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[Released] Pokemon Pathways (1/19/25: Alpha 9.1.3)

Binka is gone. I just finished the born mentor story and was just about to give binka to grace but I cant find binka anywhere in my PC I'm pretty sure I stored binka in box 39, my tinkaton came from the black market and I sure as hell didn't release binka.
 
Binka is gone. I just finished the born mentor story and was just about to give binka to grace but I cant find binka anywhere in my PC I'm pretty sure I stored binka in box 39, my tinkaton came from the black market and I sure as hell didn't release binka.
Nvm I just left her at the daycare
 
How the hell is homework think works I am tired of trying to write the name and I can't find how to write it 😭
 
hey for pokemon pathways the debug mode doesnt work ? i did the steps and then press F9 it no longer opens
 
Hmmm next update pls check the Greninja double team and minimize move it's not working,I do bit experimenting with the move yeah this 2 not working as intended it pretty much useless move.
I keep getting hit even i maximize the evasive stats boost, tested it for 20turn and all 20 turn my poke not evading only lower accuracy work evasion don't work.
 
I guess I don't understand how the theatre works. They said that I have to keep the match longer than 6 rounds and I have to win or else I fail and I lose affinity and charm. But when I go to do the match the devilstone does his one shot charge up turn 1 so then I just lose turn 2 and I'm just losing affinity with the girls and charm for attempting to do it. How do I get past any of this?
 
I guess I don't understand how the theatre works. They said that I have to keep the match longer than 6 rounds and I have to win or else I fail and I lose affinity and charm. But when I go to do the match the devilstone does his one shot charge up turn 1 so then I just lose turn 2 and I'm just losing affinity with the girls and charm for attempting to do it. How do I get past any of this?
Ah that one has pattern and luck fight it depends the first time it will not attack second time it will ,I able use protect on second attack It depends if attack hit or not I just up my attack stats after use protect and use protect after I use up attack move.
That time I already at round 7 and im pretty much can one shot the guy since his defense already so low and my attack stat stack 3.
You get 5 charm and 2 affinity for it don't worry if you finishing it off early it just get less charm gain.
And Don't bother getting Double teams and minimize skill this 2 move are not working.
 
Protect move are crucial for theater because they do pattern charge up attack, charge up ,attack you just need to spam protect every turn 2 and get any Fakemon that have stat increasing move on attack,to increase your damage deal on round 7.
Oh and if you trouble With pop quiz to just look at Poke type chart and calculate it.
 
Dynamic adventure definitely my most hated one on this game, can't use my own Fakemon what purpose of me grinding all my fakemon EV.
Sometimes dynamix poke spawn to counter all 3 line it more like luck based,after 80+ reload save I able get non ridiculous dynamix that might counter my chosen 3.
Dynamix adventure really need balance most reason move like protect or wide guard cannot be use early, dynamix will move first always and damage my entire line before I could use the move it's ridiculous I tried max my speed to x6 somehow dynamix Mon move first before I could use protect even trick room not working.
There's might be a bug where your chosen Fakemon don't have EV training it's all on 0 for some reason that made thing much much more harder I sworn Dynamic adventure had some bug going on I felt it....
Im not messing with dynamix adventure anymore this stuff much more harder than reborn with overpowering stat change inflicted on you.
My suggestion add Your party heals after battle because I don't have freaking move! Because all on zero usage trying to use item recover PP already suicide in battle itself since dynamix love doing stat change debuff my entire line,while im recover PP need to allow use item while on adventure options or heal after each battle.
lack PP is problematic if dynamix don't do crazy stunt like debuff entire line I don't mind much ,but they buff to much and debuff me like heck each move they used.
I would Very impressed if anyone manage to pass this ridiculous Extreme difficulty because I cannot pass dynamix adventure one freaking bit,very unbalanced in my point of view if .
If I can't pass it barely anyone can to much boost and stat change for dynamix,I know this game want be unique that dynamix adventure are to freaking unbalanced with they spamming 3 extra shield sometimes try check dynamix alolan raichu as example this guy will spam shield extra 3 or 4 non stop I cannot do damage on it.
The extra bar shield need to be removed from dynamix adventure or stat change buff and debuff to be removed from dynamix poke for adventure ,legit I cannot pass this one bit I guess I can never get those ultra beast how extreme difficult it is.....
 
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Unsure what caused it but I noticed that I whited out in the dream realm and when I spawned at the pokecenter I no longer had any of my registered items (Stat Checker and Return Rope)
 
[PokeCommunity.com] Pokemon Pathways (1/19/25: Alpha 9.1.3)
Mates, thanks for the amazing fan game. You have no idea how much enjoyment I derived from playing this. This is definitely my favorite pokemon game. I'll be waiting patiently for the next update. My only request is that you please make the save files compatible with newer versions you decide to release. Cheers.
 
Dynamic adventure definitely my most hated one on this game, can't use my own Fakemon what purpose of me grinding all my fakemon EV.
Sometimes dynamix poke spawn to counter all 3 line it more like luck based,after 80+ reload save I able get non ridiculous dynamix that might counter my chosen 3.
Dynamix adventure really need balance most reason move like protect or wide guard cannot be use early, dynamix will move first always and damage my entire line before I could use the move it's ridiculous I tried max my speed to x6 somehow dynamix Mon move first before I could use protect even trick room not working.
There's might be a bug where your chosen Fakemon don't have EV training it's all on 0 for some reason that made thing much much more harder I sworn Dynamic adventure had some bug going on I felt it....
Im not messing with dynamix adventure anymore this stuff much more harder than reborn with overpowering stat change inflicted on you.
My suggestion add Your party heals after battle because I don't have freaking move! Because all on zero usage trying to use item recover PP already suicide in battle itself since dynamix love doing stat change debuff my entire line,while im recover PP need to allow use item while on adventure options or heal after each battle.
lack PP is problematic if dynamix don't do crazy stunt like debuff entire line I don't mind much ,but they buff to much and debuff me like heck each move they used.
I would Very impressed if anyone manage to pass this ridiculous Extreme difficulty because I cannot pass dynamix adventure one freaking bit,very unbalanced in my point of view if .
If I can't pass it barely anyone can to much boost and stat change for dynamix,I know this game want be unique that dynamix adventure are to freaking unbalanced with they spamming 3 extra shield sometimes try check dynamix alolan raichu as example this guy will spam shield extra 3 or 4 non stop I cannot do damage on it.
The extra bar shield need to be removed from dynamix adventure or stat change buff and debuff to be removed from dynamix poke for adventure ,legit I cannot pass this one bit I guess I can never get those ultra beast how extreme difficult it is.....

The dynamax adventure is very doable, but there's a pretty big learning curve to it. In fact, I've been able to complete runs even before reaching S rank where I can't dynamax my own pokemon.

Some things to note:
1) You can use items (potions, full heals etc.). Use them.
2) Bulky pokemon are almost always better than offensive pokemon. Speed is not very meaningful (in some cases it can even be a downside - what can happen with really high speed is you outspeed them and bring them down to half health, and then they use abilities that increase their speed/reduce your speed effectively taking 2 turns in a row at the time where they take 3 actions per turn, which would've only been 1 action on the first turn and then 3 actions on the 2nd turn if you'd been slower than them consistently), and while offensive stats aren't meaningless, they're just not as important as being able to take hits (especially since you take just as many attacks to remove shields no matter how high your offensive stats are).
3) Try to time when you reduce them to half health when you can. The enemy obviously becomes way more dangerous once they're at half health, and once they're at that point you usually want to just kill them ASAP, and if you reduce them to half with the first pokemon that acts after they do then you can remove 2 shields of theirs with your other 2 pokemon immediately before the enemy can act (or completely remove all 3 shields if you have dynamax unlocked).
4) Pick the long route, not the short one. It gives you way more freedom with which pokemon you fight and in what order, and isn't actually that much longer than the short run in terms of the number of fights (there are a ton of pokemon but you only actually need to fight 3 of them before the boss, any others you fight are optional - you may still want to fight extras if it allows you to get pokemon that have good type matchups or if you want the chests etc. of course).
5) Pokemon that have reflect or light screen are really useful. Obviously a lot goes into which pokemon you pick, if they have bad stats and bad type matchups then of course there can be more important considerations.. but when reasonably possible you should try to get reflect and light screen.
 
Does rainbow (togekiss signature move) stack with serene Grace?

I'm asking because I'm trying to build a team around it.
 
The dynamax adventure is very doable, but there's a pretty big learning curve to it. In fact, I've been able to complete runs even before reaching S rank where I can't dynamax my own pokemon.

Some things to note:
1) You can use items (potions, full heals etc.). Use them.
2) Bulky pokemon are almost always better than offensive pokemon. Speed is not very meaningful (in some cases it can even be a downside - what can happen with really high speed is you outspeed them and bring them down to half health, and then they use abilities that increase their speed/reduce your speed effectively taking 2 turns in a row at the time where they take 3 actions per turn, which would've only been 1 action on the first turn and then 3 actions on the 2nd turn if you'd been slower than them consistently), and while offensive stats aren't meaningless, they're just not as important as being able to take hits (especially since you take just as many attacks to remove shields no matter how high your offensive stats are).
3) Try to time when you reduce them to half health when you can. The enemy obviously becomes way more dangerous once they're at half health, and once they're at that point you usually want to just kill them ASAP, and if you reduce them to half with the first pokemon that acts after they do then you can remove 2 shields of theirs with your other 2 pokemon immediately before the enemy can act (or completely remove all 3 shields if you have dynamax unlocked).
4) Pick the long route, not the short one. It gives you way more freedom with which pokemon you fight and in what order, and isn't actually that much longer than the short run in terms of the number of fights (there are a ton of pokemon but you only actually need to fight 3 of them before the boss, any others you fight are optional - you may still want to fight extras if it allows you to get pokemon that have good type matchups or if you want the chests etc. of course).
5) Pokemon that have reflect or light screen are really useful. Obviously a lot goes into which pokemon you pick, if they have bad stats and bad type matchups then of course there can be more important considerations.. but when reasonably possible you should try to get reflect and light screen.
You see this dynamix adventure spawn weirdly against me AI magically spawn in with move that hit 3 of my line and knock 2 of them out on first round tried 400+ times.
There's even issue my game suddenly crash and I lost all my dynamix adventure progress and don't have save options,that's really annoyed living heck out of me.
What I want from dynamix adventure if I unable use my own mon I want to use 1 Mon only so I could switch out if got debuff, when all 3 on field I don't have any strategy I got destroyed by this debuff and it hit 3 times while at it to.
I wish I could customise my Mon stats before start the adventure,reason I want to customise because each time I spawn my Mon stats on wrong spot I have special attack move oddly enough all max stats on attack and to change it I had to go way up to fix the mess up stats.
I don't get single Ultra beast because this spawn issue.
How I reach ultra beast fight not by using protect move or defensive because time way to limited 10 not enough for me ,when I use pure brute strength I manage reach the ultra beast as long non of dynamix spawn with move that hit my entire line on first round or second stage.
I keep failling because I cannot recover HP after battle or PP this pretty much downfall for 400+times when I reach ultra beast.
What I want is using 1 Mon per fight and more time limit.
Funny enough I could easily beat all S rank without healing item you know how? It's because they don't spam debuff and buff each round they don't have shield, I have time to set my next move without worry time limit and no Mon life limit,I can strategize using my own mon because I can relocate my EV point without sacrifice my speed never add EV point on health.
Unlike dynamix pretty much every EV point in Health it pretty worthless for me doing 4 move each turn in second stage that buff I already considered move itself.
Healing and pp recovery already wasting time 2 turn lost just recover alone in battle, dynamix keep debuff me I can't change my Mon to remove the debuff because all 3 on freaking field.
I hate dynamix advanture so much because it's luck base type,I beat all S class and elite six I could beat nuzlock in Yang with hard difficulty it provide yet I cannot beat dynamix advanture what worst it sometimes crash! On wrong time and I lost all progress.
I consider my self beat the game after beat all S class, im not doing ridiculous difficulty luck base dynamic advanture all those mega stone and complete Pokédex can stay there.
It actually rising my blood pressure in real life how annoying it is I rather fight born 1000+ times than going into dynamix adventure.
 
You see this dynamix adventure spawn weirdly against me AI magically spawn in with move that hit 3 of my line and knock 2 of them out on first round tried 400+ times.
There's even issue my game suddenly crash and I lost all my dynamix adventure progress and don't have save options,that's really annoyed living heck out of me.
What I want from dynamix adventure if I unable use my own mon I want to use 1 Mon only so I could switch out if got debuff, when all 3 on field I don't have any strategy I got destroyed by this debuff and it hit 3 times while at it to.
I wish I could customise my Mon stats before start the adventure,reason I want to customise because each time I spawn my Mon stats on wrong spot I have special attack move oddly enough all max stats on attack and to change it I had to go way up to fix the mess up stats.
I don't get single Ultra beast because this spawn issue.
How I reach ultra beast fight not by using protect move or defensive because time way to limited 10 not enough for me ,when I use pure brute strength I manage reach the ultra beast as long non of dynamix spawn with move that hit my entire line on first round or second stage.
I keep failling because I cannot recover HP after battle or PP this pretty much downfall for 400+times when I reach ultra beast.
What I want is using 1 Mon per fight and more time limit.
Funny enough I could easily beat all S rank without healing item you know how? It's because they don't spam debuff and buff each round they don't have shield, I have time to set my next move without worry time limit and no Mon life limit,I can strategize using my own mon because I can relocate my EV point without sacrifice my speed never add EV point on health.
Unlike dynamix pretty much every EV point in Health it pretty worthless for me doing 4 move each turn in second stage that buff I already considered move itself.
Healing and pp recovery already wasting time 2 turn lost just recover alone in battle, dynamix keep debuff me I can't change my Mon to remove the debuff because all 3 on freaking field.
I hate dynamix advanture so much because it's luck base type,I beat all S class and elite six I could beat nuzlock in Yang with hard difficulty it provide yet I cannot beat dynamix advanture what worst it sometimes crash! On wrong time and I lost all progress.
I consider my self beat the game after beat all S class, im not doing ridiculous difficulty luck base dynamic advanture all those mega stone and complete Pokédex can stay there.
It actually rising my blood pressure in real life how annoying it is I rather fight born 1000+ times than going into dynamix adventure.

Healing is a non-issue, because like I said at the very first point, you can use items during the fight - don't be stingy with using potions, you can use items during the fight, and it only takes up 1 pokemon action for 1 item (so you can use an item with 1 pokemon while the other 2 attack for instance - yet another reason why bulky pokemon are much better than offensive pokemon, because even if a pokemon has no useful abilities, just having a pokemon that can take hits and use items to keep the other pokemon alive is still very useful), and at the beginning of the fight when they only use 1 move per turn it's pretty easy to heal your pokemon back up (they mostly only become dangerous once they're reduced to half health so it's pretty easy to heal and set up moves like reflect and light screen before reducing them to half). If your pokemon are getting one shot regularly, then it's usually a problem with which pokemon you select and which pokemon you fight (in the long adventure, you have a lot of freedom with which pokemon you fight, and if one of the pokemon you need to fight has a bad type matchup you almost always have options because you can fight other pokemon to replace your bad type matchups first.. once in a while you might get really bad RNG with pokemon and get really screwed, but it's not really that common).

I don't know what to tell you that I didn't already say in my first post - I can completely clear the dynamax adventures a good ~50% of the time even at A rank (ie. without dynamax on my own pokemon), and significantly more than that at S rank.
 
I ran into a potential issue, or I am misunderstanding a mechanic. I had Mimikyu as my starter. When I went to fight Akiza the first time during Born's storyline, her Pancham's power trip did not activate disguise, instead it hit through it and dealt full damage. Is this a bug or is there an interaction I am missing?
Edit: Never mind, didn't see it had mold breaker
 
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