Daegon_Kimeron > If you download the game and open it in RM2K(3) you can look at the coding. In the meantime, I'm writing a tutorial for all the complicated aspects that go into making a decent Pokemon game. If you can't understand it by looking at it, just wait for the tutorial. And to fix the font, download the following attatchment. It is the font fix for RM2K
Frostweaver > If you look at the dates the posts were posted, you can see the first two in the long chain of three is inexcuseable. They were on the same day on a similar topic. There, I concede defeat, frostweaver. However, the third post was four days after and totally unrelated, in my eyes justifying its existence. So don't be going around and imposing your beliefs on others, especially when they are totally impractical.
As for RM2K3, you raise a highly controversial part that I really don't want to argue right now, so I'm going to leave it as simply as I can: Technically, I am using none of the features that can only be found in RM2K3, so there are no problems opening it in RM2k. That is the only way in this situation I can respect the delicate legal balance between RM2K and RM2K3 because, as I mentined in some of my previous posts, this project is a collaboration between a friend and myself. Since my friend uses RM2K3, I am using it too to avoid compatibility issues. We're having enough trouble as it is getting it all together, so lets not be making crude assumptions, frostweaver.
Now that my little rant is through, thanks for playing my game. I'm looking forward to feedback.