I will be occiasionally updating the version of the patch available, as some will notice with resetting download counts, but this is just to fix small errors I find in the game. A record of those fixes will be kept here. Thank you to everyone who has been trying the game so far; I'm glad people have been enjoying it.
- In order to keep you save file if you redownload the game. Just pull your .ss (save state to the side), and when you redownload the game save it with the same name and in same folder as the one you downloaded before. If the new file name matches the old save state name, it should still work. Check the file IfStuck_PearGreen in my folder if you really need help finding your way.
I am going to use this comment to keep updating what I have fixed on a day if I upload a new copy of the patch.
For the Jan 25th patch version - fixed possible game-lock at the fourth gym
For Jan 26th patch version - Fixed protect being both a tutor move and TM (return and frustration are both now tutors), fixed Oddish who uses Drain Punch in 4th gym, fixed some spaces that act like cross spaces instead of walls and vice versa (one small spot in charred path was priorly inaccessible), fixed dialogue of person in Safari who references Saffron, fixed trainer in Safari who walks into the wall, changed TM Cross-Chop in Safari to Iron Tail to reduce double item proximity, and last is the important one... fixed flags for the city event where some lines of dialogue didn't activate at the proper times.
Jan 27th Patch Updates - Minor sprite graphic fixes on Eevee and one other 'mon, slight moveset change to other 'mon, fix for a few walls/cross that should be otherwise, fix change to abilities that may have caused abilities to not work properly at times, this means Cacophony is an ability again instead of a second chlorophyll, changed Espeon/Umbreon evos to Sun/Moon Stones, added one sun stone location
Jan 29th Patch Updates - Minor sprite graphic fix on Espeon, fixed a few cross-spaces that should have been walls, readded in one Oak's aide interaction, working on flare blitz animation glitches
Jan 29th Night - Flare Blitz animation is fixed, a few walls fixed, including one that was blocking part of endgame.
Jan 31st Patch Updates - Fixed a few more walls that needed to be passable or vice versa, fixed one trainer despawn, fixed Mawile copy sprite that shouldn't be visible. Hopefully that is all I need to do.
February 10th Patch Updates - Added new area S.P. Catacombs! This area allows all three parts of Fairytale Isle (and their Mythicals) to be reached without Surf. Expanded Crystal Caverns. Fixed a few tiles that were supposed to be accessible, which were making certain areas inaccessible (in glacial caves and dino mines). Fixed possible error in the original version of the game which made the game crash when trying to load certain areas.
February 12 Updates - Fixed some trees that were walkable on.
When I make final updates to the game in a few months, that will be: sprite graphic updates, item disbursing/abundancy, maybe some stat adjustments, and expanding some areas a bit (like crystal caverns)
The Special Edition was released on February 1st!! I still think playing the regular edition first makes sense, but people can do as they please.
Enjoy all!