Hi, I wanted to ask if there were any plans to add a toggle for the new "signature move" effect? I absolutely loved how PureRGB made total losermons into real forces of nature (Raticate and Golbat were legitimately MVPs on my team, I felt like a proud Rocket Grunt lmao), but a lot of the signature moves push things too far in the other direction in my opinion. Now there are moves that are flat-out bad on most things, but ridiculously good on the signature wielder (160 BP Waterfall on Seaking sounds outright disgusting), when I greatly preferred the previous approach of diversifying learnsets and making every move feel generally useful in its own way.
If no toggle will be implemented, would it be sufficient to simply comment out or remove most of "remap_move_data.asm", or would that cause issues elsewhere? Manly wondering about a toggle in the first place since most other things in Pure (Pokemon sprites, new Pokemon typings, the added Cinnabar area) can be freely enabled or disabled by the player, yet the current build of the game is now stuck enforcing these signature move changes unless one were to edit the code and compile their own local copy.