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fan game

  1. JLawal

    [Released] Pokémon Burning Lotus

    Pokémon Burning Lotus is a short comedic Pokémon fan game that takes place in the brand new Lotus region. Lotus is a small region not too far away from the Hoenn region, the region is filled with Pokémon from every previous generation including new species as well. You take control as either a...
  2. Cushnik

    [Released] Pokémon Somnium

    Description Made with RPG Maker XP and Pokemon Essentials v20.1 Your father takes up the Gym Leader position in Lacusora Town of Ruawen region. It is on S.S. Blue, a ship taking your family to Ruawen, where your journey begins. At the same time, forces hiding in the shadows begin to put their...
  3. Cushnik

    [Question] Linking RC resources

    So, my game (not released yet) contains a CREDITS file, which lists all the resources I have used for the development. Aside from resources' names and authors, it contains links to the resources, a lot of which were hosted on Relic Castle, so those links are of little use now. How should I go...
  4. S

    [Game Idea] Working on Maps for my Game

    These are still under heavy wip, and will prolly keep getting updated regularly as I get feedback! So far those pictured here are Starter City (has no name yet) PokeCenter located in the City and Route 1.
  5. R

    Gen 9 pack scripts - I need help

    [2024-03-29 03:21:25 +0000] [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.7] Error in Plugin: [Generation 9 Pack] Exception: SyntaxError Message: [Generation 9 Pack] [002] Battle_Battler.rb:541: class definition in method body class Battle::FakeBattler ^~~~~~~~~~~~~~~~~~~~~~~~~...
  6. Cabig

    [Completed] Pokémon Endless Trash (3 Year Anniversary!)

    Made using Pokémon Essentials v19.1 This game is fully completed, but still in development. Changes to existing content may occur and new side content may be introduced. DISCLAIMER: This fangame contains strong language. Plot: In this game, you play as a trainer living in a weird and foreign...
  7. J

    [Developing] Pokemon Soaring Frontiers

    This is my very first fan game, and I'd like some feedback on it, what I should do different, things I could do better and what I'm doing good. I appreciate all of the stuff you can say lol. Here is what is in the game so far. 3 Towns - Hemlock Village, Ashcroft Town and Plainfield City 2...
  8. N

    Pokemon Lonestar

    *Utilizing Pokemon Essentials 20.1* "I came, I saw, I conquered." Pokemon Lone Star is a non-profit, completely free to Pokemon Fan Game. Taking place in the Texas-inspired region of Austoria, A tropical oasisfull of lush greenery, huge cities, a culture-rich countryside that'll make you feel...
  9. RiftyCrow

    [Developing] Pokémon Andean Odyssey

    Pokémon Andean Odyssey(WIP) (This name is still a WIP) Introduction: Incania - A large region that contains tropical deserts and beaches in the south and cold heights in the north. A big mountain range called Incania stands in the east of the region, being one of the highest places in the...
  10. A

    A RomHack/Fan Game Idea I have held onto for a while.

    It's a two-part type of deal. It does have a working title Blinding Dawn and Ending Dusk. It has a story I will type out to work from that has ideas for gym leaders, elite 4, a region idea*, a two evil team dynamic, Megas, maybe the addition of Terastilizing because I don't like Dynamax/...
  11. O

    Emerald hack: Pokémon E'merald v1.4(Updated)

    Hello all, I am Orion (OZI/Orioniszeta). I am introducing my first completed project Pokémon E'merald v1.0 It is based on Pokémon Emerald. STORY: You follow Orion on a very mild psychological journey to find answers to something or someone he has forgotten. Originally inspired by PT, the game...
  12. Yotes

    BGP DevLog #183 (Patron Palooza)

    I got an itchy twitch finger and put up the new Patreon ideas immediately. Still eager for feedback and willing to add any new ideas or mix things around, but I really felt like kicking off August with the new revamp and just having that ready to go as soon as my first couple YouTube videos go...
  13. Yotes

    BGP DevLog #177 (Sculpting a World)

    It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE.👏 SPEAK.👏 Getting all the different tiles, placeholders, and...
  14. Yotes

    BGP DevLog #174 (Where's The Game?)

    Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down. Maybe I'm crazy and doing this wrong. Time to take a...
  15. Yotes

    BGP DevLog #173 (Let's Go Ponatina!)

    Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion. In place of that there is tons of Pokemon news. A fan game was released and a...
  16. Yotes

    BGP DevLog #172 (Map Mastery)

    The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before). The...
  17. Yotes

    Battle Gem Ponies DevLog #168 (HUD Crafting)

    Ignore the garbled text. That is a bug for another day. Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and...
  18. Yotes

    BGP DevLog #161 (Wednesday Milestones)

    Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes. In the last 7 days I charted out exactly how all 360...
  19. Yotes

    BGP DevLog #86 (Little by Little)

    (Flashback Post: August 2016...) Taking steps towards greatness. That's what it's all about. Feeling overwhelmed with just how huge this game is. Seeing smaller ideas being implemented makes me very envious. It's the "why can't I just poof this into existence" problem. If I could at...
  20. Yotes

    Battle Gem Ponies DevLog #1

    (Flashback Post: December 2014...) I have an upcoming Mobile Game Design course for my Junior year at the Pennsylvania College of Technology and the project I'll be working on is this Pokemon style game featuring ponies. The Ponymon Dawn/Dusk ROM hacks inspired me to tackle turn-based...