ShadowMrk
Intangible
- 70
- Posts
- 14
- Years
- Seen Nov 27, 2018
I have a feeling that Nintendo is pushing compatibility onto us more than anything else. It all started with Gen III and ever since they have made compatibility for all games (as indirect as it may be). If they were planning a remake for RSE ,then they would have built an ENTIRELY new game engine for B/W rendering the Gen III and Gen IV games obsolete. This is why I think Nintendo is going to start widening the time gaps between New Gen games and Remakes. As each generation is created, compatibility is going to have to be recreated for each previous Gen on the current Gen's engine. There is another possibility as well. Nintendo might start using their Current Gen engines for longer periods of time. This would start a new game schedule like this:
Gen I Engine:
R/B/G/Y
Gen II Engine:
G/S/C
Gen III Engine:
R/S/E
R/G Remake
Gen IV Engine:
D/P/Pt
G/S Remakes
Gen V Engine:
B/W/(G)
R/S Remake
(Some New Gen game)
D/P Remake
Gen VI Engine:
(New Gen)
B/W Remakes
(New Gen)
(Some other Remake)
etc.
This would save Nintendo more money as opposed to creating a new engine for each New Gen release ,and they would still get the same income as if they did make a new engine per New Gen. Of course, this is all my own opinion and might be completely off ,so don't think that this is coming straight from Nintendo.
Gen I Engine:
R/B/G/Y
Gen II Engine:
G/S/C
Gen III Engine:
R/S/E
R/G Remake
Gen IV Engine:
D/P/Pt
G/S Remakes
Gen V Engine:
B/W/(G)
R/S Remake
(Some New Gen game)
D/P Remake
Gen VI Engine:
(New Gen)
B/W Remakes
(New Gen)
(Some other Remake)
etc.
This would save Nintendo more money as opposed to creating a new engine for each New Gen release ,and they would still get the same income as if they did make a new engine per New Gen. Of course, this is all my own opinion and might be completely off ,so don't think that this is coming straight from Nintendo.