from some other random ass move lol
And although it has 135 Sp ATK as a mega and Thunder is strong, this didn't get sweeps like at all, it hit things for like 30-40% health which was sad, maybe Modest would've helped. Fights are hard deeper into S tier and this felt firmly power crept. Was basically a support mon that got one shot plenty of the time, easily replaceable

Flutter Mane
Ability: Divine Mandate
Modest (should prolly be Timid tbh)
Choice Specs
Moves: Taunt, Hex, Moonblast, Mystical Fire
This was basically the "press A and win" mon, as I often used this to Dynamax, Fairy max move plus the custom role ability Divine Mandate one shot like 90% of the things I used it on. But it also sets up Misty Terrain which prevents status on both sides and made Holy Water kinda dead lol, so some fights got awkward. Hex naturally synergized with all the status you run and was also quite good. Mystical Fire helped check Steel types and reducing Sp ATK helped simplify some niche spots. Taunt wasn't really used much but wanted a way to deny set up moves throughout the game and didn't feel the need for any other attacking move. I don't imagine many mons being better than Flutter Mane for the Saint Role, feels pretty overpowered most of the time

Galarian Moltres
Ability: Berserk
Bold
Waterium-Z
Moves: Agility, Aqua Ring, Roost, Fiery Wrath
Long writeup since I love this mon:
One of the more creative strategies I've ever used. With no Speed investment, after one Agility you outspeed the base of basically everything. G-Moltres naturally has 125 Sp Def, so my thought process was if I could boost its Def then I could wall plenty threats. Then I came across Aqua Ring, which is in the first set of moves for the Saint role. Its Z-Move boosts your Def one stage, and its base use is to give you leftovers recovery.
So ideally you switch G-Moltres into a favorable type matchup or special attacker. You Agility, then Roost when necessary, boosting your Sp ATK via the Berserk ability over and over. Z-move Aqua Ring on physical attackers to suddenly wall them off. Synergizes well in a Toxic Spikes strategy since you can outlast plenty things. After 3-4 boosts you can one shot plenty things, also Fiery Wrath's 20% flinch was pretty helpful when it came up.
The weakness was having some status on G-Moltres, getting crit or getting hit hard before you're set up. But otherwise this cleaned up plenty hard fights, felt better than Barraskewda plenty of the time, highly recommended for anybody interested in using the Saint role
 
I am so confused about partner Eevee's signature ability eevo boost.

Cause when I attack with partner Eevee using return. The Eevee with the ability eevo boost does roughly or does the same damage as it will with Eevee with adaptability.

so please answer this does the eevo boost, boosts every single move no matter the type? Like you know the normal type included that doesn't day that in the masters guide. Does the master guide only count the moves that activate the one that boost your attack stats?
 
Back
Top