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I'm sorry I haven't posted, but I'm that kinda guy who rarely posts unless I can help someone or
when I react to something.
Anway, can't wait to see more of the 2nd Dream ;)
It's ok dude, If your not the type of person who constantly then you don't have to. I was just upset that the thread almost died.
Update
(prototype, new one with protagonists and flosting gems coming soon...)
Tittle screen music currently custom remix of metroid zero mission tittle screen music...
Citric Beach...what Soul silver and Hear gold?!: Yeah everyone heard right. I'm goignt o be making a 2d tileset of Soul Silver and Heart Gold as more footage gets released. So far I've only made elm's lab along with other versions of it. Look below for a few screens showing the new houses and a new video of a half-tour of Ryen Capital Park and Citric Beach! .:
Screens!:
Video!:
Sneak Peak!?: I guess that's it for this update. Remember to post you own thoughts on the tiles and the video. The next update will cover a new feature, it's smelly, dark, and it smells!
Let me guess? Sewers? Well sewers are smelly and dark, and usually crowded with Grimer and Muk (and a few Koffing and Weezing).
Can't wait to see it, and I like the house thats based off the new lab in HG/SS, nice job.
Thanks! Sorry for the lack of updates though. Testing is getting
in the way right now. There might be a possibility of an update
this week-end though. I'll answer all question this week-end too.
I'm not going to leave without showing something so here's a small screen:
If you've been following my other thread then you'll know that
there were some problems with my new tiles, especially the colors I had
chosen for my trees. Well I changed them so they don't stand out as much.
You said in your first post that the beta release would mark the one year anninversary? Well first, wow. One year in production? This must be one hell of a game! And second, I can't wait till the beta is released! Looks like June is gonna be a good month for me. Good luck on your beta launch, and I hope everything goes perfectly for you guys. After working an entire year on a game, you guys definatly deserve it!
QUOTE=Destined;4634019]Let me guess? Sewers? Well sewers are smelly and dark, and usually crowded with Grimer and Muk (and a few Koffing and Weezing).
Can't wait to see it, and I like the house thats based off the new lab in HG/SS, nice job.[/QUOTE]
Yup that's right serwers! Thanks, and there are more HGSS tiles on the way!
You said in your first post that the beta release would mark the one year anninversary? Well first, wow. One year in production? This must be one hell of a game! And second, I can't wait till the beta is released! Looks like June is gonna be a good month for me. Good luck on your beta launch, and I hope everything goes perfectly for you guys. After working an entire year on a game, you guys definatly deserve it!
Yeah I'm still in shock that we've been at it for a year. I've played Ryen several times now (for bug testing puposes) and its about 2-3 hours of gameplay to the 2nd gym. It'll feel like a real pokemon game. You'll see what I mean whwn you actually play the game!
Update
(prototype, new one with protagonists and flosting gems coming soon...)
Tittle screen music currently custom remix of metroid zero mission tittle screen music...
Ok...Let's get started!: Ok so i've been working on a few things, most of which is eventing. Second on my list would be the HGSS tiles. I've been putting a lot of work towards spriting HGSS tiles as new footage is released. Now here's what this update is going to include:
1:Pokemon Ryen enviroments
2:Overview on HGSS tiles
3:Video
4:Sewers
So, let's get started!
Pokemon Ryen Enviroments!:
Pokemon Ryen, like Pokemon platinum and other games, will include different types of enviroments will have unique tiles and Pokemon. These new enviroments will be scattered throughout the region of Ryen. Here are some of the enviroments in Pokemon Ryen so far. *Not in order as they appear in the game*
1:Original Tiles/ Common Tiles
These tiles are used in small islands that are unimportant to the storyline such as the starting town Island (not named) or the Island which includes Veraville City Rising City.
Exception: Gullport City
Screens:
2:Snowy Tiles/Mountanous
These tiles are used on areas that are high and elevation. Since the area is in a high elevation it is an area where snow can occur. Examples of such areas would be Route 49 and Rising City.
Screens:
3:Rainforests/Jungles Tiles
You'll see these tiles when entering the rainforests of the Ryen region. These places are usually near humid climates such as Veravillve forest which is by Route 52 and by Veraville City which leads to another water Route.
Screens:
4:Volcanic Island Tiles
Volcanic Islands will see there own set of tiles. Volcanic Islands are usually along or close to a trench in the Ryen region (dark Patches of water). An example of a volcanic Island would be the island that houses Florafoli Town.
Screens:
5:Tiles of Islands Important to the Storyline
Islands that are important to the storyline, the ones where you'll spend a long time at, will use these tiles. The tiles will be based off HGSS. Such places include Marsin City.
Screens:
6:Mainland Tiles
These tiles will be used for locations which are located on either of the 3 mainland continents. Such a location would be Signas City.
Exception: Gullport City
Screens:
Other Enviroments not mentioned:
Underwater
Sea Routes
Deserts
Here's on the latest things I have done, Cherrygrove City:
*Tiles not public*
Video!: I put this video up a while ago hoping to update but that never happened. Here's the video if you didn't already see it. You'll hear the battle music which are remixes of the kanto gsc battle music by megiddo.
Sewers?: Yeah that's right Ryen will have sewers. They will located on some big cities, maybe Signas City! All I can do know is show a screen of a sewer which will be like a maze that gets more difficult as you travel deeper into it.
Sneak Peak!?: Now that was a long update right!? The next update will cover a remapped Gullport City and...
Very Nice job, as always I'm loving the tiles (who doesnt?) and the remixed music sounds great!!...Ewww...more sewers to crawl through, gross but nice screens ;) Keep it up.